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Murilo Specht February 20th, 2007 07:40 PM

Radio Spamming
 
Have you guys ever played BF2 on a full 64 slots server?

Well, it just gets so annoying when the radio spamming starts, because of the easy "Spot" thingy every player when sees an enemy use the Spot thing...

My suggestion is to make something more realistic that would eliminate that, actually, 2 suggestions

1 - One class should have be able to use radio, and the commander too.
2 - Only the Squad Leaders and Commanders could use radio (the rest would just scream "Enemy troops!" and stuff, so that only nearby players would listen to it)

What do you think? Is it possible?

Rumpullpus February 20th, 2007 08:15 PM

Re: Radio Spamming
 
sounds good to me but the other normal players should still beable to report tanks, infantry and stuff, but by screaming it and not useing the radio.

Murilo Specht February 20th, 2007 08:21 PM

Re: Radio Spamming
 
Quote:

Originally Posted by Rumpullpus (Post 3546256)
sounds good to me but the other normal players should still beable to report tanks, infantry and stuff, but by screaming it and not useing the radio.

Actually that's what I said on suggestion 2...

Johannes February 20th, 2007 08:51 PM

Re: Radio Spamming
 
This has been discussed several times, and those are ideas that I stated before and completely agree with. Radio-usage should be limited to special classes (like the commander, etc.) while normal infantry should just yell everything out for people nearby to hear.

Also, more speech commands should be allowed. I still can't get over the fact there's no "Take cover" or "Fall back" voice command in BF2.

Tas February 21st, 2007 07:15 AM

Re: Radio Spamming
 
No. Everyone should be able to spot, everyone. Spamming can be stopped by less drastic means.

It's not practical, anti teamplay, and that's all i have to say about that.

mydjinny February 21st, 2007 07:34 AM

Re: Radio Spamming
 
Well, considering the new commander role and setting attack points for squads, there'd be little need for certain radio commands, also, if there is something so important that other squads need to be noted, i mentioned the idea where the first rifle man per squad became squad radioman, everything the captain said, came to him as voice command, and he could then transfer it to ALL by selecting radio and pressing fire... OR that his meer presence meant that every time thr commander gave an ALL warning or spotted warning or request, it went to ALL.

In other words, when he died, the captain is stuck with no communication out besides to his squad. Ofcourse, once the radio is picked up or a new rifleman spawns in a n-radioman-squad, he becomes sqad radioman. It isn't the MOST realistic, but it prevents over-realism and it gives the proper look and adds some degree of teamplay... Radioman out, you don't have a radio, simple...

I personally want more voice commands than radio commands so that we hear the enemy strategizing when they're close and so that you learn to care for your squad mates cuz they're the only people you hear unless you meet other squads....

* oh and scouts should be able to spot (like captains and commanders) as well as use the radio as was in FH1 and BF2...But as scout kits are pickup kits, the spamming ends, the scout thinks :-)

Admiral Donutz February 21st, 2007 07:57 AM

Re: Radio Spamming
 
Quote:

Originally Posted by The 13th Raptor (Post 3546711)
No. Everyone should be able to spot, everyone. Spamming can be stopped by less drastic means.

It's not practical, anti teamplay, and that's all i have to say about that.

Indeed, but it would be nice to see if playing with spot ranges would aid realism but maintain gameplay experience (or even improve it).

In my opinion spotting should work like this:

Everybody can spot anything but it only lights up the area where the enemy is located and does not track the enemy "BF2 style".

Also spots only show up in a (for example) 50 meter radius around you to your mates. So you can't know about a spot on the other side of the map. UNLESS you are somebody who would have acces to a radio: you are an officer, commander or perhaps squad leader and certain airplanes and tanks (tanks and airplanes that did had a radio).


