It needs to stay in order to prevent teamkills, and increase teamwork, meaning one can see friendly positions, so you can flank where needed. Also, players will need to be able to see spotted enemy units.
Quote:
Originally Posted by George Bernard Shaw
No man ever believes that the Bible means what it says; he is always convinced that it says what he means.
Preventing TK's is a matter of skill , and spotting friendly/enemy positions is really the task for the "scout", and he/she gives that info to his/her teammates.
In WW2 the Axis/Allies Gi's didn't have "map radar"that they could use for "flanking", and i thought that Forgotten Hope is trying to be as "real" as possibel.
Example: commanders can see all friendly units, squad leaders can see all friendly units and have their squad in a color diffrent from the normal friendly color, squad members can only see squad mates on the mini map. Also squad leaders, commanders, scouts could still spot enemy units for all friendlies.
Then if it is somehow possible, have tank commander and pilot kits with the ability to see all friendly units to prevent a lot of serious TKs. Then tanks/planes should be locked to all but tankers/pilots and arm these classes with only a pistol.
Preventing TK's is a matter of skill , and spotting friendly/enemy positions is really the task for the "scout", and he/she gives that info to his/her teammates.
It's not a matter of skill, it's a matter of restraint. And most players lack it. As for scouts giving this info to their teammates, how do you propose they do this? With typing? Telepathy? The bf1942 spotting system was crap, and that of bf2 is perfect. I could be altered a little, but it should remain largely the same.
Quote:
In WW2 the Axis/Allies Gi's didn't have "map radar"that they could use for "flanking", and i thought that Forgotten Hope is trying to be as "real" as possibel.
In wwII soldiers didn’t run around with 0 coordination either, tanks didn’t drive out into enemy held territory by themselves, aircraft wouldn’t fly randomly around friendly airspace buzzing friendly troops. This is something FH cant fix, and should compensate for.
Quote:
Originally Posted by George Bernard Shaw
No man ever believes that the Bible means what it says; he is always convinced that it says what he means.
raptor, remember that people will learn to play without a minimap. Just imagine you getting kicked from 5 servers because of tk's... now, even an average moron would learn to think before shooting.
In wwII soldiers didn’t run around with 0 coordination either, tanks didn’t drive out into enemy held territory by themselves, aircraft wouldn’t fly randomly around friendly airspace buzzing friendly troops. This is something FH cant fix, and should compensate for.[/quote]
To constantly go through the double motions of "should I or shouldn't I" shoot takes the fun out of the game.
As far as realisticness goes, don't you think soliders in WWII had an idea of sorts who was in the field ahead of them, on their flanks, to the back?? Maybe not always but I think they had more than an inkling.
The way you spawn in this game negates having some of that realistic information so I think the way BF2/current FH does it is just fine.
Tags set low, only spotted enemies appearing on the map and your team mates works for me.
raptor, remember that people will learn to play without a minimap. Just imagine you getting kicked from 5 servers because of tk's... now, even an average moron would learn to think before shooting.
and i thought that Forgotten Hope is trying to be as "real" as possibel.
You thought wrong, I'm afraid. FH2 is about being realistic but balancing it with gameplay. The weapons, vehicles etc will be realistic, but certain gameplay aspects will remain unrealistic in order to make the game fun.
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