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Re: No "Player Radar" Red Orchestra plays alright without the minimap. It amy also get rid of the sort of players you dont want playing, and atract some you do. |
Re: No "Player Radar" Quote:
I thought wrong,well "darn" or as we say here in Holland, GVD:mad: True that it is very imported that the game is a little bit unrealistic for the fun( HEY, that's why we play the game.....) But personally , i don't see the "fun" in that BF2 radar/map, i want to see the map sure, but i don't want to see other players on it, that my ( personal) point. Greetings, Elwood :beer: |
Re: No "Player Radar" Quote:
Although I would agree that this should not extend more than about 30-40 meters in all directions. |
Re: No "Player Radar" If you want full realism (which I personally love) play XWW2. They have eliminated friendly tanks from the mini-map, making being a tanker take actual experience. You gotta get on top of your tank, check the sighted tank with binocs, make sure its enemy, then fire. Fucking awesome Although FH could stand for some improvement in realism (how the hell does a T-34take a 88mm to the front and LIVE...how does ANY TANK take a 88mmto the front and live for that matter)eliminating the mini-map would not be advisable for this game. XWW2 is for elitest like myself, who actually know how to tell enemy from friendly at 5 rids away. FH has, and always will have noobs though, since its a much more popular game, and nlike FH, is very forgiving. |
Re: No "Player Radar" Quote:
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Re: No "Player Radar" Is there not a button to turn off your mini map? If its just a personal taste thing..turn it off! there you go its all relastic now. I'd hate not having radar, the TK's would be very high me thinks. Hell I've been shot and shot enough teammates in RO to know no radar isnt always that good! haha |
Re: No "Player Radar" On the map in BF2, we've some little red point , red tanks point, etc..., for ennemies troops , why not like in WW2, little war style point and tank division style point ?? for realisitic and fun !http://img47.imageshack.us/img47/4657/logotx8.jpg |
Re: No "Player Radar" Quote:
This should work well enough, because even though not every soldier carried a radio, if he saw a tiger tank parked up next to a house, he'd be damn sure to tell his superior, which would then contact air support, or his superiors for assistance. Players are not that organized, so it should be a function available for all. I cant say I agree with your opinion on the bf1942 spotting system, because i found it absolutely useless. It gave no range or directional information what so ever. Your player arrow just flashed, a message came up in the tiny buffer with only your current grid as information. "Sergeant Johnson, this is high command, where did you see the tank formation and where are they headed?" "This is Johnson, I’m near the D4 house!" "But where is the tank column? We have critical supplies moving trough this area!" "I’m in D4 god damnit!" |
Re: No "Player Radar" Would be amazing if the squad system could be brought to this too now that you kind of mentioned it Raptor. If some grunt in a squad would spot something it would be shown to his squad members only. If squad leader would spot it it would be shown to commander and other squad leaders too. |
Re: No "Player Radar" Quote:
So I have to stick with my original suggestion, spotted units only leave a mark on the map where they were when they were spotted, with some random inaccuracy thrown in. Your suggestion would be more realistic in some ways, not so much in other ways, but as far as gameplay is concerned it is just not practical. |
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