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pmbf1942 January 18th, 2007 07:10 AM

German Snipers and Climbable trees
 
Well, during the Normany Offensive, German Snipers took positions in trees, and prety much everywhere. Is there a way to code climbable trees? or just a stationary boject that you can enter or exit? Like a sationary machine gun, but you can still use your rifle.

stylie January 18th, 2007 07:35 AM

Re: German Snipers and Climbable trees
 
Well there are tree stands in FH42. Id imagine it would still be possible with an invisible ladder :) or some such. Unless they can code the "Resting your rifle on something" bit, Id rather lie down on a stand.

Fuzzy Bunny January 18th, 2007 07:55 AM

Re: German Snipers and Climbable trees
 
There are treetop sniper perches in FH (many Japanese maps, including Guadalcanal, Makin and Saipan have these.) I'd love to see something similar in FH2, as well as the possibility of using more "obscure" locations for sniping, not just blatantly obvious church towers with stairs leading up to them.

mydjinny January 18th, 2007 09:31 AM

Re: German Snipers and Climbable trees
 
Yer, someone told me that... Where the heck is it? These ladders, I mean.

I know the weight that comes with making trees vehicles - But is there no way of making these trees enter-able So that bots can also climb them... And a simple click gets you there?

But really where on those maps are they cuz I eint seen any?

Songoleti January 18th, 2007 09:41 AM

Re: German Snipers and Climbable trees
 
On guadalcanal when you exit axis main there is a palm with a wooden platform. Climb the back of the palm, it has an invisible ladder.

Sleestack January 18th, 2007 12:01 PM

Re: German Snipers and Climbable trees
 
Hehh, watch the tree platorms. Some of em are buggy & you cant get out of em without becoming dead to do so.

stylie January 18th, 2007 12:06 PM

Re: German Snipers and Climbable trees
 
Quote:

Originally Posted by mydjinny (Post 3490573)
Yer, someone told me that... Where the heck is it? These ladders, I mean.

I know the weight that comes with making trees vehicles - But is there no way of making these trees enter-able So that bots can also climb them... And a simple click gets you there?

But really where on those maps are they cuz I eint seen any?

I think its only on pacific maps. North Base in Battle of Makin, there is a static gun to the east of the flag. There is one just to the north of that gun. There is also one between the tower and the south flag, a little closer to the east beach. If you go north from the center flag go up and then down the hill, again just a hair to the east as you travel north is another. This one is particularly deadly when facing the north flag. The enemy heading south has walked a bit and alot of people will have lost some focus and are simply travelling south.

Fuzzy Bunny January 19th, 2007 05:55 AM

Re: German Snipers and Climbable trees
 
Quote:

Originally Posted by Sleestack (Post 3490842)
Hehh, watch the tree platorms. Some of em are buggy & you cant get out of em without becoming dead to do so.

Crawl off them while lying down. Stay lying down while you fall.

stylie January 19th, 2007 07:52 AM

Re: German Snipers and Climbable trees
 
Quote:

Originally Posted by FuzzyBunny (Post 3491637)
Crawl off them while lying down. Stay lying down while you fall.

LOL noob time...

When I first found the tree stands I found that I was always dying trying to get off of them. For some odd reason (I was prolly prone) I would always find that I could get off them no problem as a Japanese. So my rationale was that only tthe japanes could use them!!! :lol: :lol: :lol: :0wned:

pmbf1942 January 19th, 2007 07:56 AM

Re: German Snipers and Climbable trees
 
Lets remove the platform model, and make it invisible, cause the Germans just used branches.

But in the Asian front, there were japaneese snipers, literay tied up in trees permanantly.

Coca-Cola January 19th, 2007 08:09 AM

Re: German Snipers and Climbable trees
 
Basically, I think that the only way to make snipers more effective like they would have been in real life in forgotten hope 2 as opposed to forgotten hope 1 would entirely revolve around deployable sniping positions using elements already present in the maps to add to concealment instead of making them static red and white targets with limited visibility which they are now.

A great way to help the concealment of snipers in FH2 would be to let them be able to "dig" their own foxholes that would provide them with ample foliage that is typocal in the map they are playing in. This way they would not be relinquished to the obvious church towers or shrubs that dot the landscape.
An example of which would be:http://www.axishistory.com/fileadmin...ged-sniper.jpg

Another cool Idea would be if the snipers could somehow convert trees into sniping perches where in game, they could make a tree have a ladder appear and the sniper would then be able to enter the tree. He may be even able to have a little "treehouse" with protection from bullets since this was done by snipers using whatever was available(ex. tank pieces) that would be totally camouflaged.

I would also love to see the fake trees that they used in world war 1 along the trenches. that would be cool.

Lili_Marlene January 19th, 2007 09:20 AM

Re: German Snipers and Climbable trees
 
Wow, all this time I've been playing this game and I've never once seen a sniper stand nor seen someone in one! Maybe they're in maps that just aren't in the rotation of the servers I'm typically in? It would be nice to have more tree stands, etc., but I've no doubt that, just like bell towers and the roofs of bunkers, they would instantly be the first place other playes would look so it still wouldn't be very good for concealment.

Honestly, I still haven't mastered being able to use the scoped rifles in here, anyway, so I prefer to use the standard rifles and BARs.

stylie January 19th, 2007 09:30 AM

Re: German Snipers and Climbable trees
 
Quote:

Originally Posted by Lili_Marlene (Post 3491898)
anyway, so I prefer to use the standard rifles and BARs.

