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-   -   No "Player Radar" (http://forums.filefront.com/fh2-suggestions/280548-no-player-radar.html)

_Elwood October 4th, 2006 07:34 AM

No "Player Radar"
 
And i say a good day to you all,

A tip: Kill the player radar, that is used in BF2, ( that thing in the uppercorner to the right) , a map is fine

It spoils the WW2 game experience,if you can see the players around you!

Greeting,

Elwood

:beer:

Tas October 4th, 2006 07:40 AM

Re: No "Player Radar"
 
It needs to stay in order to prevent teamkills, and increase teamwork, meaning one can see friendly positions, so you can flank where needed. Also, players will need to be able to see spotted enemy units.

_Elwood October 4th, 2006 07:51 AM

Re: No "Player Radar"
 
The 13th Raptor,

Also a good day to you,

Preventing TK's is a matter of skill;) , and spotting friendly/enemy positions is really the task for the "scout", and he/she gives that info to his/her teammates.

In WW2 the Axis/Allies Gi's didn't have "map radar"that they could use for "flanking", and i thought that Forgotten Hope is trying to be as "real" as possibel.

Greetings,

Elwood

( why is my typing now in a darker colour:rolleyes: )

:beer:

Kurb King October 4th, 2006 08:07 AM

Re: No "Player Radar"
 
Maybe just limit the radar a little.

Example: commanders can see all friendly units, squad leaders can see all friendly units and have their squad in a color diffrent from the normal friendly color, squad members can only see squad mates on the mini map. Also squad leaders, commanders, scouts could still spot enemy units for all friendlies.

Then if it is somehow possible, have tank commander and pilot kits with the ability to see all friendly units to prevent a lot of serious TKs. Then tanks/planes should be locked to all but tankers/pilots and arm these classes with only a pistol.

Tas October 4th, 2006 08:41 AM

Re: No "Player Radar"
 
Quote:

Originally Posted by _Elwood (Post 3259311)
The 13th Raptor,

Also a good day to you,

Preventing TK's is a matter of skill;) , and spotting friendly/enemy positions is really the task for the "scout", and he/she gives that info to his/her teammates.

It's not a matter of skill, it's a matter of restraint. And most players lack it. As for scouts giving this info to their teammates, how do you propose they do this? With typing? Telepathy? The bf1942 spotting system was crap, and that of bf2 is perfect. I could be altered a little, but it should remain largely the same.

Quote:

In WW2 the Axis/Allies Gi's didn't have "map radar"that they could use for "flanking", and i thought that Forgotten Hope is trying to be as "real" as possibel.



In wwII soldiers didn’t run around with 0 coordination either, tanks didn’t drive out into enemy held territory by themselves, aircraft wouldn’t fly randomly around friendly airspace buzzing friendly troops. This is something FH cant fix, and should compensate for.

caeno October 4th, 2006 09:22 AM

Re: No "Player Radar"
 
raptor, remember that people will learn to play without a minimap. Just imagine you getting kicked from 5 servers because of tk's... now, even an average moron would learn to think before shooting.

_Elwood October 4th, 2006 09:30 AM

Re: No "Player Radar"
 
[quote=

In wwII soldiers didn’t run around with 0 coordination either, tanks didn’t drive out into enemy held territory by themselves, aircraft wouldn’t fly randomly around friendly airspace buzzing friendly troops. This is something FH cant fix, and should compensate for.[/quote]

True..,and the rest not......:D

:beer:

Gen'l Knight October 4th, 2006 09:32 AM

Re: No "Player Radar"
 
I'm with Raptor on this.

To constantly go through the double motions of "should I or shouldn't I" shoot takes the fun out of the game.

As far as realisticness goes, don't you think soliders in WWII had an idea of sorts who was in the field ahead of them, on their flanks, to the back?? Maybe not always but I think they had more than an inkling.

The way you spawn in this game negates having some of that realistic information so I think the way BF2/current FH does it is just fine.

Tags set low, only spotted enemies appearing on the map and your team mates works for me.

_Elwood October 4th, 2006 09:33 AM

Re: No "Player Radar"
 
Quote:

Originally Posted by caeno (Post 3259458)
raptor, remember that people will learn to play without a minimap. Just imagine you getting kicked from 5 servers because of tk's... now, even an average moron would learn to think before shooting.

And this is so VERY TRUE:bows:



:beer:

Meadow October 4th, 2006 10:03 AM

Re: No "Player Radar"
 
Quote:

Originally Posted by _Elwood (Post 3259311)
and i thought that Forgotten Hope is trying to be as "real" as possibel.

You thought wrong, I'm afraid. FH2 is about being realistic but balancing it with gameplay. The weapons, vehicles etc will be realistic, but certain gameplay aspects will remain unrealistic in order to make the game fun.


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