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-   -   No "Player Radar" (http://forums.filefront.com/fh2-suggestions/280548-no-player-radar.html)

Frederf October 5th, 2006 11:19 AM

Re: No "Player Radar"
 
Real soldiers were far better trained than FH players and the real WWII happened at a much slower pace than FH. The minimap is an essential tool that seeks to correct both: our lack of skill and the stupid-fast pace of the game.

Gallows October 5th, 2006 12:19 PM

Re: No "Player Radar"
 
Quote:

Originally Posted by Jetro (Post 3261184)
Indeed, because we all know WWII soldiers relied upon text messaging to get their information across to the squad.

It's not really anyones (but your own) fault that you do not have/use a headset with a microphone. And it would certainly be silly to tailor the game ater your shortcomings.

Jetro October 5th, 2006 02:01 PM

Re: No "Player Radar"
 
Quote:

Originally Posted by Gallows (Post 3262442)
It's not really anyones (but your own) fault that you do not have/use a headset with a microphone. And it would certainly be silly to tailor the game ater your shortcomings.

Thank the gods mics have not become the primary mode of communication for most gamers. I'd rather not be surrounded by gruffy-looking 20+ year old marines with nasal 12 year old voices.:rolleyes:

Load them manly marine voices into bite size clips and letting the spotting commence.:lookaround:

Meadow October 5th, 2006 11:11 PM

Re: No "Player Radar"
 
Quote:

Originally Posted by Jetro (Post 3262728)
Thank the gods mics have not become the primary mode of communication for most gamers. I'd rather not be surrounded by gruffy-looking 20+ year old marines with nasal 12 year old voices.:rolleyes:

Load them manly marine voices into bite size clips and letting the spotting commence.:lookaround:

The 12 year old voice thing really is getting old. I regularly use VOIP when playing BF2 and other games, and have been doing so for about three years. Only once have I ever encountered a high pitched annoying voice. It really gets blown out of proportion by people with one or two bad experiences.

Frederf October 5th, 2006 11:18 PM

Re: No "Player Radar"
 
I like what voice communication does to reduce people's anonymity online and thus drasticly reduce their perchance to behave very rudely to each other.

The Crimson Major October 5th, 2006 11:49 PM

Re: No "Player Radar"
 
its needed for spotting, but I agree, the hud needs revamping for realism and immersion.

Lobo October 6th, 2006 09:00 AM

Re: No "Player Radar"
 
As always the eternal debate raw realism vs. adapted realism. In the game we lack sensorial information, we have language barriers that those soldiers hadn't, the systems to communicate are not perfect in this game, we don't study complicated troop movements before the battle, we have not hundreds or thousands players to have soldiers just dedicated to communication and logistic duties, etc, etc, etc.

And RO is not like BF, RO is a skirmish fought in a limited space, BF are battles played in huge maps usually, nobody gets lost in a RO map, just with visual inspection is easy to locate the friendly units, in a BF map we need more information about friendly units to recreate the feeling of a real battle, and organize our movements to play good tactical battles and not just run in circles like headless chickens.

So as always you fail in a mistake, "real soldiers hadn't minimap and blinking icons", yeah, indeed, but without those abstractions we can't fight battles with a realistic feeling.

Zehnder October 6th, 2006 09:39 AM

Re: No "Player Radar"
 
Good points Lobo.

I might add that one thing not brought up in this discussion so far is screen resolution. The resolution of the game is a far cry from the "resolution" of the human eye.

In real life we have visibility of miles. Even if a soldier is a couple hundred yards out we can still see the color of the uniform, the helmet and other visual recognition features. In game however a person at that distance is a black nondescript poly.

The minimap lets us see where on the grid that tiny black poly is, what direction the arrow is pointing, and compensates for us in being able to detrmine to fire or not.

katzinski_0 October 6th, 2006 11:40 PM

Re: No "Player Radar"
 
here are my thoughts..

1.) keep the enemy spotted icons on the map.. they only last a few seconds and i think they are valuable in teamwork and communication..

2.) get rid of the HUD map (amongst other things on the hud).. make the player have to pull out the map (i hear most of them will resemble hand drawn maps) using the "m" key.

Josey Wales October 7th, 2006 02:01 AM

Re: No "Player Radar"
 
Quote:

Originally Posted by A_tree (Post 3259595)
Red Orchestra plays alright without the minimap.
It amy also get rid of the sort of players you dont want playing, and atract some you do.

That is (not only in my opinion) one of the biggest flaws of RO.
Once the squads are shattered, theres NO WAY you could ever get the teams together in RO since you never can tell where they are.
In real war, people didnt run around like headless chickens, as theres always certain command structures.

I say, get rid of the Minimap.
You should be able to see the Map (icl. friendly units) when you hit M, as it is now.
That would also require you to take a save position to look at the map
and see where you are.
That would make it a whole lot more realistic and enforces tactical playing.

JW


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