FileFront Forums

FileFront Forums (http://forums.filefront.com/)
-   FH2 Suggestions (http://forums.filefront.com/fh2-suggestions-486/)
-   -   No "Player Radar" (http://forums.filefront.com/fh2-suggestions/280548-no-player-radar.html)

Real-BadSeed October 8th, 2006 04:52 PM

Re: No "Player Radar"
 
The built-in minimap hack sucks rocks....Dice what were you thinking??

i highly recommend switching to a system such as "America Army" has, its almost identical. except when you spot, it places a mark on the minimap where you pointed, but DOES NOT RADAR TRACK the enemy.

bf2 has this function already, when you spot somewhere theres no enemy, it places a question mark icon. this is perfect, as it says to your team, hey i saw something over there, and shows the position on the minimap. and you can still spot it as tank/plane/soldier/whatever, its just not tracking you like a minimap hack.

i also like the idea of needing to press "M" to pull out your map. thus needing to find cover etc.

_Elwood October 8th, 2006 09:38 PM

Re: No "Player Radar"
 
Quote:

Originally Posted by Real-BadSeed (Post 3268584)
i dont mind friendlies showing on radar(although ultra unrealistic), i can live with that. because you would have info relaying friendly positions.

but what i hate about BF2, and will determine if i play FH2 at all is,... if enemies can be "lit up" on radar.
Americas Army did it the way it should be done,... you can mark on the minimap where you saw enemies by placing a dot on the minimap, using the enemy spotted function(same as BF2). but it doesnt actually show you where the enemy is, or track his movements. it just shows where you saw him.

so if you see a guy over by the barn, you can point out with a marker on the minimap that you saw an enemy by the barn, without it working like a minimap hack actually tracking the enemies movements.

:bows:
Quote:

Originally Posted by Bugsyrw (Post 3271014)
When I am snipping I do not want my position given away from radar. That is my problem with radar. The commanders go out of their way to artilry me. I like the idea of people reporting locations just not having the commander having the all seeing eye. It is too noobish to have peoples location always known. EA did that to make the game more watered down for the masses. Great Idea!

:bows:

Maxa October 8th, 2006 10:44 PM

Re: No "Player Radar"
 
Quote:

Originally Posted by Real-BadSeed (Post 3271866)
bf2 has this function already, when you spot somewhere theres no enemy, it places a question mark icon. this is perfect, as it says to your team, hey i saw something over there, and shows the position on the minimap. and you can still spot it as tank/plane/soldier/whatever, its just not tracking you like a minimap hack.

i also like the idea of needing to press "M" to pull out your map. thus needing to find cover etc.

FH2 will feature more "hand-drawn" maps, as seen in some FH levels. That combined to a non-moving icon should make spotting as difficult is should.

I tried how the spotting currently works in vanilla BF2; eg. if you place the commo rose over a sniper and spot it as a boat, player taunts "enemy boat spotted" and minimap shows a moving sniper icon, instead of a fixed boat icon :uhm:. Not pointing an enemy while spotting works correctly

Dee-Jaý October 9th, 2006 01:07 PM

Re: No "Player Radar"
 
I'm glad to read the Devs have the right attitude here regarding the RAW Realism vs. Adapted Realism debate. It's easy to be seduced by the apparently more "realistic" solution if you know to little about game-play.

I'm not saying the Map now is perfect, however the actual concept is pretty good and must remain a feature in some form or other.

Cheatham October 9th, 2006 06:26 PM

Re: No "Player Radar"
 
Quote:

Example: commanders can see all friendly units, squad leaders can see all friendly units and have their squad in a color diffrent from the normal friendly color, squad members can only see squad mates on the mini map. Also squad leaders, commanders, scouts could still spot enemy units for all friendlies.

Then if it is somehow possible, have tank commander and pilot kits with the ability to see all friendly units to prevent a lot of serious TKs. Then tanks/planes should be locked to all but tankers/pilots and arm these classes with only a pistol
I highly agree with this with some alteration.
-I like the commander idea.
-The squad leaders should only see other squad leaders, to simulate in a way, squad command communication, and of course see his guys.
-SQuad members shud be able to only see squad guys until real close. As for stupid pubbys who dont join squads, becuz they think they are heros, everyone can see them.
-Heck, if possible, you could even have it for squad members and pubbys that they can only see friendlies on the radar if there 2 grids or less away.
-Vehicles and scouts might a well see everyone for TK reason

Radar really does split that line between tking and seeing each other so you dont kill one another. Yeah, slightly changed, but not completely gone.

Sleestack October 9th, 2006 11:11 PM

Re: No "Player Radar"
 
Quote:

Originally Posted by Real-BadSeed (Post 3271866)
The built-in minimap hack sucks rocks....Dice what were you thinking??

i also like the idea of needing to press "M" to pull out your map. thus needing to find cover etc.

They were not thinking...

