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FH2 Suggestions
Do you have a suggestion for the future release of FH2? Post it here!

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Old December 15th, 2007   #1
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Lightbulb Bayonets

Just out of curiosity, what's exactly the engine limitation preventing coding a rifle to both stab and fire with the same handweapon/equipment slot?

Since I tested the mod I've been thinking how/if this could be done, I sort of got stuck with the idea. So, rather than starting from scratch I thought to simply ask you, hoping it's not a trade secret
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Old December 15th, 2007   #2
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Default Re: Bayonets

Well, I had some possible solutions for this: A few ideas regarding the bayonet
(number 3 would be the best solution if possible)

I have to say its not that big of an issue in FH2, bayonets are indeed very deadly already. Still, I'd prefer if you could fire while having the bayonet attached.

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Old December 15th, 2007   #3
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Default Re: Bayonets

I don't mind it as much as I thought it would. I like the feeling of crouching, fixing bayonet and charging my foe.

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Old December 15th, 2007   #4
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Default Re: Bayonets

Im thinking the limitation is because what you see is attaching a bayonet to the rifle but what the game engine is doing is switching from the gun to the knife.
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Old December 15th, 2007   #5
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Default Re: Bayonets

you can't have two projectiles come out of one gun IIRC

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Old December 15th, 2007   #6
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Default Re: Bayonets

I've noticed that you can make the MG-34 switch between full auto and single shot buy selecting it. Given this, there may be a clever way to make it fire with the bayonet. Also in Battlefield Vietnam, the you switch between the C-4 and detonator by clicking right mouse so it may or may not be possible with some out of the box thinking.

I am not really sure it it matters all that much though because it isn't hard to switch.

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Old December 15th, 2007   #7
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Default Re: Bayonets

Quote:
Originally Posted by Negative_Euphoria View Post
I've noticed that you can make the MG-34 switch between full auto and single shot buy selecting it. Given this, there may be a clever way to make it fire with the bayonet. Also in Battlefield Vietnam, the you switch between the C-4 and detonator by clicking right mouse so it may or may not be possible with some out of the box thinking.

I am not really sure it it matters all that much though because it isn't hard to switch.
My thoughts too. Would it be possible to, instead of changing between semi- and full-auto, show an animation of putting the bayonet on and use secondary fire as stab?

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Old December 15th, 2007   #8
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Default Re: Bayonets

Its still 2 different projectiles.

It cant be done in BF2.

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Old December 15th, 2007   #9
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Default Re: Bayonets

than how about just simply when you select the bayonet you get the rifle with the bayonet already attached.I think thats done in another mod before,and i am a Red Orchestra vet so i am used to attaching the bayonet and going to war...
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Old December 15th, 2007   #10
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Default Re: Bayonets

Rattovolante, its official; you're bayonets in FHTMOD is the best, and its a shame it cant be transfered to FH2, thanks to dice for that I guess

FH2 Forum has moved to here:

http://fhpubforum.warumdarum.de
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