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FH2 Suggestions
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Old October 4th, 2006   #21
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Default Re: No "Player Radar"

Im totally opposed to any type of change to the minimap. It would just result in a bunch of people using it as an excuse for team killing. If you like total realism go play RO.

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Old October 4th, 2006   #22
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Default Re: No "Player Radar"

There could be a way to see where friendlies were (approximately) using a special type of map. I believe it's already in use with Cretan Village, where it's got a lot of stuff on the side. The idea would be, only people within about a 50 foot radius would be on your map, but there would be strategic arrows, lines showing friendly and enemy defensive positions. This also opens up new avenues of battle, with enemies flanking and taking positions behind the troops without the troops even realizing. When the troops retreat, they find for some reason guns from their own base are firing on them...

"Victory after all, I suppose! Well, it seems a very gloomy business."
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Old October 4th, 2006   #23
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Default Re: No "Player Radar"

First off, this is WW2. I can guarantee you that friendly fire happened a HELL of a lot more than any country wants or cares to admit. Removal of the map would be a bad idea though because this IS a game. That being said someone being able to see the enemy on the map would be a bad idea unless the spotter actualy had a radio & the time to transmit that info to other forces that had radios or were in close contact with someone that had a radio.

Anyone ever thought of doing something like handsignals or perhaps being able to draw on the map like in Gu1ld wars. Pretty neet stuff.

What gets me is these peeps that somehow think that not FTKing is helpfull to their team. I always FTK EVEN when I dont realy want to as long as it wasnt intentional, like shooting me in an un-cap. Its counter productive to deny your team of a player for almost a minit because someone thinks they are Gods gift to gaming. If you dont FTK, dont talk crap about teamwork because you obviously dont know what that is. All I have to say to these peeps is "Grow the hell up". As far as these same peeps sayin "LOOK at the map", well I dont know if its just my old ass puter or what but I have BATTLESHIPS disapear on my map all the time so a disapearing friendly grunt on my map would be even harder to notice though I have caught a friendly grunt disapear from time to time on my map. Does anyone know what does this? It usualy happens when they are around a white flag but not all the time.

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Old October 4th, 2006   #24
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Default Re: No "Player Radar"

Quote:
Originally Posted by The 13th Raptor View Post
It's not a matter of skill, it's a matter of restraint. And most players lack it. As for scouts giving this info to their teammates, how do you propose they do this? With typing? Telepathy? The bf1942 spotting system was crap, and that of bf2 is perfect. I could be altered a little, but it should remain largely the same.

[/b]


In wwII soldiers didn’t run around with 0 coordination either, tanks didn’t drive out into enemy held territory by themselves, aircraft wouldn’t fly randomly around friendly airspace buzzing friendly troops. This is something FH cant fix, and should compensate for.
People wouldn't randomly kill friendlies in FH either... but the thing is FF happened a lot durring WW2. Radar removal is a good idea. It will make communicating more important.
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Old October 4th, 2006   #25
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Default Re: No "Player Radar"

Indeed, because we all know WWII soldiers relied upon text messaging to get their information across to the squad.

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Old October 4th, 2006   #26
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Default Re: No "Player Radar"

Quote:
Originally Posted by Gallows View Post
People wouldn't randomly kill friendlies in FH either... but the thing is FF happened a lot durring WW2. Radar removal is a good idea. It will make communicating more important.

And pubbies cant communicate very well...

Think of some really, really cool signature, and imagine it right here.
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Old October 5th, 2006   #27
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Default Re: No "Player Radar"

And FH cares more about pubbies so that's why we have to start modding FH to make it more realistic
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Old October 5th, 2006   #28
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Default Re: No "Player Radar"

I find the simple minimap that allows players to point out enemies they've spotted far closer to realism than bascially shouting:

Bob: "Sniper!"
Chuck: "were is he?"
Bob: "D5"
Chuck: "were in D..."
Sniper [Scoped K98] Chuck

If DICE ever implements a system in which I can hear:

"Enemy Panzer III spotted, 2 clicks north down the main road."
or
"Sniper! 2nd floor, 3rd window in the corner building on the left hand side of the street!"
.............
and it not be in a nasely high 12 year olds viop voice, then maybe we might not need the minimap. Until then, the minimap's the best we got.

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Originally Posted by {S} Presto
Don't know, since don't exist "abram-on-stick".
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Old October 5th, 2006   #29
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Default Re: No "Player Radar"

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Originally Posted by Sleestack View Post
As far as these same peeps sayin "LOOK at the map", well I dont know if its just my old ass puter or what but I have BATTLESHIPS disapear on my map all the time so a disapearing friendly grunt on my map would be even harder to notice though I have caught a friendly grunt disapear from time to time on my map. Does anyone know what does this? It usualy happens when they are around a white flag but not all the time.
The Philadelphia experiment?
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Old October 5th, 2006   #30
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Default Re: No "Player Radar"

Quote:
Originally Posted by Karl Hungus View Post
The Philadelphia experiment?

ROFLMAO! STHU Karl Im not jokeing, the whole ship just disappears off my radar for about 10 to 15 seconds then pops back up! FIrst few times I saw it I thought that it was sunk but it pops back up & keeps on trucking. MUCH easier to notice this than a little arrow hidden under some flag or even out in the wide open that happens to just disapear at about the most inopportune time you can think of.

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No more bogue'n out for hersheyboinked.
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