Thats simple, make it where you cant make the map clear when you hit the M button like some kinda 'God HUD'. I can see BF pilots wincing all over the world right now.:giggle:

Pubbies are pubbies, most clanners were pubbies at one time & you play a pub map much differently than a match map & by the same token you should have different expectations from pubbie players. To get all excited about it does the community no good & drives people away.

Being TKed is realistic. Even clanners TK each other in matches. I admit its frustrating sometimes but you just deal with it. PTK was intended for the asshats that spawn & immediatly start TKing peeps not for some poor schmuck that just started playing FH. The settings are backwards, you should have to hit ` then type in ptk rather than having to hit ` ftk to forgive a TK. That way unless your for SURE the tk was intentional the rest of the team isnt punished by loosing a player for so long. If it was intentional then no big loss to the team.

Ive seen tooooo many peeps that run right in front of others shooting & blow their tops because they were shot. Imagine that,,, so think about that the next time you decide to not FTK. Like I said, if you think your Gods gift to gaming then the problem is yours, not everyone else.

Sleestack October 10th, 2006 05:24 AM

Re: No "Player Radar"
 
Unless your a dev, then you are God gift to gaming.:bows:

Not singeling anyone out in that last post so dont nobody get their dander up.:smokin:

Nick666 October 13th, 2006 03:55 AM

Re: No "Player Radar"
 
Quote:

Originally Posted by Lobo (Post 3264485)
As always the eternal debate raw realism vs. adapted realism. In the game we lack sensorial information, we have language barriers that those soldiers hadn't, the systems to communicate are not perfect in this game, we don't study complicated troop movements before the battle, we have not hundreds or thousands players to have soldiers just dedicated to communication and logistic duties, etc, etc, etc....

I'm very glad to here this from an "official" side.
The minimap has to compensate those restrictions you will face in a computergame and on a larger scaled battlefield.
I assure the realism (the "feeling" of a organized battlefield with trained soldiers) will be less without a minimap showing the position of teammates.

But I also see possibilities for improvements. I e.g. like the ideas Cheatham mentioned above. Especially the "Suadleaders see more than Squadmembers" thing. I think this is a nice compromise.
But the basic idea of the minimap has to stay!

Strumtrupp October 17th, 2006 10:51 AM

Re: No "Player Radar"
 
Reminds me of when people did not want reduced tag distances on servers.

The problem is not the pro/con of a minimap but how the people play.
People will get pissed if they cannot play the game the way THEY want to play it. Oh how it hurts the (=their) game.

If someone runs around alone in an area they should not be and is not known to someone else, they deserve to be shot.

What people should do and stop whining is to play this game like a real war.
May sound shoking but in a real war they used tactics. And wierd ones like 'stick with your squad' or 'they call it a front because it is in front and people beyond it are probably hostile'. In the war you stuck to your buddies out of the sheer hope to survive.

With BF2 we get the added tech of being able to communicate at a much higher level, even without headphones. People can join squads and the leader can give the rest the target he wants to go to. Then the squad goes there and protects each other.

The only one that should have a map with troop info would be the commander and if your squad spots possibly hostile units you call in their position and the commander can affirm or deny their status. If the commander wants you to attack the hostile unit he can tell you as well.

Kinda like what you do IRL. And even then they tend to hit their own guys.

Currently we have people running around like chickens with their heads cut off . You can count your blessings if someone happens to be driving the tank he waited 5 minutes on, in the same direction.

Seems more like we are nerfing (or leaving the nerfs in) the game to compensate for peoples unwillingness to work together.

BTW: I like the 'M' idea.

Also for those telling people to go elsewhere, if you are not a dev member, STFU.
The only reason why this mod exists is because people wanted something that was not supported.
Imagine when the first modders-to-be had not created this mod and had gone to a game that did support what they wanted, like RO.
Amazing people do not understand that.

Wali October 17th, 2006 11:37 AM

Re: No "Player Radar"
 
Why not just have the radar show only friendlies within a very short range? That seems fair, considering in a real war you would have seen in which direction they went.

No.8 wire man October 17th, 2006 01:24 PM

Re: No "Player Radar"
 
I'm all for realism and would prefer the screen clear of the minimap, icons etc as it now is in vanilla but also would like the option of checking the map say before a artillery/mortar strike.

Also it does wonders for immersion but now I'm starting to waffle on.

In FH1 I became good at identifying enemy helmets, uniforms, weapons sounds so rarely team killed because I checked who I was shooting at.

For a realism mod I can't see the need for all this garbage on the screen.

Fuzzy Bunny October 18th, 2006 06:49 AM

Re: No "Player Radar"
 
My 2 cents: I'm hoping for a limited minimap/radar. See friendlies near you (maybe within what would be realistic communication range), but not beyond, unless they're a unit with a radio (scout, tank, aircraft, whatever.)


All times are GMT -7.

Powered by vBulletin®
Copyright ©2000 - 2016, vBulletin Solutions, Inc.
SEO by vBSEO 3.6.0 ©2011, Crawlability, Inc.