Have you guys ever played BF2 on a full 64 slots server?
Well, it just gets so annoying when the radio spamming starts, because of the easy "Spot" thingy every player when sees an enemy use the Spot thing...
My suggestion is to make something more realistic that would eliminate that, actually, 2 suggestions
1 - One class should have be able to use radio, and the commander too.
2 - Only the Squad Leaders and Commanders could use radio (the rest would just scream "Enemy troops!" and stuff, so that only nearby players would listen to it)
This has been discussed several times, and those are ideas that I stated before and completely agree with. Radio-usage should be limited to special classes (like the commander, etc.) while normal infantry should just yell everything out for people nearby to hear.
Also, more speech commands should be allowed. I still can't get over the fact there's no "Take cover" or "Fall back" voice command in BF2.
Well, considering the new commander role and setting attack points for squads, there'd be little need for certain radio commands, also, if there is something so important that other squads need to be noted, i mentioned the idea where the first rifle man per squad became squad radioman, everything the captain said, came to him as voice command, and he could then transfer it to ALL by selecting radio and pressing fire... OR that his meer presence meant that every time thr commander gave an ALL warning or spotted warning or request, it went to ALL.
In other words, when he died, the captain is stuck with no communication out besides to his squad. Ofcourse, once the radio is picked up or a new rifleman spawns in a n-radioman-squad, he becomes sqad radioman. It isn't the MOST realistic, but it prevents over-realism and it gives the proper look and adds some degree of teamplay... Radioman out, you don't have a radio, simple...
I personally want more voice commands than radio commands so that we hear the enemy strategizing when they're close and so that you learn to care for your squad mates cuz they're the only people you hear unless you meet other squads....
* oh and scouts should be able to spot (like captains and commanders) as well as use the radio as was in FH1 and BF2...But as scout kits are pickup kits, the spamming ends, the scout thinks :-)
Last edited by mydjinny; February 21st, 2007 at 07:39 AM.
No. Everyone should be able to spot, everyone. Spamming can be stopped by less drastic means.
It's not practical, anti teamplay, and that's all i have to say about that.
Indeed, but it would be nice to see if playing with spot ranges would aid realism but maintain gameplay experience (or even improve it).
In my opinion spotting should work like this:
Everybody can spot anything but it only lights up the area where the enemy is located and does not track the enemy "BF2 style".
Also spots only show up in a (for example) 50 meter radius around you to your mates. So you can't know about a spot on the other side of the map. UNLESS you are somebody who would have acces to a radio: you are an officer, commander or perhaps squad leader and certain airplanes and tanks (tanks and airplanes that did had a radio).
This way somebody could actually scout for enemies in a scouting vehicle (which would have a radio) but not in a Kübel. Would give trucks, jeeps and scouting vehicles some very distinctive rolls.
Last edited by Admiral Donutz; February 21st, 2007 at 08:11 AM.
Reason: Added quote to clarify who I was replying to.
but the problem with everyone radioing is:
a) It usually gets heard on the radio and not out loud, so 0 for realistic voice overs and squad awareness versus team awareness...Radio-er could be anyone in your team, so you don't realise your squad as much as the entire team
b) Not everyone had a radio
c) players aren't forced to use squad-team play as much becuase were it only voice-overs, an enemy notice would only be useful to the squad unless they had a radio, so they'd be forced to deal with it or displace if they couldn't eg. an enemy tank where no one has antitank weapons.
d) The radioman is OUT and the commander and scout roles are marginalised cuz anoyone can do much of what they CAN i.e radio...
e) I personally think the Radioman, captain and scout radio-overs is easier to handle than the radial radio cuz each map is only a few miles anyhow and so it does'nt deviate that off reality in terms of radio coverage
Also, more speech commands should be allowed. I still can't get over the fact there's no "Take cover" or "Fall back" voice command in BF2.
Offcourse not, one does not take cover or fall back in Battlefield 2, that doesn't earn you a medal or a higher rank.
Quote:
Originally Posted by The 13th Raptor
No. Everyone should be able to spot, everyone. Spamming can be stopped by less drastic means.
It's not practical, anti teamplay, and that's all i have to say about that.
Why not make it so that a vehicle or player can only be spotted once by a individual player? There is no need to constantly spam the radio commands because you saw the a Panzer III crawl 2 feet to right, a single ''spotting'' per vehicle should be enough to alert your squad and team on the presence of the vehicle.
In case the vehicle drives away another person could spot so it doesn't necessarily mean that you lose it out of your sight as well, this way you can hopefully force some teamplay and communication into your team.
but the problem with everyone radioing is:
a) It usually gets heard on the radio and not out loud, so 0 for realistic voice overs and squad awareness versus team awareness...Radio-er could be anyone in your team, so you don't realise your squad as much as the entire team
Well withing your squad you would use voices not (and gestures). Over larger distances peopel without radio acces wouldn't be able to contact the rest of their team (squad) so their communitcation is cut off unless they are a squadleader/officer/in a vehicle with radio.
Squadmember 1 and 2 should still be able to use "radio" messages when they are near eachother though (though they would need to be seen as "talk" messages.)
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b) Not everyone had a radio
Indeed, that is why I suggest only to let people with acces to a radio have global range with their radio commands. Anybody who isn't expect to have radioacces can only use the "radio commands" to be received by people near them.
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c) players aren't forced to use squad-team play as much becuase were it only voice-overs, an enemy notice would only be useful to the squad unless they had a radio, so they'd be forced to deal with it or displace if they couldn't eg. an enemy tank where no one has antitank weapons.
I'm a bit confused by what you mean but in my eyes with my suggestion (though I am not the only one who things the way I do, so they are not "my" ideas alone.. but meh) the following would happen. My system would also allow for people to group and form sort of a squad even though they did not join one. They can still warn eachother for an enemy tank if they don't walk too far from eachother. However to ask for AT support from far away (soldiers in a different location, base or what not) they would need a person with radio acces (an officer leading the squad for example and perhaps several other classes who realisticly do have radio acces) to ask for help.
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d) The radioman is OUT and the commander and scout roles are marginalised cuz anoyone can do much of what they CAN i.e radio...
That would suck and that is how it currently works. Which is bad. Only people with acces to a radio should be able to make global messages (this messages show up for every friendly on the map) but others would have a limitted range with their "radio" chat. Only people in a 50 meter radius (for example) would hear the request.
Quote:
e) I personally think the Radioman, captain and scout radio-overs is easier to handle than the radial radio cuz each map is only a few miles anyhow and so it does'nt deviate that off reality in terms of radio coverage
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