You thought wrong, I'm afraid. FH2 is about being realistic but balancing it with gameplay. The weapons, vehicles etc will be realistic, but certain gameplay aspects will remain unrealistic in order to make the game fun.
I thought wrong,well "darn" or as we say here in Holland, GVD
True that it is very imported that the game is a little bit unrealistic for the fun( HEY, that's why we play the game.....)
But personally , i don't see the "fun" in that BF2 radar/map, i want to see the map sure, but i don't want to see other players on it, that my ( personal) point.
As far as realisticness [sic] goes, don't you think soliders in WWII had an idea of sorts who was in the field ahead of them, on their flanks, to the back?? Maybe not always but I think they had more than an inkling.
I agree, in real life you have more of a 'feel' for who is around you and where. You also know where you are relative to all the objects around you. That cannot be simulated very well in an FPS. This is what the radar is for.
Although I would agree that this should not extend more than about 30-40 meters in all directions.
If you want full realism (which I personally love) play XWW2. They have eliminated friendly tanks from the mini-map, making being a tanker take actual experience. You gotta get on top of your tank, check the sighted tank with binocs, make sure its enemy, then fire. Fucking awesome
Although FH could stand for some improvement in realism (how the hell does a T-34take a 88mm to the front and LIVE...how does ANY TANK take a 88mmto the front and live for that matter)eliminating the mini-map would not be advisable for this game. XWW2 is for elitest like myself, who actually know how to tell enemy from friendly at 5 rids away. FH has, and always will have noobs though, since its a much more popular game, and nlike FH, is very forgiving.
It needs to stay in order to prevent teamkills, and increase teamwork, meaning one can see friendly positions, so you can flank where needed. Also, players will need to be able to see spotted enemy units.
See own = yes, See spotted = no. In BF2 you see where spotted enemy is altough it wouldn't be visible anymore which doesn't make sense to me. Also not every soldier carried a radio so it's stupid if a pilot on the other side of the map sees exactly where the enemy is going. I like how it works in FH 0.7 right now. "Enemy Armour Spotted!" "Requesting Air Support". Pilot arrives and if armour is well hidden he needs to make one or two passes to spot the exact location to bomb (instead of seeing a blinking red tank in the radar).
Is there not a button to turn off your mini map? If its just a personal taste thing..turn it off! there you go its all relastic now.
I'd hate not having radar, the TK's would be very high me thinks. Hell I've been shot and shot enough teammates in RO to know no radar isnt always that good! haha
"Work is for losers. A winner says 'That's on my list' and never commits to a deadline." - Dogbert
On the map in BF2, we've some little red point , red tanks point, etc..., for ennemies troops , why not like in WW2, little war style point and tank division style point ?? for realisitic and fun !
162e Régiment d'Infanterie song during first world war: La viande qui pue, la viande qui sent, les asticots qui s'balladent là-dedans, 162 n'est pas un régiment de pouilleux...
See own = yes, See spotted = no. In BF2 you see where spotted enemy is altough it wouldn't be visible anymore which doesn't make sense to me. Also not every soldier carried a radio so it's stupid if a pilot on the other side of the map sees exactly where the enemy is going. I like how it works in FH 0.7 right now. "Enemy Armour Spotted!" "Requesting Air Support". Pilot arrives and if armour is well hidden he needs to make one or two passes to spot the exact location to bomb (instead of seeing a blinking red tank in the radar).
It should stay, all that should change is that the spot only marks the position of the vehicle when it was spotted, and the direction it was facing, and doesn’t track the vehicle for the duration of the spot. Also, the spotting function could come with a random inaccuracy of about 20 meters.
This should work well enough, because even though not every soldier carried a radio, if he saw a tiger tank parked up next to a house, he'd be damn sure to tell his superior, which would then contact air support, or his superiors for assistance. Players are not that organized, so it should be a function available for all.
I cant say I agree with your opinion on the bf1942 spotting system, because i found it absolutely useless. It gave no range or directional information what so ever. Your player arrow just flashed, a message came up in the tiny buffer with only your current grid as information.
"Sergeant Johnson, this is high command, where did you see the tank formation and where are they headed?"
"This is Johnson, I’m near the D4 house!"
"But where is the tank column? We have critical supplies moving trough this area!"
"I’m in D4 god damnit!"
Quote:
Originally Posted by George Bernard Shaw
No man ever believes that the Bible means what it says; he is always convinced that it says what he means.
Would be amazing if the squad system could be brought to this too now that you kind of mentioned it Raptor. If some grunt in a squad would spot something it would be shown to his squad members only. If squad leader would spot it it would be shown to commander and other squad leaders too.
Would be amazing if the squad system could be brought to this too now that you kind of mentioned it Raptor. If some grunt in a squad would spot something it would be shown to his squad members only. If squad leader would spot it it would be shown to commander and other squad leaders too.
That could work, but it wouldn’t be useful enough to my taste, if I see a tank moving across the river and spot it, I find it highly unlikely that my squad has any use for that information. Also, I can imagine that it would be quite common for a SL to be busy with other things, and by the time he goes to check for himself so the Commander and other SL's can see the spot, the unit has already moved off. Now take into account that other squad leaders need to spot each of the spotted units for themselves before their squaddies can see it.. it makes for a very elaborate system that just wouldn’t work most of the time due to several factors.
So I have to stick with my original suggestion, spotted units only leave a mark on the map where they were when they were spotted, with some random inaccuracy thrown in. Your suggestion would be more realistic in some ways, not so much in other ways, but as far as gameplay is concerned it is just not practical.
Quote:
Originally Posted by George Bernard Shaw
No man ever believes that the Bible means what it says; he is always convinced that it says what he means.
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