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Re: Engineers If it took a realistic time to fill the sanbags to make anything worthwhile would take the majority of the round. Putting a few sandbags in windows would probly be better. |
Re: Engineers (MY IDEA) You would have a sand bag truck (as stated by fuzzy) and you would drive that around and it has a surrent radius where you can spawn sand bags and the amount as well. So once the sand bag truck ran out or blew up the sand bags would disappear say after 3 or 4 minutes... Just my 2 cents... |
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FH is scaled down in every way. Furthermore, the way availability of units in FH and reinforcements are handled is silly if you're a realism freak, but just fine considering gameplay requirements. There's absolutely no reason why sandbags couldn't or shouldn't be handled the same way, as long as they're done in a sensible manner (i.e. one engineer can't sandbag half the map, one person can only deploy so many sandbags without getting more from somewhere, such as a truck or depot, sandbags have timeouts or whatnot.) |
Re: Engineers The fact is when your building sandbags, barbwire fences, etc would the engineer also gain points for it ? Another thing which worries me about this idea what if lots of people chose to be an engineer then there would be hundreds of dozens of sandbags for example littering the entire map, would this not make the server frustratingly laggy ? |
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Re: Engineers I don't think it's a very good idea. You make fortifications before the battle begins, not during it. |
Re: Engineers I have seen such droppable cover in dcxtended. and It works. If it could be implemented in fh realism style I would be all for it. |
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