FileFront Gaming Forums
FileFront Home > FileFront Gaming Forums > The Games > Battlefield Mod: Forgotten Hope > FH2 Suggestions > Deployable and/or Mobile Spawn points? Squad Leaders are getting bored...

Deployable and/or Mobile Spawn points? Squad Leaders are getting bored...

This is a discussion on Deployable and/or Mobile Spawn points? Squad Leaders are getting bored... within the FH2 Suggestions forums, part of the Battlefield Mod: Forgotten Hope category; IE, the troop spawning APC from the vanilla BF2 or squad leader deployed spawn points from PR? It's probably been ...

FH2 Suggestions Do you have a suggestion for the future release of FH2? Post it here!

View Poll Results: Yay? Nay?
Sure, an alternative spawn option will be nice. 52 59.09%
Nah, squad leaders should know their places and cower behind the rocks for the greater good. 26 29.55%
Either way's fine by me. 10 11.36%
Voters: 88. You may not vote on this poll

Reply
 
LinkBack Thread Tools Rate Thread Display Modes
  #1  
Old December 16th, 2007
Slightly cooler than a n00b
 
Join Date: October 9th, 2003
Posts: 35
Rep Power: 0
danshyu is a n00b
icon_question Deployable and/or Mobile Spawn points? Squad Leaders are getting bored...

IE, the troop spawning APC from the vanilla BF2 or squad leader deployed spawn points from PR?

It's probably been suggested before. But at the moment, especially in maps where the closest spawn base is miles away. Squad leaders often have to hide and act as the queen bee of the hive, doing nothing but spawning offsprings every few seconds. I understand that FH2 is all about fun, but hiding behind some rocks while doing nothing isn't exactly fun. If anything, it's a discouragement for people to be squad leader and organize tactics.

I'm not asking FH2 to be PR or BF2 clone, but why not have some sorta unarmed halftrack acting as a mobile spawn points? Or maybe spawn camps that's deployable by the commander via airdrop and be built by the pioneers/engineers? Anything that frees some pressure off squad leader's soldier spawning duties.

Opps, just realized this is in wrong forum. Please move this when you see it, admins.

Last edited by danshyu; December 16th, 2007 at 06:28 AM..
Reply With Quote
Remove advertisements
Advertisement
Advertisement Sponsored links

  #2  
Old December 16th, 2007
Uberhauptstormfuhrer's Avatar
Dread pwns me!
 
Join Date: August 17th, 2006
Location: Belgium
Posts: 476
Rep Power: 7
Uberhauptstormfuhrer is a n00b
Default Re: Deployable and/or Mobile Spawn points? Squad Leaders are getting bored...

FH is trying to be realistic while trying to be fun. A balanced mix...

As for squadleaders they have their share of action
and i don't mind staying behind spotting enemies with my binocs.

maybe an extra option of spawnable APC would be good.
Reply With Quote
  #3  
Old December 16th, 2007
H2HSnake's Avatar
For Your freedom and Ours
 
Join Date: June 4th, 2003
Location: Poland,
Posts: 766
Rep Power: 14
H2HSnake is a regular member
Default Re: Deployable and/or Mobile Spawn points? Squad Leaders are getting bored...

yup, haven't tried the game yet (still don't have my graphic card) but squad spawnpoints like PR or "vehicle" spawnpoints would be great. :]
__________________
Baptised in fire 40 to 1
Spirit of spartans death and glory
Soldiers of Poland seckond to none
Wrath of the wehrmacht brought to a halt
Reply With Quote
  #4  
Old December 16th, 2007
The Last Unknown Soldier's Avatar
Never mess with a drunken Kiwi
 
Join Date: January 2nd, 2007
Location: Christchurch, New Zealand
Posts: 799
Rep Power: 6
The Last Unknown Soldier should make some friends
Default Re: Deployable and/or Mobile Spawn points? Squad Leaders are getting bored...

with the Airborne maps i would be perfect, the mobile spawn points would be radar beacons and the squad could parachute in on the beacon, that would be cool
__________________
Reply With Quote
  #5  
Old December 16th, 2007
McGibs's Avatar
FHdev
 
Join Date: October 2nd, 2003
Posts: 4,377
Rep Power: 17
McGibs has disabled reputation
Default Re: Deployable and/or Mobile Spawn points? Squad Leaders are getting bored...

