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General_Henry February 10th, 2007 02:48 AM

Ideal FH2 Sea Warfare Thread
 
well, i was currently playing FH sea maps frequently, i think those maps are not exciting enough, this is not mainly due to map designation

the craziness of the current situation is, 2 BBs firing at just 400-500 meters away..., lol, and the ships sunk too fast due to the close distance and accurate fire

also, the submarine is too powerful in such a small map, and destroyers can get near a battleship with some luck and torpedo the battleship

1. in fact, i just want that FH2 have very large very large map for pure sea battle maps, where each side in pretty far away and have to plan a tactic to destroy enemy fleet, they have to use formations, firing from very far away using spots, this would also make spotter plane more useful, but a problem is how could a player have such visibility? if having a very high visibility will not lag, it would be good

2. So as the combat distance is far, they should have guns having something binoculars(like sniper) on them or being able to switch sights for a bigger magnification.

3. i suggest to have a "flagship" in those maps, if the flagship is destroyed, the side either lose OR reinforcements won't spawn...

4. of course there should have most equipments of real battleships and cruisers, such as smoke screens, search lights...(especially in night map, that would make the map very exciting)

5. i think if you involve aircraft carrier in this..., would not be a good idea? or everyone just do planecamp...

6. get rid of flags, maps like coral sea can live without a flag!

7. the maps are just limitless water, won't be that hard to map, the problem is the ships......
i am too greedy to ask for destroyers,light cruisers,heavy cruisers, battlecruisers , battleships...lol, please i don't want to see POW all the time, :p...

generally these maps would last MUCH longer than maps like coral sea..., and very intense, exciting, and some luck dependent because you have to shoot very far...i am pretty sure that all naval fans will like them

there is a post that to make a ship of many parts that would explode... or damage, if this is coded, it would be great...

Maps of this kind of big gun warfare i would like to see:
Rheinueburg : would be a fun engagement
Guadalcanal : night sea battle (should be funnnnn, suddenly you get killed by a battleship shell, lol)
Java Sea : where smaller ships like destroyers , cruisers engage
Italy sea map? : i know the italien navy got a few big ships...(i guess the devs dare not to model italien ships)
Leyte Gulf? (not enough players for planes...)

i think my ideas are brilliant theoretically..

Josey Wales February 10th, 2007 03:38 AM

Re: Ideal FH2 Sea Warfare Thread
 
Quote:

Originally Posted by General_Henry (Post 3528383)

i think my ideas are brilliant theoretically..


Well, they are.

For a battleship Simulation, but sadly not for this mod or engine.

JW

Constipated Dictator February 10th, 2007 03:56 AM

Re: Ideal FH2 Sea Warfare Thread
 
"the craziness of the current situation is, 2 BBs firing at just 400-500 meters away..., lol, and the ships sunk too fast due to the close distance and accurate fire"

You can't change that. Bf42 and FH2 (BF2) have fog-of-war which limits your view. Taking it off would make FH a camping breeding ground-- players sniping from one main to another. Therefore IMO, not. Possible.


"also, the submarine is too powerful in such a small map, and destroyers can get near a battleship with some luck and torpedo the battleship"

You know, submarines were actually... powerful... right? Only thing that could limit the power of a submarine is all the complex "thingies" you have to do to actually get it to operate and shoot. (See Silent Hunter III :rolleyes: )


"1. in fact, i just want that FH2 have very large very large map for pure sea battle maps, where each side in pretty far away and have to plan a tactic to destroy enemy fleet, they have to use formations, firing from very far away using spots, this would also make spotter plane more useful"

Naval tactics and FH2 do not mix togheter. Especially when you are playing in a pub-server. Operating a... torpedo boat... takes disicpline. You need to have people that work in a certain department (weapons, spotter, repairer)-- and to tell you the truth, people don't quite play by those rules in pub servers. :(
Instead you'll see a bunch of guys switching between the gun spots of the ship... not paying attention to the BB they're about to ram and the guy that fell overboard. It's just how it is. ;_;

Also gun ranges in FH42 at least (don't know about FH2) are just fine. They're not unrealistic (ie cannonade pirate style) but not so realistic you need a 500mb big map to play it. It's not hard to mod limitless water-- but the huge size of the map-file is!

The ideea with the flagship is nice and unique but hard to mod in me thinks.


"get rid of flags, maps like coral sea can live without a flag!"

No flags = no teamplay = camping/raping spawnpoints galore!


