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| FH2 Suggestions Do you have a suggestion for the future release of FH2? Post it here! |
| View Poll Results: Yay? Nay? | |||
| Sure, an alternative spawn option will be nice. | | 52 | 59.09% |
| Nah, squad leaders should know their places and cower behind the rocks for the greater good. | | 26 | 29.55% |
| Either way's fine by me. | | 10 | 11.36% |
| Voters: 88. You may not vote on this poll | |||
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| IE, the troop spawning APC from the vanilla BF2 or squad leader deployed spawn points from PR? It's probably been suggested before. But at the moment, especially in maps where the closest spawn base is miles away. Squad leaders often have to hide and act as the queen bee of the hive, doing nothing but spawning offsprings every few seconds. I understand that FH2 is all about fun, but hiding behind some rocks while doing nothing isn't exactly fun. If anything, it's a discouragement for people to be squad leader and organize tactics. I'm not asking FH2 to be PR or BF2 clone, but why not have some sorta unarmed halftrack acting as a mobile spawn points? Or maybe spawn camps that's deployable by the commander via airdrop and be built by the pioneers/engineers? Anything that frees some pressure off squad leader's soldier spawning duties. Opps, just realized this is in wrong forum. Please move this when you see it, admins. Last edited by danshyu : December 16th, 2007 at 05:28 AM. |
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| yup, haven't tried the game yet (still don't have my graphic card) but squad spawnpoints like PR or "vehicle" spawnpoints would be great. :]
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| with the Airborne maps i would be perfect, the mobile spawn points would be radar beacons and the squad could parachute in on the beacon, that would be cool
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| We left it as is because we really couldnt come up with a better alternative at the time. Any kind of squad leader deployed point easily lends itself to abuses (hiding it inside statics, putting it on roofs where no one can get up to it, etc etc) APC spawnpoints are an area to explore, but putting a squad leader inside a tank works better ![]() |
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from GD to suggestions.Quote:
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An SL from a plane on top of a building, f.i. Quote:
But if we put it into something else that can be destroyed, like an Opel, it would be like the flag-jeepers with a spawn point. I had thought about a special droppable that would decay and people would have an opening to spawn in from. Could be limited to amount / SL spawn, usablility regen time and method of respawn delivery (parachutes f.i.) Maybe also have it only be dropped by the commander and it appears as a transport plane that can be shot down. |
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| I remember one time when a rally point was hidden in a wall and a bunch of enemies were spawning right next to it. I come closer to it and saw a tiny bit of the bags and destroyed it. That got me pretty mad but that was in PR 0.6. Not much rally point exploits, from what I've seen and played, in PR 0.613.
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| I'm up for this. Would like the devs to at least consider it and do some beta testing of it. Mobile spawning APCs would be neat too, not all of them, just one per map perhaps.
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| As previously stated, it's not a problem in PR. It's better than tanks + SL being the main spawn point for infantry... |
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| I dont like the idea of being able to spawn the whole team of 32 players from a single APC. If the APC was dedicate-able(excuse my fictional english) to a single fireteam, it would work much better IMO. Maybe even the possibility for the fireteam-leader to dedicate a neutral vehicle, be it an APC or a truck, to that specific fireteam once he gets inside the vehicle. That way it could be used like a mobile rallypoint, thats not particularly hideable, but still destructible by AT weapons or sufficient explosives. Im not sure if that feature can be implemented though... |
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| I disagree. It works fine in PR, and you will never have a whole team of 32 spawning out of it, they will keep spawning at flags as well.
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I've wondered why the devs didn't change the "Scan," "UAV," and "Vehicle Drop" commander options into something more "WWII-ish." If at all possible somehow tie them to completely different functions. For example, change the "Scan" Option to Smoke artillery (the devs said at one point, they wanted the commander arty to do more than blow stuff up, if you can already change to smoke rounds in game now, I haven't figured it out). Change the "UAV" option to paradrop certain pickup kits in a crate on a certain position (tailored to each map, for example, a sniper rifle, 2 AT kits and 2 MG kits for an open, maybe tank heavy map, but 2 sniper rifles, 3 SMGs and an MG kit on a more city/infantry map). Use the ""Drop Vehicle" option to drop spawn points, like I mentioned above. Just be sure to have a heavy cool down time on the spawn points (and maybe the pickups kits too). As it stands now, no one wants to be the commander because of a lack of options. 75% of games I play we have no commander and we lose because of no arty and no supplies. Maybe by giving the commander more options, more people would want to be a commander.
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