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FH2 Suggestions
Do you have a suggestion for the future release of FH2? Post it here!

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Old October 4th, 2006   #1
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Default No "Player Radar"

And i say a good day to you all,

A tip: Kill the player radar, that is used in BF2, ( that thing in the uppercorner to the right) , a map is fine

It spoils the WW2 game experience,if you can see the players around you!

Greeting,

Elwood


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Old October 4th, 2006   #2
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Default Re: No "Player Radar"

It needs to stay in order to prevent teamkills, and increase teamwork, meaning one can see friendly positions, so you can flank where needed. Also, players will need to be able to see spotted enemy units.

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Old October 4th, 2006   #3
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Default Re: No "Player Radar"

The 13th Raptor,

Also a good day to you,

Preventing TK's is a matter of skill , and spotting friendly/enemy positions is really the task for the "scout", and he/she gives that info to his/her teammates.

In WW2 the Axis/Allies Gi's didn't have "map radar"that they could use for "flanking", and i thought that Forgotten Hope is trying to be as "real" as possibel.

Greetings,

Elwood

( why is my typing now in a darker colour )

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Old October 4th, 2006   #4
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Default Re: No "Player Radar"

Maybe just limit the radar a little.

Example: commanders can see all friendly units, squad leaders can see all friendly units and have their squad in a color diffrent from the normal friendly color, squad members can only see squad mates on the mini map. Also squad leaders, commanders, scouts could still spot enemy units for all friendlies.

Then if it is somehow possible, have tank commander and pilot kits with the ability to see all friendly units to prevent a lot of serious TKs. Then tanks/planes should be locked to all but tankers/pilots and arm these classes with only a pistol.
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Old October 4th, 2006   #5
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Default Re: No "Player Radar"

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Originally Posted by _Elwood View Post
The 13th Raptor,

Also a good day to you,

Preventing TK's is a matter of skill , and spotting friendly/enemy positions is really the task for the "scout", and he/she gives that info to his/her teammates.
It's not a matter of skill, it's a matter of restraint. And most players lack it. As for scouts giving this info to their teammates, how do you propose they do this? With typing? Telepathy? The bf1942 spotting system was crap, and that of bf2 is perfect. I could be altered a little, but it should remain largely the same.

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In WW2 the Axis/Allies Gi's didn't have "map radar"that they could use for "flanking", and i thought that Forgotten Hope is trying to be as "real" as possibel.



In wwII soldiers didn’t run around with 0 coordination either, tanks didn’t drive out into enemy held territory by themselves, aircraft wouldn’t fly randomly around friendly airspace buzzing friendly troops. This is something FH cant fix, and should compensate for.

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Old October 4th, 2006   #6
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Default Re: No "Player Radar"

raptor, remember that people will learn to play without a minimap. Just imagine you getting kicked from 5 servers because of tk's... now, even an average moron would learn to think before shooting.
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Old October 4th, 2006   #7
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Default Re: No "Player Radar"

[quote=

In wwII soldiers didn’t run around with 0 coordination either, tanks didn’t drive out into enemy held territory by themselves, aircraft wouldn’t fly randomly around friendly airspace buzzing friendly troops. This is something FH cant fix, and should compensate for.[/quote]

True..,and the rest not......

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Old October 4th, 2006   #8
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Default Re: No "Player Radar"

I'm with Raptor on this.

To constantly go through the double motions of "should I or shouldn't I" shoot takes the fun out of the game.

As far as realisticness goes, don't you think soliders in WWII had an idea of sorts who was in the field ahead of them, on their flanks, to the back?? Maybe not always but I think they had more than an inkling.

The way you spawn in this game negates having some of that realistic information so I think the way BF2/current FH does it is just fine.

Tags set low, only spotted enemies appearing on the map and your team mates works for me.

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Old October 4th, 2006   #9
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Default Re: No "Player Radar"

Quote:
Originally Posted by caeno View Post
raptor, remember that people will learn to play without a minimap. Just imagine you getting kicked from 5 servers because of tk's... now, even an average moron would learn to think before shooting.
And this is so VERY TRUE



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Old October 4th, 2006   #10
You might very well think that
 
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Default Re: No "Player Radar"

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Originally Posted by _Elwood View Post
and i thought that Forgotten Hope is trying to be as "real" as possibel.
You thought wrong, I'm afraid. FH2 is about being realistic but balancing it with gameplay. The weapons, vehicles etc will be realistic, but certain gameplay aspects will remain unrealistic in order to make the game fun.

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