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Bayonets Just out of curiosity, what's exactly the engine limitation preventing coding a rifle to both stab and fire with the same handweapon/equipment slot? Since I tested the mod I've been thinking how/if this could be done, I sort of got stuck with the idea. So, rather than starting from scratch I thought to simply ask you, hoping it's not a trade secret ;) |
Re: Bayonets Well, I had some possible solutions for this: http://forums.filefront.com/fh2-sugg...g-bayonet.html (number 3 would be the best solution if possible) I have to say its not that big of an issue in FH2, bayonets are indeed very deadly already. Still, I'd prefer if you could fire while having the bayonet attached. |
Re: Bayonets I don't mind it as much as I thought it would. I like the feeling of crouching, fixing bayonet and charging my foe. |
Re: Bayonets Im thinking the limitation is because what you see is attaching a bayonet to the rifle but what the game engine is doing is switching from the gun to the knife. |
Re: Bayonets you can't have two projectiles come out of one gun IIRC |
Re: Bayonets I've noticed that you can make the MG-34 switch between full auto and single shot buy selecting it. Given this, there may be a clever way to make it fire with the bayonet. Also in Battlefield Vietnam, the you switch between the C-4 and detonator by clicking right mouse so it may or may not be possible with some out of the box thinking. I am not really sure it it matters all that much though because it isn't hard to switch. |
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Re: Bayonets Its still 2 different projectiles. It cant be done in BF2. |
Re: Bayonets than how about just simply when you select the bayonet you get the rifle with the bayonet already attached.I think thats done in another mod before,and i am a Red Orchestra vet so i am used to attaching the bayonet and going to war... |
Re: Bayonets Rattovolante, its official; you're bayonets in FHTMOD is the best, and its a shame it cant be transfered to FH2, thanks to dice for that I guess :p |
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Re: Bayonets That's also how the bayonets worked in the Road to Rome expansion of Bf42 (don't ask how I remember that, nobody ever played it or Secret Weapons) On a different note, and since this is a thread about bayonets, can we get a better animation than this wussy little poke we have now? The guy looks like he's anemic when he does it =p And in terms of alt fire, could you do a slashing motion for the bayonet as well? That would be sick...:naughty: |
Re: Bayonets If I'm right, even in FHSW you could use the bayonet and fire with rifle at the same time: fire 1 remains shoot, and alt. fire is stabbing. In FH2 you need ironsights to make a better shoot (I have crosshairs 100% transparent), but I think that even shooting without it, in close combact, is possible: you aim in front of you, as many players surely are already doing. |
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I actually imported them from BF1918, which imported them from... somewhere else, then FHSW imported them from FHT, then I imported the cool new versions from FHSW again... Now, my idea is: is it possible to give the bayonet just a collision mesh and a deadly material, instead of a true projectile? of course there would be some problems: - the engine probably won't award you the kill - you could kill people just by touching them with the bayonet instead of having to actually stab at them but it could be a starting point anyway, I have some ideas on how to overcome these 2 limits anyway (but it's no use to explain them now if a collisionmesh can't be used) |
Re: Bayonets No in FHTMOD I consider them yours, without you the No.I MKIII and all the other rifles wouldnt have that amazing bayo, dont be so modest Rat :p |
Re: Bayonets If you can't make two different projectiles come from the same gun, and the bayonet counts as a gun, then just have it be the knife instead of the bayonet. The whole fixing bayonet animation takes so long as to make the weapon impractical. You'd be better off with a knife or a spade. |
Re: Bayonets Your better of with a knife? I disagree, you fix a bayonet when you go for a charge on a position and expect to get close up and personal. You do not fix a bayonet in the middle of a gunfight. |
Re: Bayonets I'm talking about in-game there, chief. Yes, in real life you fix a bayonet, but that's because in real life you can shoot your gun while the thing is fixed, unlike in this game where you are basically equipping a non-firing spear when you switch to the bayonet. I'm not even sure the bayonet has more reach than the knife. It may do more damage, but aside from that, it's still impractical to use. Just give players a knife or spade. If I'm out of bullets and I'm up close and personal with someone, I'm more likely to switch to my pistol or knife (if I don't have a pistol), for a faster kill. I don't have time to run through a lengthy "Fix bayonets" animation to stab the guy, only to have to unfix the bayonet when I want to go back to shooting. My choice should not be "spear" or "rifle". It should be "rifle" or "knife" if the engine simply can't support a "rifle + bayonet". Right now, all the bayonet is is a (probably) more damaging slower animating knife. I'd rather have the speed than the damage because by the point where it becomes useful, I'll be counting on speed to let me kill the guy before he can chamber another round. |