This way somebody could actually scout for enemies in a scouting vehicle (which would have a radio) but not in a Kübel. Would give trucks, jeeps and scouting vehicles some very distinctive rolls.

mydjinny February 21st, 2007 08:08 AM

Re: Radio Spamming
 
but the problem with everyone radioing is:
a) It usually gets heard on the radio and not out loud, so 0 for realistic voice overs and squad awareness versus team awareness...Radio-er could be anyone in your team, so you don't realise your squad as much as the entire team
b) Not everyone had a radio
c) players aren't forced to use squad-team play as much becuase were it only voice-overs, an enemy notice would only be useful to the squad unless they had a radio, so they'd be forced to deal with it or displace if they couldn't eg. an enemy tank where no one has antitank weapons.
d) The radioman is OUT and the commander and scout roles are marginalised cuz anoyone can do much of what they CAN i.e radio...
e) I personally think the Radioman, captain and scout radio-overs is easier to handle than the radial radio cuz each map is only a few miles anyhow and so it does'nt deviate that off reality in terms of radio coverage

Pornska February 21st, 2007 08:17 AM

Re: Radio Spamming
 
Quote:

Originally Posted by Johannès (Post 3546293)
Also, more speech commands should be allowed. I still can't get over the fact there's no "Take cover" or "Fall back" voice command in BF2.

Offcourse not, one does not take cover or fall back in Battlefield 2, that doesn't earn you a medal or a higher rank.:rolleyes:

Quote:

Originally Posted by The 13th Raptor (Post 3546711)
No. Everyone should be able to spot, everyone. Spamming can be stopped by less drastic means.

It's not practical, anti teamplay, and that's all i have to say about that.

Why not make it so that a vehicle or player can only be spotted once by a individual player? There is no need to constantly spam the radio commands because you saw the a Panzer III crawl 2 feet to right, a single ''spotting'' per vehicle should be enough to alert your squad and team on the presence of the vehicle.

In case the vehicle drives away another person could spot so it doesn't necessarily mean that you lose it out of your sight as well, this way you can hopefully force some teamplay and communication into your team.

Admiral Donutz February 21st, 2007 08:22 AM

Re: Radio Spamming
 
Quote:

Originally Posted by mydjinny (Post 3546782)
but the problem with everyone radioing is:
a) It usually gets heard on the radio and not out loud, so 0 for realistic voice overs and squad awareness versus team awareness...Radio-er could be anyone in your team, so you don't realise your squad as much as the entire team

Well withing your squad you would use voices not (and gestures). Over larger distances peopel without radio acces wouldn't be able to contact the rest of their team (squad) so their communitcation is cut off unless they are a squadleader/officer/in a vehicle with radio.

Squadmember 1 and 2 should still be able to use "radio" messages when they are near eachother though (though they would need to be seen as "talk" messages.)

Quote:

b) Not everyone had a radio
Indeed, that is why I suggest only to let people with acces to a radio have global range with their radio commands. Anybody who isn't expect to have radioacces can only use the "radio commands" to be received by people near them.

Quote:

c) players aren't forced to use squad-team play as much becuase were it only voice-overs, an enemy notice would only be useful to the squad unless they had a radio, so they'd be forced to deal with it or displace if they couldn't eg. an enemy tank where no one has antitank weapons.
I'm a bit confused by what you mean but in my eyes with my suggestion (though I am not the only one who things the way I do, so they are not "my" ideas alone.. but meh) the following would happen. My system would also allow for people to group and form sort of a squad even though they did not join one. They can still warn eachother for an enemy tank if they don't walk too far from eachother. However to ask for AT support from far away (soldiers in a different location, base or what not) they would need a person with radio acces (an officer leading the squad for example and perhaps several other classes who realisticly do have radio acces) to ask for help.

Quote:

d) The radioman is OUT and the commander and scout roles are marginalised cuz anoyone can do much of what they CAN i.e radio...
That would suck and that is how it currently works. Which is bad. Only people with acces to a radio should be able to make global messages (this messages show up for every friendly on the map) but others would have a limitted range with their "radio" chat. Only people in a 50 meter radius (for example) would hear the request.

Quote:

e) I personally think the Radioman, captain and scout radio-overs is easier to handle than the radial radio cuz each map is only a few miles anyhow and so it does'nt deviate that off reality in terms of radio coverage
What do you mean with radio overs?