When in Makin, I try to only use rifles and Bar/Type 99. There isnt really enough open ground for sniper rifles anyway. Plus someone can easily sneak up on you.

Lobo January 19th, 2007 09:52 AM

Re: German Snipers and Climbable trees
 
Quote:

Originally Posted by Lili_Marlene (Post 3491898)
Wow, all this time I've been playing this game and I've never once seen a sniper stand nor seen someone in one! Maybe they're in maps that just aren't in the rotation of the servers I'm typically in?.

Try in Saipan-1944
Two sniper trees, in front of flags 3 and 4 ;)

Coca-Cola January 19th, 2007 09:57 AM

Re: German Snipers and Climbable trees
 
Mr. Lobo some response to my suggestions please
:inyri:I want to know what ya think:D

Lobo January 19th, 2007 10:15 AM

Re: German Snipers and Climbable trees
 
I usually don't reply to questions if the person says "Lobo, reply", because I am just nasty (no other reasonable excuse to explain my behaviour), but today I am in good mood, don't play with your luck, it will be a small gap in the space-time.

Those ideas are cool but hard to implement not looking weird or plain and simple eyesores in this engine. About sniper trees, for sure in Pacific, in other campaigns who knows, can be done easily though

FlyGuy45 January 19th, 2007 10:33 AM

Re: German Snipers and Climbable trees
 
Quote:

Originally Posted by Lobo (Post 3491990)
I usually don't reply to questions if the person says "Lobo, reply", because I am just nasty (no other reasonable excuse to explain my behaviour), but today I am in good mood, don't play with your luck, it will be a small gap in the space-time.

Those ideas are cool but hard to implement not looking weird or plain and simple eyesores in this engine. About sniper trees, for sure in Pacific, in other campaigns who knows, can be done easily though

Is there any chance for sniper camo that goes along with the terrian?Maybe something like a spawnable bush, or maybe an enterable static? Like a haystack?

Lobo January 19th, 2007 10:40 AM

Re: German Snipers and Climbable trees
 
Nah, weird looking, and snipers already have good advantages in a game like FH, they don't need more

stylie January 19th, 2007 10:45 AM

Re: German Snipers and Climbable trees
 
Oooohhhh... deployable bush and sand bags are tre' cool in DCX...

Coca-Cola January 19th, 2007 11:15 AM

Re: German Snipers and Climbable trees
 
Quote:

Originally Posted by Lobo (Post 3491990)
I usually don't reply to questions if the person says "Lobo, reply", because I am just nasty (no other reasonable excuse to explain my behaviour), but today I am in good mood, don't play with your luck, it will be a small gap in the space-time.

TY very much for replying. I guess that's as nice as you get then.

Fuzzy Bunny January 19th, 2007 11:50 AM

Re: German Snipers and Climbable trees
 
Quote:

Originally Posted by stylie (Post 3492028)
Oooohhhh... deployable bush and sand bags are tre' cool in DCX...

Second that--the sniper tents in GC were awesome. Basically little asymmetrical tents that sorta blended in with the majority of terrain on that map (sand, ice, whatever) and which were opaque on one side and had a mesh texture from the inside.

They didn't cover the whole sniper, but something similar (a camo tarp, bush, sniper tree, sniper nest -- something like sandbags you could dump inside a church tower and poke a gun out the hole of) would be very very cool.

stylie January 19th, 2007 12:03 PM

Re: German Snipers and Climbable trees
 
Quote:

Originally Posted by FuzzyBunny (Post 3492132)
Second that--the sniper tents in GC were awesome. Basically little asymmetrical tents that sorta blended in with the majority of terrain on that map (sand, ice, whatever) and which were opaque on one side and had a mesh texture from the inside.

They didn't cover the whole sniper, but something similar (a camo tarp, bush, sniper tree, sniper nest -- something like sandbags you could dump inside a church tower and poke a gun out the hole of) would be very very cool.

Well I know it's not really in the vein of keeping it real, but in DCX as support gunner, I sometimes (Hey FH is my first love, I only go there when Im seeing Rheinen or El Alamein or something) bust out a wall of sandbags and literally close roads or divert traffic to mines or some dastardly insurgent tactics!!! Anyways, its very unrealistic to whip a wall out of my pocket!!! But a ghillie suit could fit in a pocket!

mydjinny January 20th, 2007 09:11 PM

Re: German Snipers and Climbable trees
 
What about using some trees as a vehicle. Or better yet, a spawnable vehicle. So snipers can xlimb on in it. If it were a vehicle, firstly, bots could climb it also. Also, it mean sit could be closed to American troops. Thirdly. rather than just lie in the tree or prone in the tree, you could have the 'climber' appear in the tree vehicle as a sniper would be positioned in reality. Shoot him down and he flops out like a BF2 manichin....

Fuzzy Bunny January 20th, 2007 09:36 PM

Re: German Snipers and Climbable trees
 
Quote:

Originally Posted by stylie (Post 3492151)
Anyways, its very unrealistic to whip a wall out of my pocket!!! But a ghillie suit could fit in a pocket!

Depends; it wouldn't be unrealistic to whip out, say, a pile of furniture or bricks or something (one would assume you'd find this crap lying around, enough to build a sniper nest with.)

The only challenge would be to make it blend in with terrain (i.e. "oh look it's the ONLY PILE OF DEBRIS IN THE WHOLE CITY, WHAT OH WHAT COULD IT BE?")


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