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FH2 Suggestions
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Old December 20th, 2007   #21
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Default Re: Bayonets

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Originally Posted by kilroy0097 View Post
I just want the bayonet already attached. I can still switch from bayonet to gun with the switch weapon function. Just one stabs and one shoots. I don't ever want to fix bayonet in the middle of an all out battle. It would already be fixed.
But then you would have people complaining why the rifle has been "nerfed" at longer ranges (little bit more sway) due to the bayonette adding wait and such. That and it would eb plain weird to see all sodliers, always and everywhere run around with attached batonettes. :/ Just don't attached bayonettes 2 seconds before you run into enemy infantery. Either prepare for a bayonette charge or hope you can get it attached if you are suprised in close combat... too bad you can't use the back of your rifle to knock somebody in the face... (engine won't allow it).
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Old December 20th, 2007   #22
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Default Re: Bayonets

Actually, when you guys get around to the Eastern front it wouldn't be all that weird for the Russians. It was standard practice for them to fix bayonets and many of their rifles are sighted with the bayonet attached. Hell, the M44 has a permanently attached bayonet!

I doubt people are going to attach the bayonet before going into combat most of the time. They'll just count on hip shots and luck. The bayonet will only be used as a last resort, which means they'll have to survive the 1.5 seconds or so while going through the animation.

It looks cool, yeah, but I think ultimately it's a little impractical.
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Old December 20th, 2007   #23
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Default Re: Bayonets

Bayonet has longer range and damage then the knife. I think that makes up for the half second deploy time.

And really, if you know what you're doing, the deploy time doesnt make any difference. You put on your bayonet as you close to melee with your target. The deploy time is short then it takes to chamber another round. My standard practice for close range rifle fighting is to fire once from the him, then attach bayonet as I close/doge. When youre right in his face and strafing left and right, its almost impossible for him to score a rifle hit.

As for them not being used ingame, Ive seen people get 5 or more kills in a row with a bayonet while trenchfighting. Ive been one of them.
Honestly, thats probably more use then bayonets were actually used in reality.

Russian and japanese weapons will probably have permanent bayos when we get to them, making a faster switch. But honestly, the deploy time of the bayonet isnt a huge game breaker.

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Old December 20th, 2007   #24
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Default Re: Bayonets

Gamebreaker? No.

But it is one of those little niggles that makes you think "why did they do it?" or "why did they put so much work into it and then fluff this one little thing"?

Although the idea is good I'd prefer a system like the the FH minimods in which you lose the ability to zoom (or in FH2, use ironsights) but retain the use of the rifle if you attach the bayonet. This way you retain the ranged fire and lose the accuracy at long range, just like you should. Failing that take it out and replace it with a handweapon which is a little faster on the draw.

Otherwise, as Solo says, the rifleman with a bayonet is merely using a slow spear which makes him even more vulnerable at close quarters.

There is, even so, great satisfaction to be gained in getting a bayonet kill!
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Old December 20th, 2007   #25
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Default Re: Bayonets

No, not a huge game breaker, actually.

hmm....

Here's an idea. Give the assault class a weapon option for knife OR attached bayo. If it's just an extra weapon slot, then this would give the assault class some real versatility. For trench clearing, like you mentioned, the bayo would be useful. For last second "Oh crap!" moments, the knife would come in handy.

Don't get me wrong, I can see the use for it in certain situations, but for those last second "Dammit!! I missed! Quick!! Switch to the...oh no, now I have to watch this again??" moments, the bayo can mean you're screwed. A simple option for knife or bayo would probably solve it.
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Old December 20th, 2007   #26
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Default Re: Bayonets

I wanna see the cool infantry weapons from FH1 like the Entrenching Tool..i loved beating people with that thing :], it would be nice if the entrenching tool could act like the NVA tunnel In Battlefield Vietnam, acting as a spawn Point, especially in the Pacific Theatre.

One Infantry weapon i would REALLY like to see is the Tomahawk, and anyone who thinks they werent used is wrong. In World War Two especially with the Americans in the Pacific theatre Tomahawks were loved by soldiers, not only as a tool but as a quick weapon, and the tool comes Standard today as Modern US Military Equipment. Troops in Vietnam also loved it.

Id also like to see things like Moltov Cocktails and Inventive Infantry Weapons like the Sticky Bomb made from a Tube Sock. Moltov Cocktails were used to destroy russian tanks by Finland on the eastern front, soldiers would toss them in to the rear exhaust port and set the whole engine alight.

Also the ability to use mortar shells as weapons would be nice, banging them against helmets and tossing them, and for Japanese some types of Booby Traps and Suicide Weapons would be awesome.


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Old December 21st, 2007   #27
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Default Re: Bayonets

Since the thread is still active... bump!
Could any dev take a look at this suggestion and check if it's possible?
The main question is: "will coding a handheld weapon with a collision mesh crash the game?" - I think that pretty much everything else can be worked around.
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Old December 21st, 2007   #28
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Default Re: Bayonets

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Originally Posted by Archimonde0_0 View Post
I wanna see the cool infantry weapons from FH1 like the Entrenching Tool..i loved beating people with that thing :], it would be nice if the entrenching tool could act like the NVA tunnel In Battlefield Vietnam, acting as a spawn Point, especially in the Pacific Theatre.

One Infantry weapon i would REALLY like to see is the Tomahawk, and anyone who thinks they werent used is wrong. In World War Two especially with the Americans in the Pacific theatre Tomahawks were loved by soldiers, not only as a tool but as a quick weapon, and the tool comes Standard today as Modern US Military Equipment. Troops in Vietnam also loved it.

Id also like to see things like Moltov Cocktails and Inventive Infantry Weapons like the Sticky Bomb made from a Tube Sock. Moltov Cocktails were used to destroy russian tanks by Finland on the eastern front, soldiers would toss them in to the rear exhaust port and set the whole engine alight.

Also the ability to use mortar shells as weapons would be nice, banging them against helmets and tossing them, and for Japanese some types of Booby Traps and Suicide Weapons would be awesome.
Are you serious? Get into your flame suit and dive for cover man. Only things I agree with are Molotovs and Shovel. And the Banzai Charge was in FH1, expect it in FH2. Other stuff...Go watch more SPR.

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Old December 21st, 2007   #29
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Default Re: Bayonets

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Originally Posted by Archimonde0_0 View Post
the Sticky Bomb made from a Tube Sock
Oh dear lord...
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Old December 21st, 2007   #30
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Default Re: Bayonets

I dont really understand why you guys make fun of me for suggesting such weapons.

They Were Real

They Were Used In World War Two

And Soldiers Loved Them

Please dont be mean to me as i was not mean to you.


Oh and I do not need to watch Saving Private Ryan to see the tube sock sticky bomb. There is plenty of Actual World War Two Footage with it in it, As Well as the Tomahawk, and there are PLENTY of Combat footages concerning the use of Mortar shells as infantry weapons, even World War One Combat Footage which is short and sweet shows this. So dont think i got this stuff from SPR cause i didnt. Thanks


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