I feel you about the lack of naval variety in FH. I'd settle for this on some eastern-front maps: http://www.defencetalk.com/pictures/...1915-1943).jpg.
Meh, the only ship under the Red Navy ensign that I commanded was a Elco lend-lease PT Boat in Finnwars. ;_;

Then again, I'd settle for a HMS Hood that doesn't get sunk so fast by the Prinz Eugen in Rheinuebung just because in reality it got a lucky hit and it blew up. ;_;

Well meh... that's the thing you see, IMO, FH doesn't take each sector of WWII warfare and disects it into small pieces. It tries to depict warfare on a large scale.

Yup Italians had a lots of big ships (quite sexeh ships might I add). Like the BB Roma that got sunk by the world's first guided bomb (Fritz X - Germans).

EDIT: If you're so passionate about WWII naval combat try playing Silent Hunter III, NavyField (yucky) or Battlestations Midway. The last one being truely wonderful. It's just the Pacific Theater ATM but I'm sure someone will mod the monster in my sig into it soon :)

General_Henry February 10th, 2007 04:46 AM

Re: Ideal FH2 Sea Warfare Thread
 
just hope to have as much of these in FH maps, XD

i though of the flagship idea when i was very tired, trying to fell asleep...i think it is something like objective? or removing all the spawn points i think it is possible

RedSand February 10th, 2007 05:03 AM

Re: Ideal FH2 Sea Warfare Thread
 
I love battle isle!!!! i want it 4 FH2!

zuiquan1 February 10th, 2007 10:08 AM

Re: Ideal FH2 Sea Warfare Thread
 
Quote:

Originally Posted by Constipated Dictator (Post 3528428)
You can't change that. Bf42 and FH2 (BF2) have fog-of-war which limits your view. Taking it off would make FH a camping breeding ground-- players sniping from one main to another. Therefore IMO, not. Possible.

In an All water map you can get away with extending the view distance....Right know most BF2 maps are set up to around 300-400 meters, you can go up to 3,000 meters....


You can also get a map up to 1024x4 (the biggest maps are at most x2) which creates a HUGE playground for ship battles....



Quote:

Well, they are.

For a battleship Simulation, but sadly not for this mod or engine.

JW
WE tend to disagree ;)

http://mods.moddb.com/8217/battleship-mod/

Constipated Dictator February 10th, 2007 12:36 PM

Re: Ideal FH2 Sea Warfare Thread
 
Quote:

Originally Posted by zuiquan1 (Post 3528717)
In an All water map you can get away with extending the view distance....Right know most BF2 maps are set up to around 300-400 meters, you can go up to 3,000 meters....


You can also get a map up to 1024x4 (the biggest maps are at most x2) which creates a HUGE playground for ship battles....


If you extend the view so much, people won't even leave the ship spawnpoint to kill the enemy.
Add to that, of course, the fact that Bf42 maps look wierd with over-extended FOV.

Attack on Carentan which is about 71-72 Mbs from what I remember, and it is a fairly huge map for infantry combat. On the other hand, for naval maps it's still small.
Even though you don't have many static objects on naval maps the size would still be fairly huge.

If you add better texture/lighting to that mod you're working on, I shall build you a statue. ^_^

zuiquan1 February 10th, 2007 03:34 PM

Re: Ideal FH2 Sea Warfare Thread
 
With view distance at max and on a 1024x4 or above map you cant see the enemy spawn from your own ;) and this isnt BF42, BF2 looks fine with a large FOV.....

As for lag, I have a fairly crappy computer, can barely run the game on medium with maybe a 20-25fps range yet on an all water map I dont get any less frame drop then I would on any other map

Plus naval engagements should take place from farther away, seeing an enemy convoy coming in on the horizen is an amazing sight to see....they dont just Appear out of the fog right in front of you....you see the smoke billowing from there stacks and you think "oh sh*t" this is going to get interesting.....

Rumpullpus February 10th, 2007 04:35 PM

Re: Ideal FH2 Sea Warfare Thread
 
personally i thought the naval battles in FH where fine as they where.
when it comes to realism and gameplay i hope the mod will side with gameplay. it would sux to have no fog at all, but it should be more then like 50 feet.

General_Henry February 10th, 2007 06:01 PM

Re: Ideal FH2 Sea Warfare Thread
 
Quote:

Originally Posted by zuiquan1 (Post 3529118)
With view distance at max and on a 1024x4 or above map you cant see the enemy spawn from your own ;) and this isnt BF42, BF2 looks fine with a large FOV.....

