FileFront Gaming Forums
FileFront Home > FileFront Gaming Forums > The Games > Battlefield Mod: Forgotten Hope > FH2 Suggestions > Deployable and/or Mobile Spawn points? Squad Leaders are getting bored...

Deployable and/or Mobile Spawn points? Squad Leaders are getting bored...

This is a discussion on Deployable and/or Mobile Spawn points? Squad Leaders are getting bored... within the FH2 Suggestions forums, part of the Battlefield Mod: Forgotten Hope category; I'm up for this. Would like the devs to at least consider it and do some beta testing of it. ...

FH2 Suggestions Do you have a suggestion for the future release of FH2? Post it here!

View Poll Results: Yay? Nay?
Sure, an alternative spawn option will be nice. 52 59.09%
Nah, squad leaders should know their places and cower behind the rocks for the greater good. 26 29.55%
Either way's fine by me. 10 11.36%
Voters: 88. You may not vote on this poll

Reply
 
LinkBack Thread Tools Rate Thread Display Modes
  #11  
Old December 16th, 2007
Meadow's Avatar
You might very well think that
 
Join Date: February 21st, 2004
Posts: 3,060
Rep Power: 15
Meadow has a powerful reputationMeadow has a powerful reputationMeadow has a powerful reputationMeadow has a powerful reputationMeadow has a powerful reputationMeadow has a powerful reputation
Default Re: Deployable and/or Mobile Spawn points? Squad Leaders are getting bored...

I'm up for this. Would like the devs to at least consider it and do some beta testing of it. Mobile spawning APCs would be neat too, not all of them, just one per map perhaps.
__________________
Sustainable business practices are not endorsed by FileFront
Despite what my avatar implies, I'm a card-carrying Labour Party member.
Reply With Quote
Remove advertisements
Advertisement
Advertisement Sponsored links

  #12  
Old December 16th, 2007
The Internet ends at GF
 
Join Date: June 21st, 2005
Location: Washington, USA
Posts: 117
Rep Power: 0
solodude23-FH has disabled reputation
Send a message via AIM to solodude23-FH Send a message via MSN to solodude23-FH Send a message via Yahoo to solodude23-FH
Default Re: Deployable and/or Mobile Spawn points? Squad Leaders are getting bored...

As previously stated, it's not a problem in PR. It's better than tanks + SL being the main spawn point for infantry...
__________________
Reply With Quote
  #13  
Old December 17th, 2007
I don't spend enough time here
 
Join Date: January 15th, 2007
Posts: 22
Rep Power: 0
Kimmo69 has disabled reputation
Default Re: Deployable and/or Mobile Spawn points? Squad Leaders are getting bored...

I dont like the idea of being able to spawn the whole team of 32 players from a single APC. If the APC was dedicate-able(excuse my fictional english) to a single fireteam, it would work much better IMO. Maybe even the possibility for the fireteam-leader to dedicate a neutral vehicle, be it an APC or a truck, to that specific fireteam once he gets inside the vehicle. That way it could be used like a mobile rallypoint, thats not particularly hideable, but still destructible by AT weapons or sufficient explosives. Im not sure if that feature can be implemented though...
Reply With Quote
  #14  
Old December 17th, 2007
Meadow's Avatar
You might very well think that
 
Join Date: February 21st, 2004
Posts: 3,060
Rep Power: 15
Meadow has a powerful reputationMeadow has a powerful reputationMeadow has a powerful reputationMeadow has a powerful reputationMeadow has a powerful reputationMeadow has a powerful reputation
Default Re: Deployable and/or Mobile Spawn points? Squad Leaders are getting bored...

I disagree. It works fine in PR, and you will never have a whole team of 32 spawning out of it, they will keep spawning at flags as well.
__________________
Sustainable business practices are not endorsed by FileFront
Despite what my avatar implies, I'm a card-carrying Labour Party member.
Reply With Quote
  #15  
Old December 17th, 2007
[WOLF] Ionizer's Avatar
Do the Squirrel Dance!
 
Join Date: March 19th, 2007
Location: New Jersey, USA
Posts: 950
Rep Power: 6
[WOLF] Ionizer is generally helpful[WOLF] Ionizer is generally helpful
Default Re: Deployable and/or Mobile Spawn points? Squad Leaders are getting bored...

Quote:
Originally Posted by Strumtrupp View Post
Maybe also have it only be dropped by the commander and it appears as a transport plane that can be shot down.
I like this idea. You could use the BF2 Commander's "Spawn Vehicle" option, but instead have it drop the spawn point (tent, supply crate [must look radically different than normal supply crate], or maybe even a spawnable APC). If you make the Commander be able to paradrop the spawn APCs, it would make them less abusable, because you could make the "Cool down" time very long, making it advisable to protect the vehicle because it won't be coming back anytime soon.

