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Re: No "Player Radar" Real soldiers were far better trained than FH players and the real WWII happened at a much slower pace than FH. The minimap is an essential tool that seeks to correct both: our lack of skill and the stupid-fast pace of the game. |
Re: No "Player Radar" Quote:
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Re: No "Player Radar" Quote:
Load them manly marine voices into bite size clips and letting the spotting commence.:lookaround: |
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Re: No "Player Radar" I like what voice communication does to reduce people's anonymity online and thus drasticly reduce their perchance to behave very rudely to each other. |
Re: No "Player Radar" its needed for spotting, but I agree, the hud needs revamping for realism and immersion. |
Re: No "Player Radar" As always the eternal debate raw realism vs. adapted realism. In the game we lack sensorial information, we have language barriers that those soldiers hadn't, the systems to communicate are not perfect in this game, we don't study complicated troop movements before the battle, we have not hundreds or thousands players to have soldiers just dedicated to communication and logistic duties, etc, etc, etc. And RO is not like BF, RO is a skirmish fought in a limited space, BF are battles played in huge maps usually, nobody gets lost in a RO map, just with visual inspection is easy to locate the friendly units, in a BF map we need more information about friendly units to recreate the feeling of a real battle, and organize our movements to play good tactical battles and not just run in circles like headless chickens. So as always you fail in a mistake, "real soldiers hadn't minimap and blinking icons", yeah, indeed, but without those abstractions we can't fight battles with a realistic feeling. |
Re: No "Player Radar" Good points Lobo. I might add that one thing not brought up in this discussion so far is screen resolution. The resolution of the game is a far cry from the "resolution" of the human eye. In real life we have visibility of miles. Even if a soldier is a couple hundred yards out we can still see the color of the uniform, the helmet and other visual recognition features. In game however a person at that distance is a black nondescript poly. The minimap lets us see where on the grid that tiny black poly is, what direction the arrow is pointing, and compensates for us in being able to detrmine to fire or not. |
Re: No "Player Radar" here are my thoughts.. 1.) keep the enemy spotted icons on the map.. they only last a few seconds and i think they are valuable in teamwork and communication.. 2.) get rid of the HUD map (amongst other things on the hud).. make the player have to pull out the map (i hear most of them will resemble hand drawn maps) using the "m" key. |
Re: No "Player Radar" Quote:
Once the squads are shattered, theres NO WAY you could ever get the teams together in RO since you never can tell where they are. In real war, people didnt run around like headless chickens, as theres always certain command structures. I say, get rid of the Minimap. You should be able to see the Map (icl. friendly units) when you hit M, as it is now. That would also require you to take a save position to look at the map and see where you are. That would make it a whole lot more realistic and enforces tactical playing. JW |
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