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FH2 Suggestions
Do you have a suggestion for the future release of FH2? Post it here!

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3529527
Re: Ideal FH2 Sea Warfare Thread
Lt. Rothwell
February 10th, 2007 10:33 PM
Heck i just hope to see a naval map featuring some American PT-boats. A nice remake of Invasion of the Phillipines would be sweet.
p.s. I'd also love to see a naval map featuring the I-400
3529645
Re: Ideal FH2 Sea Warfare Thread
General_Henry
February 11th, 2007 12:26 AM
Quote:
Originally Posted by Lt. Rothwell View Post
Heck i just hope to see a naval map featuring some American PT-boats. A nice remake of Invasion of the Phillipines would be sweet.
p.s. I'd also love to see a naval map featuring the I-400

any PT boats rocks, but i would say their torpedoes are too powerful in small maps
3529648
Re: Ideal FH2 Sea Warfare Thread
Pietje
February 11th, 2007 12:38 AM
Quote:
Originally Posted by General_Henry View Post
any PT boats rocks, but i would say their torpedoes are too powerful in small maps
I think ships like the German R-boat (Minenräumboot) would be a great way to deal with PT boats. Afterall they where quite manouverable. Sure they arent as fasts as PT boats with 19 knots but they make it up for it with pretty heavy armament and excellent manouverability.

Or maybe some Leichte Schnellboote wich where launched from certain auxilliary cruisers. The Schnellboote 1939/1940 would be nice too.

Planes would be nice to see aswell on a sea map. Seaplanes, ofcourse, such as the Heinkel 59, wich could be used for a wide variety of tasks.

Even more interesting would be Midget Submarines, such as the Biber, Seehund. Or Manned torpedoes, such as the Neger and the Marder.
3529650
Re: Ideal FH2 Sea Warfare Thread
General_Henry
February 11th, 2007 12:42 AM
Quote:
Originally Posted by Pietje View Post
I think ships like the German R-boat (Minenräumboot) would be a great way to deal with PT boats. Afterall they where quite manouverable. Sure they arent as fasts as PT boats with 19 knots but they make it up for it with pretty heavy armament and excellent manouverability.

Or maybe some Leichte Schnellboote wich where launched from certain auxilliary cruisers. The Schnellboote 1939/1940 would be nice too.

Planes would be nice to see aswell on a sea map. Seaplanes, ofcourse, such as the Heinkel 59, wich could be used for a wide variety of tasks.
seaplanes, , they were abused in FH to cap sea flag , though...

yes, mini boat warfare is indeed quite interesting, especially when you have space for manouver and enough time to run ~
3529654
Re: Ideal FH2 Sea Warfare Thread
Josey Wales
February 11th, 2007 12:47 AM
Quote:
Originally Posted by zuiquan1 View Post

As for lag, I have a fairly crappy computer, can barely run the game on medium with maybe a 20-25fps range yet on an all water map I dont get any less frame drop then I would on any other map
I´d like to hear you again after playin a seabattle as stated above with high viewdistance on a large map, with lots of FH-Quality Ships and 64 Players on the server.

Thats gonna give a whole new meaning to the word "Lag".


JW
3529656
Re: Ideal FH2 Sea Warfare Thread
General_Henry
February 11th, 2007 12:48 AM
Quote:
Originally Posted by Josey Wales View Post
I´d like to hear you again after playin a seabattle as stated above with high viewdistance on a large map, with lots of FH-Quality Ships and 64 Players on the server.

Thats gonna give a whole new meaning to the word "Lag".


JW
by logic that the size of map factor will be eliminated
3529659
Re: Ideal FH2 Sea Warfare Thread
Pietje
February 11th, 2007 12:52 AM
Quote:
Originally Posted by General_Henry View Post
seaplanes, , they were abused in FH to cap sea flag , though...
That can be solved by making it impossible for seaplanes to capture flags. Points could be given to pilots of seaplanes for rescueing teammates and dropping them off at a nearby ship (and ofcourse for sinking enemy ships). I think that would solve that problem, no?

Quote:
yes, mini boat warfare is indeed quite interesting, especially when you have space for manouver and enough time to run ~
Hehe, i totally agree.
3529718
Re: Ideal FH2 Sea Warfare Thread
Constipated Dictator
February 11th, 2007 02:39 AM
Quote:
Originally Posted by zuiquan1 View Post
With view distance at max and on a 1024x4 or above map you cant see the enemy spawn from your own and this isnt BF42, BF2 looks fine with a large FOV.....

As for lag, I have a fairly crappy computer, can barely run the game on medium with maybe a 20-25fps range yet on an all water map I dont get any less frame drop then I would on any other map

Plus naval engagements should take place from farther away, seeing an enemy convoy coming in on the horizen is an amazing sight to see....they dont just Appear out of the fog right in front of you....you see the smoke billowing from there stacks and you think "oh sh*t" this is going to get interesting.....
Well first off I wasn't talking about lag, I was talking about how big the map would be on your HDD.

And yes, if FH2 will remove fog at least on naval maps "this sh*t will be interesting* >:]
3529720
Re: Ideal FH2 Sea Warfare Thread
General_Henry
February 11th, 2007 02:42 AM
Quote:
Originally Posted by Constipated Dictator View Post
Well first off I wasn't talking about lag, I was talking about how big the map would be on your HDD.

And yes, if FH2 will remove fog at least on naval maps "this sh*t will be interesting* >:]
i think there should still be some fog on some maps or smoke screens are not going to work, everyone just aim the smoke to shoot,

is anyone working on ship modeling?(cruisers!!!!!!!!)
3529986
Re: Ideal FH2 Sea Warfare Thread
zuiquan1
February 11th, 2007 08:30 AM
OK just for clarification there isnt NO lag, theres just not alot of it

Here is a picture from one of our maps to show what I'm talking about

(ignore the bad resolution and crappy graphics settings please )

Spoiler:


That is the maximum distance you see the ship, or thats when they appear out of the fog.....even then though, dont even try to shoot as your not going to hit anything....Its impossible to even the target untill you get much closer, even then you will find hitting the other ship to be quite difficult

As for file size, there are MANY MANY things that you can delete out of a maps folder to reduce file size, most mods come jampacked with everything under the sun in there, but if you delete the unnecessary stuff even a map that big will unnoticed....
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