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German Snipers and Climbable trees Well, during the Normany Offensive, German Snipers took positions in trees, and prety much everywhere. Is there a way to code climbable trees? or just a stationary boject that you can enter or exit? Like a sationary machine gun, but you can still use your rifle. |
Re: German Snipers and Climbable trees Well there are tree stands in FH42. Id imagine it would still be possible with an invisible ladder :) or some such. Unless they can code the "Resting your rifle on something" bit, Id rather lie down on a stand. |
Re: German Snipers and Climbable trees There are treetop sniper perches in FH (many Japanese maps, including Guadalcanal, Makin and Saipan have these.) I'd love to see something similar in FH2, as well as the possibility of using more "obscure" locations for sniping, not just blatantly obvious church towers with stairs leading up to them. |
Re: German Snipers and Climbable trees Yer, someone told me that... Where the heck is it? These ladders, I mean. I know the weight that comes with making trees vehicles - But is there no way of making these trees enter-able So that bots can also climb them... And a simple click gets you there? But really where on those maps are they cuz I eint seen any? |
Re: German Snipers and Climbable trees On guadalcanal when you exit axis main there is a palm with a wooden platform. Climb the back of the palm, it has an invisible ladder. |
Re: German Snipers and Climbable trees Hehh, watch the tree platorms. Some of em are buggy & you cant get out of em without becoming dead to do so. |
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When I first found the tree stands I found that I was always dying trying to get off of them. For some odd reason (I was prolly prone) I would always find that I could get off them no problem as a Japanese. So my rationale was that only tthe japanes could use them!!! :lol: :lol: :lol: :0wned: |
Re: German Snipers and Climbable trees Lets remove the platform model, and make it invisible, cause the Germans just used branches. But in the Asian front, there were japaneese snipers, literay tied up in trees permanantly. |
Re: German Snipers and Climbable trees Basically, I think that the only way to make snipers more effective like they would have been in real life in forgotten hope 2 as opposed to forgotten hope 1 would entirely revolve around deployable sniping positions using elements already present in the maps to add to concealment instead of making them static red and white targets with limited visibility which they are now. A great way to help the concealment of snipers in FH2 would be to let them be able to "dig" their own foxholes that would provide them with ample foliage that is typocal in the map they are playing in. This way they would not be relinquished to the obvious church towers or shrubs that dot the landscape. An example of which would be:http://www.axishistory.com/fileadmin...ged-sniper.jpg Another cool Idea would be if the snipers could somehow convert trees into sniping perches where in game, they could make a tree have a ladder appear and the sniper would then be able to enter the tree. He may be even able to have a little "treehouse" with protection from bullets since this was done by snipers using whatever was available(ex. tank pieces) that would be totally camouflaged. I would also love to see the fake trees that they used in world war 1 along the trenches. that would be cool. |
Re: German Snipers and Climbable trees Wow, all this time I've been playing this game and I've never once seen a sniper stand nor seen someone in one! Maybe they're in maps that just aren't in the rotation of the servers I'm typically in? It would be nice to have more tree stands, etc., but I've no doubt that, just like bell towers and the roofs of bunkers, they would instantly be the first place other playes would look so it still wouldn't be very good for concealment. Honestly, I still haven't mastered being able to use the scoped rifles in here, anyway, so I prefer to use the standard rifles and BARs. |
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Two sniper trees, in front of flags 3 and 4 ;) |
Re: German Snipers and Climbable trees Mr. Lobo some response to my suggestions please :inyri:I want to know what ya think:D |
Re: German Snipers and Climbable trees I usually don't reply to questions if the person says "Lobo, reply", because I am just nasty (no other reasonable excuse to explain my behaviour), but today I am in good mood, don't play with your luck, it will be a small gap in the space-time. Those ideas are cool but hard to implement not looking weird or plain and simple eyesores in this engine. About sniper trees, for sure in Pacific, in other campaigns who knows, can be done easily though |
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Re: German Snipers and Climbable trees Nah, weird looking, and snipers already have good advantages in a game like FH, they don't need more |
Re: German Snipers and Climbable trees Oooohhhh... deployable bush and sand bags are tre' cool in DCX... |
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They didn't cover the whole sniper, but something similar (a camo tarp, bush, sniper tree, sniper nest -- something like sandbags you could dump inside a church tower and poke a gun out the hole of) would be very very cool. |
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Re: German Snipers and Climbable trees What about using some trees as a vehicle. Or better yet, a spawnable vehicle. So snipers can xlimb on in it. If it were a vehicle, firstly, bots could climb it also. Also, it mean sit could be closed to American troops. Thirdly. rather than just lie in the tree or prone in the tree, you could have the 'climber' appear in the tree vehicle as a sniper would be positioned in reality. Shoot him down and he flops out like a BF2 manichin.... |
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The only challenge would be to make it blend in with terrain (i.e. "oh look it's the ONLY PILE OF DEBRIS IN THE WHOLE CITY, WHAT OH WHAT COULD IT BE?") |
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