Deployable and/or Mobile Spawn points? Squad Leaders are getting bored...
This is a discussion on Deployable and/or Mobile Spawn points? Squad Leaders are getting bored... within the FH2 Suggestions forums, part of the Battlefield Mod: Forgotten Hope category; A suggestion on how to stop glitches such as putting things into statics. It requires the mapper of all maps ...
| FH2 Suggestions Do you have a suggestion for the future release of FH2? Post it here! |
| View Poll Results: Yay? Nay? | |||
| Sure, an alternative spawn option will be nice. | | 52 | 59.09% |
| Nah, squad leaders should know their places and cower behind the rocks for the greater good. | | 26 | 29.55% |
| Either way's fine by me. | | 10 | 11.36% |
| Voters: 88. You may not vote on this poll | |||
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#41
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| A suggestion on how to stop glitches such as putting things into statics. It requires the mapper of all maps put a small dome inside all large statics. Similar to the out of bounds that has a similar effect to the out of bounds thing save perhaps a shorter timer if possible. This cause people who glitch there spawn points into these statics to well.. Die once they spawn inside yes? A simple suggestion that perhaps could be looked into. |
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#42
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| Bump for poll. How is the Squad play on your favourite server? Teamplay, i.e. planes hitting tanks on request, spotters for arty and commander jobs seems to be okay but I am not really seeing the tight squads I was hoping for... Before I get attacked by a fanboy for never posting anything positive I'll make the following statements. I think the graphics, statics, sounds, atmospherics and map settings of the game are really superb. All the basic building blocks are here for a great team based game. I am just hoping that squad work gets a bit of a "leg-up" as I think it will help the "teamwork" and general quality of the games we can all enjoy. So, trying to keep this suggestion alive. Enjoy. |
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#43
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| I currently like the current squad leader setup and I end up playing squad leader 99% of the time. However, in a game about scoring, the squad leader should share in some of the spoils of his squad. When assaulting a point I rarely get cap points because I am hanging back so I think the squad leader should get a percentage or a set amount when his team caps a point. That would help provide additional incentives. |
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#44
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| I see tons of teamwork where i play, maybe not always, but thats the nature of the game. If your idea of teamwork is only tight squads, than you have a skewed idea of what teamwork is.. People can play in a coordinated fashion, without following eachother around in tight groups. On defence, personally i want my teammates spread out and covering the whole front. Not bunched up in tight groups. On offence, I see lots of squad based attacks, infact you cant really succeed in FH2 without such support. Unless you manage to get to an undefended flag. (unlikely, but does happen)
__________________ ![]() |Im A Forgotten Hope Addict | |And Fan-Mapping Maniac | | Peace | |
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#45
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| Well this is a valid point about the SL staying back, if we are talking realism here then its not realistic at all to have a Sl stay back and people magically apear on him, so a Vehical such as a suport truck or jeep acting as a spawn point could be viewed as "this truck has brought reinforcements from homebase" type of thing. as for deployable points, it could work like it did in the old version of PR, but im not so sure.
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#46
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| The only mobile spawns I'd advocate are APCs
__________________ The best argument against democracy is a five-minute conversation with the average voter. -Winston Churchill |
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#47
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| just keep your SL in an APC if u get bored then jump out or take a machine gun. personally i like the size of the maps and how it takes a while to get to a flag it makes it so much more meaning full to attempt an attack on a flag. |
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