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Old September 10th, 2006   #11
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Default Re: Engineers

If it took a realistic time to fill the sanbags to make anything worthwhile would take the majority of the round. Putting a few sandbags in windows would probly be better.
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Old September 10th, 2006   #12
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Default Re: Engineers

(MY IDEA) You would have a sand bag truck (as stated by fuzzy) and you would drive that around and it has a surrent radius where you can spawn sand bags and the amount as well. So once the sand bag truck ran out or blew up the sand bags would disappear say after 3 or 4 minutes...



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Old September 10th, 2006   #13
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Default Re: Engineers

Quote:
Originally Posted by A_tree
If it took a realistic time to fill the sanbags to make anything worthwhile would take the majority of the round. Putting a few sandbags in windows would probly be better.
It takes about a minute to fill a sandbag.

FH is scaled down in every way. Furthermore, the way availability of units in FH and reinforcements are handled is silly if you're a realism freak, but just fine considering gameplay requirements.

There's absolutely no reason why sandbags couldn't or shouldn't be handled the same way, as long as they're done in a sensible manner (i.e. one engineer can't sandbag half the map, one person can only deploy so many sandbags without getting more from somewhere, such as a truck or depot, sandbags have timeouts or whatnot.)
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Old September 10th, 2006   #14
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Default Re: Engineers

The fact is when your building sandbags, barbwire fences, etc would the engineer also gain points for it ? Another thing which worries me about this idea what if lots of people chose to be an engineer then there would be hundreds of dozens of sandbags for example littering the entire map, would this not make the server frustratingly laggy ?
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Old September 10th, 2006   #15
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Default Re: Engineers

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Originally Posted by GirlsHateMe
The fact is when your building sandbags, barbwire fences, etc would the engineer also gain points for it ?
Who cares? Seriously, why bother? I mean, I'll volunteer to do it.

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Another thing which worries me about this idea what if lots of people chose to be an engineer then there would be hundreds of dozens of sandbags for example littering the entire map, would this not make the server frustratingly laggy ?
Hence the "sensible manner"--back to my truck example, I don't think you're going to have more than 1-2 guys doing it, if you have this sort of feature. And if they have to keep going back for more, I think they'd get bored of it after a bit :-)
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Old September 10th, 2006   #16
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Default Re: Engineers

I don't think it's a very good idea. You make fortifications before the battle begins, not during it.

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Old September 10th, 2006   #17
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Default Re: Engineers

I have seen such droppable cover in dcxtended. and It works. If it could be implemented in fh realism style I would be all for it.
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Old September 10th, 2006   #18
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Default Re: Engineers

Quote:
Originally Posted by MkH^
I don't think it's a very good idea. You make fortifications before the battle begins, not during it.
Not necesssarily, if u had time u could create a quick fortification like piling sandbags or wood or something befor enemy came, if u had the time u would, same as if u ahd barbed wire. if u had time, wich in game cases u normally do.

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Old September 10th, 2006   #19
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Default Re: Engineers

Quote:
Originally Posted by The Crimson Major
I have seen such droppable cover in dcxtended. and It works. If it could be implemented in fh realism style I would be all for it.
GC also had reasonably passable "sniper tents". Deployable camo netting would also be very nifty.
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