I've wondered why the devs didn't change the "Scan," "UAV," and "Vehicle Drop" commander options into something more "WWII-ish." If at all possible somehow tie them to completely different functions. For example, change the "Scan" Option to Smoke artillery (the devs said at one point, they wanted the commander arty to do more than blow stuff up, if you can already change to smoke rounds in game now, I haven't figured it out). Change the "UAV" option to paradrop certain pickup kits in a crate on a certain position (tailored to each map, for example, a sniper rifle, 2 AT kits and 2 MG kits for an open, maybe tank heavy map, but 2 sniper rifles, 3 SMGs and an MG kit on a more city/infantry map). Use the ""Drop Vehicle" option to drop spawn points, like I mentioned above. Just be sure to have a heavy cool down time on the spawn points (and maybe the pickups kits too).

As it stands now, no one wants to be the commander because of a lack of options. 75% of games I play we have no commander and we lose because of no arty and no supplies. Maybe by giving the commander more options, more people would want to be a commander.
__________________
Reply With Quote
  #16  
Old December 17th, 2007
Slightly cooler than a n00b
 
Join Date: December 11th, 2007
Posts: 36
Rep Power: 0
waylay00 is a n00b
Default Re: Deployable and/or Mobile Spawn points? Squad Leaders are getting bored...

The best way is PR's rally point system and maybe a few APCs with spawning capability.

But then again, PR doesn't allow spawning at cappable flags, so we could go just for some type of rally point.
Reply With Quote
  #17  
Old December 17th, 2007
Lobo's Avatar
All your base are belong to FH
 
Join Date: April 27th, 2003
Location: anarKiaLand
Posts: 7,040
Rep Power: 21
Lobo - an example to followLobo - an example to followLobo - an example to followLobo - an example to followLobo - an example to followLobo - an example to followLobo - an example to followLobo - an example to follow
Default Re: Deployable and/or Mobile Spawn points? Squad Leaders are getting bored...

PR is PR and FH is FH, their solutions works fine in their mod and are nicely adapted to the kind of modern warfare they are showcasing, our solutions are diferent and imo are the best in a ww2 environment.

About SL's, a good FH SL must decide at any given time what's best for his squad, to stay at cover or take risks to improve the chances of his soldiers.

Commander, the FH2 betatesting has been a neverending fight around the comm arti reload time (our testers can say if I am lieing, haha), I think the result is a good compromise in a map per map basis, but our rounds need a good commander, that's a fact. Ionizer, unfortunately we can't use the other removed comm features to shoot smoke independently, etc, all diferent artillery types must be shot using the barriage one, you will notice most of the artillery barriages shoot also a smoke screen
__________________
Reply With Quote
  #18  
Old December 17th, 2007
Meadow's Avatar
You might very well think that
 
Join Date: February 21st, 2004
Posts: 3,060
Rep Power: 15
Meadow has a powerful reputationMeadow has a powerful reputationMeadow has a powerful reputationMeadow has a powerful reputationMeadow has a powerful reputationMeadow has a powerful reputation
Default Re: Deployable and/or Mobile Spawn points? Squad Leaders are getting bored...

Lobo, I've found that a commander has to have artillery requested before he can place it, a la PR, but have been told on these boards just to click the button then click a spot to put it there. Does this vary?
__________________
Sustainable business practices are not endorsed by FileFront
Despite what my avatar implies, I'm a card-carrying Labour Party member.
Reply With Quote
  #19  
Old December 17th, 2007
Lobo's Avatar
All your base are belong to FH
 
Join Date: April 27th, 2003
Location: anarKiaLand
Posts: 7,040
Rep Power: 21
Lobo - an example to followLobo - an example to followLobo - an example to followLobo - an example to followLobo - an example to followLobo - an example to followLobo - an example to followLobo - an example to follow
Default Re: Deployable and/or Mobile Spawn points? Squad Leaders are getting bored...

He can use both ways. One thing, the cp of the radio must be in his team hands, but we got strange reports about some areas of the map where he can't place a barriage, not sure about the reason
__________________
Reply With Quote
  #20  
Old December 17th, 2007
Dread thinks I'm a special person
 
Join Date: October 6th, 2003
Location: Arizona
Posts: 349
Rep Power: 13
[SYN] Ace is a n00b
Default Re: Deployable and/or Mobile Spawn points? Squad Leaders are getting bored...

I like the idea of a placeable spawn point, but I think it would work better if it was squad specific--though an army-wide one might work okay. Of course, if it was just squad specific, then you'd have the problem of a squad driving up in their vehicle and hiding it, and while they were attacking, another squad could show up and carjack it for their own use.
__________________
You have been weighed. You have been measured. And you have been found wanting.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -7.