We left it as is because we really couldnt come up with a better alternative at the time. Any kind of squad leader deployed point easily lends itself to abuses (hiding it inside statics, putting it on roofs where no one can get up to it, etc etc)

APC spawnpoints are an area to explore, but putting a squad leader inside a tank works better
__________________
Reply With Quote
  #6  
Old December 16th, 2007
Admiral Donutz's Avatar
I would die without me
The Colorful Super Moderators
 
Join Date: December 9th, 2003
Location: Under Arnhem bridge (act. Leiden/Zoeterwoude, NL)
Posts: 29,086
Rep Power: 45
Admiral Donutz - yes, we love youAdmiral Donutz - yes, we love youAdmiral Donutz - yes, we love youAdmiral Donutz - yes, we love youAdmiral Donutz - yes, we love youAdmiral Donutz - yes, we love youAdmiral Donutz - yes, we love youAdmiral Donutz - yes, we love youAdmiral Donutz - yes, we love youAdmiral Donutz - yes, we love youAdmiral Donutz - yes, we love you
Send a message via AIM to Admiral Donutz Send a message via MSN to Admiral Donutz
Default Re: Deployable and/or Mobile Spawn points? Squad Leaders are getting bored...

from GD to suggestions.

Quote:
Originally Posted by McGibs View Post
We left it as is because we really couldnt come up with a better alternative at the time. Any kind of squad leader deployed point easily lends itself to abuses (hiding it inside statics, putting it on roofs where no one can get up to it, etc etc)

APC spawnpoints are an area to explore, but putting a squad leader inside a tank works better
Agreed. APC spawning is a thing to look into but squad leaders inside such vehicles (or tanks) may work jsut as fine or better.
__________________
Reply With Quote
  #7  
Old December 16th, 2007
Strumtrupp's Avatar
FH:STURMTRUPP4|BF2:HG_The Tank
 
Join Date: January 1st, 2005
Posts: 720
Rep Power: 10
Strumtrupp should make some friends
Default Re: Deployable and/or Mobile Spawn points? Squad Leaders are getting bored...

Quote:
Originally Posted by McGibs View Post
We left it as is because we really couldnt come up with a better alternative at the time. Any kind of squad leader deployed point easily lends itself to abuses (hiding it inside statics, putting it on roofs where no one can get up to it, etc etc)
Same can be done with the SL btw (cept the inside statics thing unless the SL glitches himself there)

An SL from a plane on top of a building, f.i.

Quote:
APC spawnpoints are an area to explore, but putting a squad leader inside a tank works better
Better but maybe not best. Because to destroy the spawn you need to destroy the APC. Not something infantry can do easily.

But if we put it into something else that can be destroyed, like an Opel, it would be like the flag-jeepers with a spawn point.

I had thought about a special droppable that would decay and people would have an opening to spawn in from.
Could be limited to amount / SL spawn, usablility regen time and method of respawn delivery (parachutes f.i.)

Maybe also have it only be dropped by the commander and it appears as a transport plane that can be shot down.
Reply With Quote
  #8  
Old December 16th, 2007
Slightly cooler than a n00b
 
Join Date: December 11th, 2007
Posts: 36
Rep Power: 0
waylay00 is a n00b
Default Re: Deployable and/or Mobile Spawn points? Squad Leaders are getting bored...

Quote:
Originally Posted by McGibs View Post
We left it as is because we really couldnt come up with a better alternative at the time. Any kind of squad leader deployed point easily lends itself to abuses (hiding it inside statics, putting it on roofs where no one can get up to it, etc etc)

APC spawnpoints are an area to explore, but putting a squad leader inside a tank works better
PR successfully implements a rally point feature, and they don't have any trouble with people "hiding" them in statics, etc.
Reply With Quote
  #9  
Old December 16th, 2007
youm0nt's Avatar
Press one for BBQ!
 
Join Date: October 22nd, 2005
Posts: 168
Rep Power: 0
youm0nt has disabled reputation
Default Re: Deployable and/or Mobile Spawn points? Squad Leaders are getting bored...

Quote:
Originally Posted by waylay00 View Post
PR successfully implements a rally point feature, and they don't have any trouble with people "hiding" them in statics, etc.
I remember one time when a rally point was hidden in a wall and a bunch of enemies were spawning right next to it. I come closer to it and saw a tiny bit of the bags and destroyed it. That got me pretty mad but that was in PR 0.6. Not much rally point exploits, from what I've seen and played, in PR 0.613.
__________________

/|\
/\
Reply With Quote
  #10  
Old December 16th, 2007
Slightly cooler than a n00b
 
Join Date: December 11th, 2007
Posts: 36
Rep Power: 0
waylay00 is a n00b
Default Re: Deployable and/or Mobile Spawn points? Squad Leaders are getting bored...

Yeah, but even back then, the problem was very minimal and I might have seen it only once.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -7.