As for lag, I have a fairly crappy computer, can barely run the game on medium with maybe a 20-25fps range yet on an all water map I dont get any less frame drop then I would on any other map

Plus naval engagements should take place from farther away, seeing an enemy convoy coming in on the horizen is an amazing sight to see....they dont just Appear out of the fog right in front of you....you see the smoke billowing from there stacks and you think "oh sh*t" this is going to get interesting.....


:D, i think firing from far away is fine, you will try to move your ship to prevent being a static target

also, someone say that if you can fire from far, you won't leave the spawnpoint, but i am pretty sure that destroyers and cruisers won't sit there... they have little chance at long distance

i don't see the use of spotter plane now, yes, time for them to function

and you suddenly find a battleship near you is ridiculous, lol, you don't even have chance to run

Lt. Rothwell February 10th, 2007 10:33 PM

Re: Ideal FH2 Sea Warfare Thread
 
Heck i just hope to see a naval map featuring some American PT-boats. A nice remake of Invasion of the Phillipines would be sweet.
p.s. I'd also love to see a naval map featuring the I-400 ;)

General_Henry February 11th, 2007 12:26 AM

Re: Ideal FH2 Sea Warfare Thread
 
Quote:

Originally Posted by Lt. Rothwell (Post 3529527)
Heck i just hope to see a naval map featuring some American PT-boats. A nice remake of Invasion of the Phillipines would be sweet.
p.s. I'd also love to see a naval map featuring the I-400 ;)


any PT boats rocks, but i would say their torpedoes are too powerful in small maps

Pietje February 11th, 2007 12:38 AM

Re: Ideal FH2 Sea Warfare Thread
 
Quote:

Originally Posted by General_Henry (Post 3529645)
any PT boats rocks, but i would say their torpedoes are too powerful in small maps

I think ships like the German R-boat (Minenräumboot) would be a great way to deal with PT boats. Afterall they where quite manouverable. Sure they arent as fasts as PT boats with 19 knots but they make it up for it with pretty heavy armament and excellent manouverability.

Or maybe some Leichte Schnellboote wich where launched from certain auxilliary cruisers. The Schnellboote 1939/1940 would be nice too.

Planes would be nice to see aswell on a sea map. Seaplanes, ofcourse, such as the Heinkel 59, wich could be used for a wide variety of tasks.

Even more interesting would be Midget Submarines, such as the Biber, Seehund. Or Manned torpedoes, such as the Neger and the Marder.

General_Henry February 11th, 2007 12:42 AM

Re: Ideal FH2 Sea Warfare Thread
 
Quote:

Originally Posted by Pietje (Post 3529648)
I think ships like the German R-boat (Minenräumboot) would be a great way to deal with PT boats. Afterall they where quite manouverable. Sure they arent as fasts as PT boats with 19 knots but they make it up for it with pretty heavy armament and excellent manouverability.

Or maybe some Leichte Schnellboote wich where launched from certain auxilliary cruisers. The Schnellboote 1939/1940 would be nice too.

Planes would be nice to see aswell on a sea map. Seaplanes, ofcourse, such as the Heinkel 59, wich could be used for a wide variety of tasks.

seaplanes, :D, they were abused in FH to cap sea flag , though...

yes, mini boat warfare is indeed quite interesting, especially when you have space for manouver and enough time to run ~

Josey Wales February 11th, 2007 12:47 AM

Re: Ideal FH2 Sea Warfare Thread
 
Quote:

Originally Posted by zuiquan1 (Post 3529118)

As for lag, I have a fairly crappy computer, can barely run the game on medium with maybe a 20-25fps range yet on an all water map I dont get any less frame drop then I would on any other map

I´d like to hear you again after playin a seabattle as stated above with high viewdistance on a large map, with lots of FH-Quality Ships and 64 Players on the server.

Thats gonna give a whole new meaning to the word "Lag".


JW

General_Henry February 11th, 2007 12:48 AM

Re: Ideal FH2 Sea Warfare Thread
 
Quote:

Originally Posted by Josey Wales (Post 3529654)
I´d like to hear you again after playin a seabattle as stated above with high viewdistance on a large map, with lots of FH-Quality Ships and 64 Players on the server.

Thats gonna give a whole new meaning to the word "Lag".


JW

by logic that the size of map factor will be eliminated

Pietje February 11th, 2007 12:52 AM

Re: Ideal FH2 Sea Warfare Thread
 
Quote:

Originally Posted by General_Henry (Post 3529650)
seaplanes, :D, they were abused in FH to cap sea flag , though...

That can be solved by making it impossible for seaplanes to capture flags. Points could be given to pilots of seaplanes for rescueing teammates and dropping them off at a nearby ship (and ofcourse for sinking enemy ships). I think that would solve that problem, no?

