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Bayonets Just out of curiosity, what's exactly the engine limitation preventing coding a rifle to both stab and fire with the same handweapon/equipment slot? Since I tested the mod I've been thinking how/if this could be done, I sort of got stuck with the idea. So, rather than starting from scratch I thought to simply ask you, hoping it's not a trade secret ;) |
Re: Bayonets Well, I had some possible solutions for this: http://forums.filefront.com/fh2-sugg...g-bayonet.html (number 3 would be the best solution if possible) I have to say its not that big of an issue in FH2, bayonets are indeed very deadly already. Still, I'd prefer if you could fire while having the bayonet attached. |
Re: Bayonets I don't mind it as much as I thought it would. I like the feeling of crouching, fixing bayonet and charging my foe. |
Re: Bayonets Im thinking the limitation is because what you see is attaching a bayonet to the rifle but what the game engine is doing is switching from the gun to the knife. |
Re: Bayonets you can't have two projectiles come out of one gun IIRC |
Re: Bayonets I've noticed that you can make the MG-34 switch between full auto and single shot buy selecting it. Given this, there may be a clever way to make it fire with the bayonet. Also in Battlefield Vietnam, the you switch between the C-4 and detonator by clicking right mouse so it may or may not be possible with some out of the box thinking. I am not really sure it it matters all that much though because it isn't hard to switch. |
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Re: Bayonets Its still 2 different projectiles. It cant be done in BF2. |
Re: Bayonets than how about just simply when you select the bayonet you get the rifle with the bayonet already attached.I think thats done in another mod before,and i am a Red Orchestra vet so i am used to attaching the bayonet and going to war... |
Re: Bayonets Rattovolante, its official; you're bayonets in FHTMOD is the best, and its a shame it cant be transfered to FH2, thanks to dice for that I guess :p |
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