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Re: Bayonets I just want the bayonet already attached. I can still switch from bayonet to gun with the switch weapon function. Just one stabs and one shoots. I don't ever want to fix bayonet in the middle of an all out battle. It would already be fixed. |
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Re: Bayonets Actually, when you guys get around to the Eastern front it wouldn't be all that weird for the Russians. It was standard practice for them to fix bayonets and many of their rifles are sighted with the bayonet attached. Hell, the M44 has a permanently attached bayonet! :) I doubt people are going to attach the bayonet before going into combat most of the time. They'll just count on hip shots and luck. The bayonet will only be used as a last resort, which means they'll have to survive the 1.5 seconds or so while going through the animation. It looks cool, yeah, but I think ultimately it's a little impractical. |
Re: Bayonets Bayonet has longer range and damage then the knife. I think that makes up for the half second deploy time. And really, if you know what you're doing, the deploy time doesnt make any difference. You put on your bayonet as you close to melee with your target. The deploy time is short then it takes to chamber another round. My standard practice for close range rifle fighting is to fire once from the him, then attach bayonet as I close/doge. When youre right in his face and strafing left and right, its almost impossible for him to score a rifle hit. As for them not being used ingame, Ive seen people get 5 or more kills in a row with a bayonet while trenchfighting. Ive been one of them. Honestly, thats probably more use then bayonets were actually used in reality. Russian and japanese weapons will probably have permanent bayos when we get to them, making a faster switch. But honestly, the deploy time of the bayonet isnt a huge game breaker. |
Re: Bayonets Gamebreaker? No. But it is one of those little niggles that makes you think "why did they do it?" or "why did they put so much work into it and then fluff this one little thing"? Although the idea is good I'd prefer a system like the the FH minimods in which you lose the ability to zoom (or in FH2, use ironsights) but retain the use of the rifle if you attach the bayonet. This way you retain the ranged fire and lose the accuracy at long range, just like you should. Failing that take it out and replace it with a handweapon which is a little faster on the draw. Otherwise, as Solo says, the rifleman with a bayonet is merely using a slow spear which makes him even more vulnerable at close quarters. There is, even so, great satisfaction to be gained in getting a bayonet kill! |
Re: Bayonets No, not a huge game breaker, actually. hmm.... Here's an idea. Give the assault class a weapon option for knife OR attached bayo. If it's just an extra weapon slot, then this would give the assault class some real versatility. For trench clearing, like you mentioned, the bayo would be useful. For last second "Oh crap!" moments, the knife would come in handy. Don't get me wrong, I can see the use for it in certain situations, but for those last second "Dammit!! I missed! Quick!! Switch to the...oh no, now I have to watch this again??" moments, the bayo can mean you're screwed. A simple option for knife or bayo would probably solve it. |
Re: Bayonets I wanna see the cool infantry weapons from FH1 like the Entrenching Tool..i loved beating people with that thing :], it would be nice if the entrenching tool could act like the NVA tunnel In Battlefield Vietnam, acting as a spawn Point, especially in the Pacific Theatre. One Infantry weapon i would REALLY like to see is the Tomahawk, and anyone who thinks they werent used is wrong. In World War Two especially with the Americans in the Pacific theatre Tomahawks were loved by soldiers, not only as a tool but as a quick weapon, and the tool comes Standard today as Modern US Military Equipment. Troops in Vietnam also loved it. Id also like to see things like Moltov Cocktails and Inventive Infantry Weapons like the Sticky Bomb made from a Tube Sock. Moltov Cocktails were used to destroy russian tanks by Finland on the eastern front, soldiers would toss them in to the rear exhaust port and set the whole engine alight. Also the ability to use mortar shells as weapons would be nice, banging them against helmets and tossing them, and for Japanese some types of Booby Traps and Suicide Weapons would be awesome. |
Re: Bayonets Since the thread is still active... bump! Could any dev take a look at this suggestion and check if it's possible? The main question is: "will coding a handheld weapon with a collision mesh crash the game?" - I think that pretty much everything else can be worked around. |
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Re: Bayonets I dont really understand why you guys make fun of me for suggesting such weapons. They Were Real They Were Used In World War Two And Soldiers Loved Them Please dont be mean to me as i was not mean to you. Oh and I do not need to watch Saving Private Ryan to see the tube sock sticky bomb. There is plenty of Actual World War Two Footage with it in it, As Well as the Tomahawk, and there are PLENTY of Combat footages concerning the use of Mortar shells as infantry weapons, even World War One Combat Footage which is short and sweet shows this. So dont think i got this stuff from SPR cause i didnt. Thanks |
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