General Rommel February 21st, 2007 01:11 PM

Re: Radio Spamming
 
How about this, spits also go to pilots IN their planes and tank commanders IN their tanks?

mydjinny February 21st, 2007 11:45 PM

Re: Radio Spamming
 
Quote:

Originally Posted by Admiral Donutz (Post 3546797)

I'm a bit confused by what you mean but in my eyes with my suggestion (though I am not the only one who things the way I do, so they are not "my" ideas alone.. but meh) the following would happen. My system would also allow for people to group and form sort of a squad even though they did not join one. They can still warn eachother for an enemy tank if they don't walk too far from eachother. However to ask for AT support from far away (soldiers in a different location, base or what not) they would need a person with radio acces (an officer leading the squad for example and perhaps several other classes who realisticly do have radio acces) to ask for help.


What do you mean with radio overs?

The point was this:
If only radiomen, captains and scouts had radio-overs (Radio-commands that go to ALL in the team) rather than voice-overs (audible voice that simply reaches people close by), then if a squad had no radioman, and they saw a tank for example, their Tank-alert would only be heard by the others close-by, who perhaps didn't notice the tank instantly, this means that as a squad, they'd need to deal with it by themselves, cuz no one else (besides them) can hear them.

They might decide to displace (cuz they have no way of dealing with it), or someome draws its attention, whiles an engineer sets charges close to/ on it to destroy it.... It helps with squad play rather than entire team side play - Teamplay's the Commander's job. For the everyday grunt, his concern should be his buddies, not the war.

In my idea, the map size is considered i.e maps are tiny, so radios going to ALL wouldn't be that bad
on the ground, unless you are a captain with a breathing radioman (Rifleman 1) nearby or a scout, you wouldn't be sending your messages across the airwaves... If the radioman dies ,the captain's radio commands would come out as simply his voice i.e voice-overs,
However, if someone could pick up the radio, then the aptain would once again have air time. However, he'd really be an ass if he exchaged his kit for the radio kit cuz the radio man don't have radio-overs neither... He only acts as a reciever...

* Once what a person says comes out as radio commands, even if you stood by him, you'd hear his radio-voice not his own voice... So the only time the squad wold hear their captain speak is when he given direct orders and not when he is signal alerts or requests... That helps, cuz scouts hiding in the mountains wouldn't be verbally voicing ou what they see - And if you eint in their team, you'd never hear their voice...

The idea for vehicles with radio is cool also, I guess... Perhaps a jeep (Good for reconnaisance squads, I'd say)

Also, personally, I don't want a CAPTAIN kit anymore.... I'd discss that in a new thread but bottom line is, i you can pick up a CAPTAIN kit, and you eint squad captain, then what ARE you? And how many contingents or platoons of captains can there be....Think Logistics, not kits :-)

RedSand February 22nd, 2007 03:32 AM

Re: Radio Spamming
 
I like radio spamming its realistic... and makes it dramatic...

mydjinny February 22nd, 2007 04:00 AM

Re: Radio Spamming
 
with enough squads, youd' still have that feel... And this time, commaders would have to make that call of who to listen to cuz ignoring one might mean the death of a squad and a loss of a point...
It don't get more dramatic than that

This is what we currently have:
private Jack: "I need a tank here !!"
Commader: "Identify yourself soldier"
private Jack: "Jack, Private, Baker team"
Commader: "Why do you want a tank, son"
private Jack: "Cuz we could save bullets by using one, sir"
Commader: "Well, here's the situation son, we have at our disposal only 2 tanks on this map, you need a better reason than that"
private Jack: "Well, I asked first"
private Jameson: " "I want a tank too - Our last tank was destrored when i drove it into a river - Jameson, Alfa team"
private Simmons: "I want the tank - We are in the middle of the desert and we want to get to our destination in a hurry, Simmons, Charlie here"
private John: " I want a tank cuz I'm tired of playing infantry man, John, Baker team"
seargent Hill: "We need armor support NOW! We're being killed out here...BZZZZT!!"
Commader: "choices, choices, choices..."

RedSand February 22nd, 2007 04:10 AM

Re: Radio Spamming
 
LMAO^ i hope john gets it :)

mydjinny February 22nd, 2007 05:30 AM

Re: Radio Spamming
 
But ofcourse you do...He's the only guy who has another guy from his squad need a tank (and with a better reason, may I add) and the only guy to give a non-strategic reason for wanting one...But that's what happens when the entire army gets walkie-talkies...


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