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FH2 Suggestions
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Old October 7th, 2006   #41
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Default Re: No "Player Radar"

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Originally Posted by Jetro View Post
Thank the gods mics have not become the primary mode of communication for most gamers. I'd rather not be surrounded by gruffy-looking 20+ year old marines with nasal 12 year old voices.

Load them manly marine voices into bite size clips and letting the spotting commence.
That's just a lame comment really. Because you have some personal problem with 12 year olds you suggest the best method of communication is bad? And because you have this problem, does that mean that us mature gamers who does not have such an exagerated view of the world should suffer from that? Voice communication is efficient, quick and very well done in BF2. ANY half decent clan uses voice communication, because it beats both typing and using lame general emotes.

I hope you were joking and I do not have to explain why voice communication is the best way of communicating if you want to play as a team.
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Old October 7th, 2006   #42
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Default Re: No "Player Radar"

i dont mind friendlies showing on radar(although ultra unrealistic), i can live with that. because you would have info relaying friendly positions.

but what i hate about BF2, and will determine if i play FH2 at all is,... if enemies can be "lit up" on radar.
Americas Army did it the way it should be done,... you can mark on the minimap where you saw enemies by placing a dot on the minimap, using the enemy spotted function(same as BF2). but it doesnt actually show you where the enemy is, or track his movements. it just shows where you saw him.

so if you see a guy over by the barn, you can point out with a marker on the minimap that you saw an enemy by the barn, without it working like a minimap hack actually tracking the enemies movements.


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Old October 7th, 2006   #43
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Default Re: No "Player Radar"

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Originally Posted by Josey Wales View Post
I say, get rid of the Minimap.
You should be able to see the Map (icl. friendly units) when you hit M, as it is now.
That would also require you to take a save position to look at the map
and see where you are.
That would make it a whole lot more realistic and enforces tactical playing.

JW
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Old October 8th, 2006   #44
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Default Re: No "Player Radar"

Yeah that's great.

I'm serious I like these ideas, for people like US. We would do this, we would play more tactical, because we already do. The people posting in these threads, or this forum for that matter are not the bunnyhoppers, we're not the arty pixel aimers.

The people we play against are. It is them who will never bring up "M" to see if that guy in their sights is a friendly or not. It is them who will shoot at anything not obviously a friendly. I don't think people even realize how many of the pubbies don't know one sides uniform from the other. They get so excited when somebody is in their crosshair, even at close range, they shoot.

I like these suggestions and this discussion is good but to implement some of these good ideas only makes us pay the price in the end. The FH gaming experience is only as good as the dumbest person on the server.

US = Get intel, then shoot.
THEM = Shoot first, ask questions later.

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Old October 8th, 2006   #45
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Default Re: No "Player Radar"

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Originally Posted by malone1313 View Post
THEM = Shoot first, ask questions later.

THEM = Figuring out that it´d be smart to think before shooting, after being kicked for the 50th time.

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Old October 8th, 2006   #46
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Default Re: No "Player Radar"

Perhaps. I like these ideas as I said, maybe I'm just overly cynical about pubbies.

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Old October 8th, 2006   #47
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Default Re: No "Player Radar"

When I am snipping I do not want my position given away from radar. That is my problem with radar. The commanders go out of their way to artilry me. I like the idea of people reporting locations just not having the commander having the all seeing eye. It is too noobish to have peoples location always known. EA did that to make the game more watered down for the masses. Great Idea!
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Old October 8th, 2006   #48
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Default Re: No "Player Radar"

Ey so I'm a pubby, because I don't play in a clan. So this makes me a less skiller player, nice generalization J/K

Well perhaps I'm not a clanner, but a squadron member. I mostly play the game with 1, 2 or 3 other people over teamspeak (one more is going to join us though when he gets his puter fixed!). All using the (NL) tag in case someone has seen me online or one of the others online and are wondering about that tag :P

Anyway, I sometimes make tk's when thinking someone is an enemy on long range. With the rendering capabilities of the bf42 engine it's sometimes hard to distinguis uniforms on range even with the help of the minimap. This chance will increase when they pickup the enemy kit (and helmet, not in bf2) and start shooting. I hear the weapon see this enemy helmet fellow, and also happen to see some other friendlies near it and think "WTH ENEMY, BUDDIES IN DANGER --> BAM TK".

Enemy-friendly vehicles aren't that much of a problem for me, but some people just don't think before shooting I guess.

---------------
This is what happened to me a few days back on nordwind. German leaves stug (on fire). I shoot said german and take his repairkit, fix stug and set off in the direction where our Jumbo was (tree border, north of the south flag).

The Tiger was threatening our Jumbo and he was having trouble, so I outflank this Tiger on it's flank and start blasting. Me being in full view of mr.Jumbo aiming at the Tiger (I was perhaps 10 meters from the tiger flank, advancing closer with each shot). I destroy the Tiger (with the help of one zooka) and head off in the direction of the south flag (got 3 infantry support which cought up to me at this moment)
Next thing I know I get a shell in my rear from mr.Jumbo, I die and two of my support men gets a coax in his head from mr.Jumbo, before he relised that we we're friendlies
---------------

But seeing enemies on the minimap in bf2, hmm I haven't seen it ingame yet, since I don't own the game (just played the demo and thought: "k, FH time")

I like the way Josey Wales said it best: Remove the minimap so it's not an instant situation report about the surroundings, and introduce this full screen map to use when in safety. That other system to see enemies on this map (radio:enemy spotted, *last know location and perhaps type of enemy marked on map for 60secs or something*) would also be very nice to see

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Old October 8th, 2006   #49
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Default Re: No "Player Radar"

Now I didn't mean it that way. Maybe I phrased that wrong. Just trying to refer to the people who don't care about the same things we do and don't take part of these forums. The majority of BF players. We're all looking for the better game, the better experience. They just want to kill shit while they n00b all over the map.

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Old October 8th, 2006   #50
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Default Re: No "Player Radar"

Quote:
Originally Posted by Bugsyrw View Post
When I am snipping I do not want my position given away from radar. That is my problem with radar. The commanders go out of their way to artilry me. I like the idea of people reporting locations just not having the commander having the all seeing eye. It is too noobish to have peoples location always known. EA did that to make the game more watered down for the masses. Great Idea!
Agreed there commander spotting should be nerfed. The commander seeing every enemy on the map at all times is pretty lame. Though I must admit an entire arty strike devoted to one sniper is pretty funny to see.:lol:

But if a grunt spotted you... You may need more leaves on your gillie suit.

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Originally Posted by {S} Presto
Don't know, since don't exist "abram-on-stick".
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