Quote:

yes, mini boat warfare is indeed quite interesting, especially when you have space for manouver and enough time to run ~
Hehe, i totally agree. :)

Constipated Dictator February 11th, 2007 02:39 AM

Re: Ideal FH2 Sea Warfare Thread
 
Quote:

Originally Posted by zuiquan1 (Post 3529118)
With view distance at max and on a 1024x4 or above map you cant see the enemy spawn from your own ;) and this isnt BF42, BF2 looks fine with a large FOV.....

As for lag, I have a fairly crappy computer, can barely run the game on medium with maybe a 20-25fps range yet on an all water map I dont get any less frame drop then I would on any other map

Plus naval engagements should take place from farther away, seeing an enemy convoy coming in on the horizen is an amazing sight to see....they dont just Appear out of the fog right in front of you....you see the smoke billowing from there stacks and you think "oh sh*t" this is going to get interesting.....

Well first off I wasn't talking about lag, I was talking about how big the map would be on your HDD.

And yes, if FH2 will remove fog at least on naval maps "this sh*t will be interesting* >:]

General_Henry February 11th, 2007 02:42 AM

Re: Ideal FH2 Sea Warfare Thread
 
Quote:

Originally Posted by Constipated Dictator (Post 3529718)
Well first off I wasn't talking about lag, I was talking about how big the map would be on your HDD.

And yes, if FH2 will remove fog at least on naval maps "this sh*t will be interesting* >:]

i think there should still be some fog on some maps or smoke screens are not going to work, everyone just aim the smoke to shoot, :p

is anyone working on ship modeling?(cruisers!!!!!!!!)

zuiquan1 February 11th, 2007 08:30 AM

Re: Ideal FH2 Sea Warfare Thread
 
OK just for clarification there isnt NO lag, theres just not alot of it :p

Here is a picture from one of our maps to show what I'm talking about

(ignore the bad resolution and crappy graphics settings please :))



That is the maximum distance you see the ship, or thats when they appear out of the fog.....even then though, dont even try to shoot as your not going to hit anything....Its impossible to even the target untill you get much closer, even then you will find hitting the other ship to be quite difficult ;)

As for file size, there are MANY MANY things that you can delete out of a maps folder to reduce file size, most mods come jampacked with everything under the sun in there, but if you delete the unnecessary stuff even a map that big will unnoticed....

Constipated Dictator February 11th, 2007 08:43 AM

Re: Ideal FH2 Sea Warfare Thread
 
*JAWDROP* BUT! BUT! BUT! It looks so very realistic! ;_; I wants to play now!

If only '42 would look like that ;_;

One thing zuiquan1, I've noticed your mod isn't based on real life battles or ships. Do you have any plans of making a naval map/mini-mod for FH42 in the near future?

zuiquan1 February 11th, 2007 02:03 PM

Re: Ideal FH2 Sea Warfare Thread
 
doubt it, were not affiliated with FH, although I know there naval aspects will most likely be 10x superior then ours, judging from past works

Anyways sorry to hijack the thread, was just trying to prove a point:cya:

foodmaniac2003 February 11th, 2007 03:19 PM

Re: Ideal FH2 Sea Warfare Thread
 
Quote:

Originally Posted by zuiquan1 (Post 3529986)
OK just for clarification there isnt NO lag, theres just not alot of it :p

Here is a picture from one of our maps to show what I'm talking about

(ignore the bad resolution and crappy graphics settings please :))



That is the maximum distance you see the ship, or thats when they appear out of the fog.....even then though, dont even try to shoot as your not going to hit anything....Its impossible to even the target untill you get much closer, even then you will find hitting the other ship to be quite difficult ;)

As for file size, there are MANY MANY things that you can delete out of a maps folder to reduce file size, most mods come jampacked with everything under the sun in there, but if you delete the unnecessary stuff even a map that big will unnoticed....

Phew...

I checked your forums and thought your mod died!

Good to see it still going!

PS: What weapon is the guy holding?

Constipated Dictator February 11th, 2007 03:20 PM

Re: Ideal FH2 Sea Warfare Thread
 
Point proven. I'm surely going to download your mod as soon as it comes out! :D

General_Henry February 13th, 2007 12:43 AM

Re: Ideal FH2 Sea Warfare Thread
 
i can't wait for the FH2 one!

General_Henry March 26th, 2007 01:25 AM

Re: Ideal FH2 Sea Warfare Thread
 
any devs ever read this?


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