I get what mydjinny is saying here, you don't want to have all the immersion of the game to come from something the players have no control over. Thats taking away the fun. But there are some situations where it would be a good addition. Like say on a D-Day map, adding a planes for the US to use would probably impact the gameplay a lot. But if you put maybe 2 planes on a 3-4 minute rotation that fly over the battle it would just add that little touch and be perfect.
Okay, if you had a stalingrad or more accurately, battle around the Volga river map, a train moving on the tram across the river wouldn't be bad at all... But something like the Stuka - should most defintely be a vehicle that can be used - it just needs to spawn in mid air is all
Another thing to add is dead bodies eg. A map like Tarawa or omaha should have bodies that keep flopping slightly around the edge of the water,
Also if ships were as big as those in BF2 (which would be so cool), then you could have one that can be driven and a few others that cannot, but act as statinoary gun platforms i.e automated arty guns or use-able ones, devs decide
Another automated thing that can be in could be tanks driving out of map range, say 2 or 3 or em, with dust explosions - Obviously these would be in a desert map where a tank charge is most likely...But then it begs the qestion: What happens when the enemy is no longer there? Do the tanks keep moving with the explosions going off
As a rule of thumb, I say, these automated vehicles should be in such cases that their existence would not, in real life, play a strategic role in the outcome of the particular battle...
Eg. JU bombers flying over a stalingrad city map eg. Pavlov's house-ish sub-urban, urban map
C47 in a DDay airdrop map
A ship firing out of map range at another ship out of range (All automated) in a map where there really is no sea aspect
And something could be done with that technology in BF2 that lets birds fly...Maybe a dead body in the desert could have vultures fly away from the corpes as you get closer...
the idea of gunfire/ effects in the background is a good one, that mixed with unmanned vehicles for decoration and spawning purposes is nice. I can imagine hearing and seeing distant artillery fire on night maps, all the staples of an airborne night insertion (flak, planes, tracers) etc. and perhaps parachute sprites far away to make the players feel like part of a larger operation.
Well, we'll be running across the desert for most of it, so it would be nice to hear the occasional artillery bang just to remind you that you that you are in fact still alive. But atmosphere is very important in the desret, if they could code it, possibly flares going up every few minutes in a night map, that would be cool.
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