I'd look forward to seeing maps not cover operations unless their scale could match the maps scale.
Being the more tactical player myself and having already expressed my views of possible map design, similarly are also my idea for maps.
Their fore have maps that cover a specific action of an operation and their fore have multiple maps per operation.
F.i. Eben Email could be one map because while the German Airborne troops attacked multiple sites, one scenario could represent it.
Contrary to Operation Barbarossa where you could have the north, center and south lines have their own unique maps. Each map could feature the specific details of those that fought there.
There could even be maps that do handle one scenario on different scales. During the battle of Stalingrad, we all know of the enclosed troops. But there is also a story before and after.
Thus the Stalingrad Map Pack could be like:
Assault on Stalingrad: a map handling the larger scale issue with large amounts of tanks.
Stalingrad Counteroffense : the attempt of the Russians to push back the Germans and close around Stalingrad (also large scale)
Stalingrad Kessel: the urban warfare map that was the result of the counter offense.
Stalingrad Breakthrough: the attempt by the Germans to break the Russians ring around Stalingrad and free the 6th army. (also large scale)
Again for clarification:
The large scale maps would be more like FH's Operation Aberdeen and Prok or BF2's Tampa highway.
Urban maps = BF2s city maps, but does not mean they have to be small.
The different D-Day maps in FH are like what I mean.
Battle of Britain...
The Second World War began on 1 September 1939 when Germany invaded Poland, and Britain and France delcared war as a result. A new type of combined operations tactics which the Germans called Blitzkrieg were used where tanks, troops and aeroplanes attacked together and smashed through any traditional defences. Using this method, Poland was captured in just 28 days, despite heroic, often sucicidal defence of their homeland by the Polish armed forces. After this, the British and French Governments, among others, tried a number of political solutions to prevent the spread of war, all the while reinforcing positions in Northern France with land and air forces from Britain. Known as the Allied Expeditionary Force and Advanced Air Striking Force respectively, these forces moved into position, and waited. This period was know as the 'Sitzkrieg' or 'Phoney War' as the armies stared at one another across the German / French border, and the air forces flew standing patrols and reconnaissance missions, probing for weaknesses. On 9 April 1940, the peace was shattered as the same 'Blitzkrieg' tactics were used against Denmark and Norway. A British Force was sent to help the Norwegians, but the Allied Forces were outnumbered and quickly overwhelmed. Worse was to come.
...THIS IS A MUST!
Almost everyone here is thoroughly familiar with the entire course of the war, in whatever theater. It really serves no purpose to rehash the basic facts of campaigns as well known to us as Fall Weiss, Fall Gelb and the Battle Of Britain, each of which has long been a map in FH 0.7. Rest assured the BoB will be in FH2 at the appropriate time.
Sturntrupp, I like your suggestions. I also prefer "tactical" size scenarios to those of "operational" size. As much as I love A Day Of Zitadelle, it does seem silly to play that on such a (relatively) small field. Same for Prokhorvka and Kharkov. Those should be huuuuuuuuge maps. And until that day, I'd like to name the maps after the much smaller slices of the battles which they actually represent.
And I love the idea of a para drop on the huge concrete massifs of Eben-Emael. It would be so different.
"No, I do NOT want to talk about it."
Last edited by jumjum; December 8th, 2007 at 07:29 PM.
I think they had gliders.
But in f.i. Op. Weserübung, the invasion of Normandy (off the top of my head) they used Paras.
All maps would o/c be BoB/BtR style maps where the round is over when the attacker runs out of resources or the defender loses what they were supposed to protect.
And those not being flags but objects. In Eben Email the goal was to destroy the AT-Gun placements.
In other maps the goals could be BoB-style positions that allow the defenders to spawn. Once they are all destroyed, the attackers win.
Sadly I have no sure-fire way to combat the abuse of any of the systems.
Probably the most important would be limited spawning ability. A definite *no* on squad leader spawns as that could be misused to spawn in the troops needed.
Perhaps a pick-up kit in the home base might work.
Did they jump on Eben Emael or just land in gliders?
Er, uhm, yeah, what they said. My brain fart. IIRC some landed literally on the huge concrete top of some emplacements. And all assault troops weren't fallschirmjaeger - seems like pioneer and Luftwaffe specialists were involved.
"No, I do NOT want to talk about it."
Last edited by jumjum; December 9th, 2007 at 12:27 PM.
This site is part of the Defy Media Gaming network
The best serving of video game culture, since 2001. Whether you're looking for news, reviews, walkthroughs, or the biggest collection of PC gaming files on the planet, Game Front has you covered. We also make no illusions about gaming: it's supposed to be fun. Browse gaming galleries, humor lists, and honest, short-form reporting. Game on!