some user-made 1942 maps featured automated planes such as kiev and creetan village for the map pack for FH.. i was wondering if this will be implemented in FH2 and in what ways...
it would be awesome to see JU52's flying overhead in Sfakia.. perhaps with flak puffs appearing and disappearing in the sky.. i'd imagine most of the spawn points on this map for the germans would be from the sky.. but i'm curious if we could jump out from the plane like in crete for FH.. that would be awesome! that was truly an amazing feeling....
what about boats as well? i was thinking, since FH2 won't be able to handle large scale ship combat.. maybe you could have a map similar to the all-naval one where german uboats and american/british destroyers are pitted against each other. except the destroyer escorts need to protect a convoy of automated liberty ships or cargo ships.. i think this would be a great map to add to the mix as well..
Personally, I would prefer that these automated vehicles be used marginally. True the planes in Day of Zitadelle were neccesary since planes did take part and we wouldn't have wanted to kill the tank battle by adding complete airwarfare,
but one thing that makes BF games and indeed, FH is the fact that if someone farts, then the bots - or a player did it ... There are few scripted aspects to FH and BF, so inasmuch as vehicles on rails or whatever add some atmosphere, too much of it and you would get another FSP with scripted stuff...only worse, these ones cycle by ever so often
but in some regard this works wonders: Say C47s flying overhead with flak bursts and distant flak tracers in a DDay paratrooper map, or Crete. But if this is the case, then there might be an issue when real vehicles can be controlled alongside them - bots would crash into one of them, players would just find them annoying...
The same goes for the sound effects in trhe background, some is good, too much is bad: too much and you lose that aspect of FH and BF where you can maka decisions based upon distant gunfire and explosion sounds (Why? because thesse sounds would be 'scripted')
I get what mydjinny is saying here, you don't want to have all the immersion of the game to come from something the players have no control over. Thats taking away the fun. But there are some situations where it would be a good addition. Like say on a D-Day map, adding a planes for the US to use would probably impact the gameplay a lot. But if you put maybe 2 planes on a 3-4 minute rotation that fly over the battle it would just add that little touch and be perfect.
I get what mydjinny is saying here, you don't want to have all the immersion of the game to come from something the players have no control over. Thats taking away the fun. But there are some situations where it would be a good addition. Like say on a D-Day map, adding a planes for the US to use would probably impact the gameplay a lot. But if you put maybe 2 planes on a 3-4 minute rotation that fly over the battle it would just add that little touch and be perfect.
I think this sort of thing should be kept to a absolute minimum. That means they should ONLY be used on certain maps and even then it shouldnt happen too often due to gameplay reasons as stated before.
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