Reverse Tickets
This is a discussion on Reverse Tickets within the FH2 Suggestions forums, part of the Battlefield Mod: Forgotten Hope category; Originally Posted by (Adjective Here) Chicken Thats why I suggested the 2-3 minute timer once a team has no tickets ...
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#11
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#12
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| I'd say away with tickets all together. Objective based maps FTW! They are kinda logical. No general thought 'ok drop these guys here and some over there and lets see what happens..' |
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#13
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Also, I made note that some of the things mentioned might not be possible when I said... Quote:
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To be completely honest, these things don't really change that much as far as game mechanics. It just makes the tickets more relevant to the situation. If the attack is suicidal, say charging up the river bank at stalingrad. Or a suicidal defense during Operation Bagration where the Germans just didn't know that some 2.3 Million russians were amassing. So they stood and fought. Last, I think you are thinking very FH1-mindedly. Sure, its pubbie nature to want to kill without any thought. I'm sure that many of these same players will continue to play this way. However, I think that FH2 is going to force a little more teamwork to be largely successful, unless you are some kind of ungodly killer. That's why I believe that this can work. Unless I'm reading your posts wrong, it seems like you're not making clear contradictions to my points. If I'm wrong, I'm sorry.
__________________ Playing as Chicken_of_Doom in FH2 |
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#14
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| After reading your post, I still don't know why : -The round should continue even the team has lost until everyone is dead. -The good thing in having one point taken out every time you spawn instead of every time you die. Quote:
Team has 1 ticket left. "Roger n00b" spawns. Team loses 1 ticket. Team loses. What does seniority have to do with this? How can a "senior" prevent "Roger n00b" from spawning? Quote:
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#15
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| Komrad... I feel your pain. Just take a deep breath and remember that the Devs don't exactly bend to the will of anyone with an account on GF. |
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#16
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| umm, the tickets are only removed when you spawn in bf2. Thats why medics can turn the tide. The more people they revive, the less tickets lost. |
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#17
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| No, in BF2 you don't lose a ticket when you're laying on the ground "critically wounded" you lose it when you fully expire. |
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#18
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The round should continue til the last man is dead because: If I'm a British Soldier, and the battle is won when a german opens up on me with anything... I'm probably going to shoot back. But maybe that's just me. Tickets should be taken out when you spawn because: The way I modeled the system, your tickets are more like a spawn pool, than some sort of guage that tells you how close you are to losing. I'm sure its difficult to understand how that's different from now, but the way I see it, the current system makes the tickets more like some sort of clock. It doesnt affect your spawn, you just lose when it runs out. I think that's stupid because if there are still 20 enemy tanks on the battlefield, I'm not going to just pretend that they don't exist because the battle is over. Roger Noob isn't a problem because: HE ISNT GOING TO SPAWN. I didn't think it was thaaat hard to understand. The guy with the best score among those dead will take presidence over Roger for claiming that last spawn. You don't lose with 0 tickets, you just can't spawn any more. -1 When you die or spawn? Ok, since you say it doesn't matter then continue to refute my point, you win, since it doesn't matter, take a ticket away when you die. I proposed this because: This is the suggestion forum. Believe it or not, this is where the Devs get opinions from the general public. If the public hates my idea, fine, don't use it. I honestly don't expect them to change the whole system just because I say so. What would changing this do for the game: I think it would make the end of any given round more interesting for that last guy. Since the rest of the game is almost entirely team oriented, it seemed like it would add a sort of feeling of desperation for the last few guys. Obviously though... I thought it might be interesting to get an opinion on. Obviously, you and others disagree with me. That's fine, I just wanted an opinion.
__________________ Playing as Chicken_of_Doom in FH2 |
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#19
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. Generally, you have to make sure your idea has a purpose that outweights the costs. Doing what you propose would probably need hours of coding, but what for?Quote:
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#20
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. Generally, you have to make sure your idea has a purpose that outweights the costs. Doing what you propose would probably need hours of coding, but what for?



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