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Any possiblity of implementing the train i talked about this in fuzzy's commander thread but i wanted to create my own. trains have been talked about over and over again for FH1. not so much for FH2. but here a few ideas of mine to implement the train. oh and before i begin, moving trains should automatically be stopped by broken tracks. (possiblity for objective map) (the following are for remote controlled trains... how many soldiers knew how to drive a train?) 1. Supply Drop. (requires place with train tracks of course{depot optional}) this is a fixed supply drop. the commander can only call the supplies. train comes rolling along tracks, drops supplies such as ammo, kits, medical supplies. arguments: cargo plane paradrop could easily replace that 2. Vehicle spawn. (location has to have a depot with ramp) to make it less complicated, can only be used once. commander calls it in, with lots of vehicles on it. tanks, arty, jeeps, trucks. pulls to depot, drivers take the vehicles off the cars, off the platform and into battle. arguments: why not just have main base spawns then? 3. Heavy Weapon support. (requires tracks only). commander calls it in, heavily armed train (cannons basically) speeding down the tracks fires cannons to where ever the commander specified. arguments: easily replaced by arty (the following are for static trains) 1. Objective. Train depot? with train there? 2. Static supplies. the cars (maybe one or two cars are open)are just filled with medical supplies, kits, and ammo. 3. :beer: im thirsty. (sorry... playin with smilies) 4. heavy weapons. main base defense? train just sitting there with them big old armed cars (really old models were made for FH1) 5. atmosphere: all those rail cars and not one locomotive? at least one! even if it is wrecked! 6. The crazy drunken engineer kit. wrench, whistle, dirty face wrag, and a boiler that can kill the entire team! this is just basically my last ditch effort for the train. i realize the whole "think before u post" and "the devs know wut they want". but its a choo choo... who doesn't want one? |
Re: Any possiblity of implementing the train I would have gone with your first idea, as countries ( early war ) had planes they specificly used to deploy material. Train tracks would be placed near the mainbase of a army and the commander can spawn ( the same way as he spawns a vehicle now - except he can't choose a location ) a train that drives up towards the main base which supplies and a few vehicles ( random vehicles - from trucks to tanks ). This would definitely add up to realism and a challange as well. |
Re: Any possiblity of implementing the train Yes, please do implement trains. I love them in games and we see them way too rarely. Give me flatbeds with tank spawns or flak cannons, box cars with troop "spawn points" and supplies, a huge, black steam locomotive, and what the Heck else. I can just picture barreling into a train station control point at top speed, past some oil cars at a side rail, ramming a poor Fiat 666 off the rails and screeching to a halt with tanks and soldiers deploying and flatbed guns blazing, while I stand there in my locomotive firing my trusty Thompson sub-machine gun. Microsoft Train Simulator gone evil:D! Quote:
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Re: Any possiblity of implementing the train that would be pretty cool if one side had to wait a time limit for a train to arrive with supplies like armored units... but they'd have to be given a couple aircraft meanwhile like 2 dive bombers. |
Re: Any possiblity of implementing the train I think it would even be a treat to just see them as stationary weapons, or as you said supply droppers... Or even have a train station as an outpost where tanks spawn on the ramps..thatd be neat-o. Anything beyond that is getting a bit carried away with the idea , though. |
Re: Any possiblity of implementing the train well i think driving a train in a night level would be really cool. when a train hits blown up tracks it could derail:deal:. it could be really cool, mobile spawn point with cannons, Like armoured train cars.and vehical and supplie transport. |
Re: Any possiblity of implementing the train Trains have indeed been brought up many times. We haven't seem them yet since it's (was) impossible to get a driveable train ingame that had to stay on it's track. If we can't code a train so it stays on the tracks it's no use to make it moveable at all. If it's possible in BF2 it would be fun though. But just as a static would already be great, all the train wagons (almost all the same odd enough) are getting boring. We would need more freight wagons (see latest maps), passenger wagons and locomotices. |
Re: Any possiblity of implementing the train I don't know about most people, but one of the main reasons I'd like to see trains is for the possibility of having early war or Barbarossa armored trains. And to my knowledge, these (usually) fought while standing still. |
Re: Any possiblity of implementing the train if static trains come into play, it would be nice to see maybe a quick american bombing objective map. if they are static, make an easter egg where u can press e to get in and give a little toot on the whistle. maybe some passenger cars. maybe hide the noob stick *shakes fist*(that better make it to FH2) in the engineers compartment. maybe a caboose where a sniper can climb up to that top sleeping compartment and snipe out there. some old freight cars even had a tiny stairwell for a little observation tower up top. im just a little kid who wants his train set. |
Re: Any possiblity of implementing the train There are, as this thread has proven, lots of possibilities. I actually like the idea of an AI train the Commander "places". It could drive through a station and leave a crate of supplies, a vehicle, or whatever else useful on the platform as it chugged past. If there was a bridge on the map, blowing up the bridge could the be equivalent of destroying the artillery or radar in Vanilla Battlefield 2: The train would end up in the river instead of reaching its destination, making it useless to call for it in the first place until the bridge was repaired:D! Might be hard to implement, though. Only expanding on the parked trains would be great, if you ask me. A box-car with supplies, a flatbed with an artillery piece, an armoured train car with some guns (as FuzzyBunny said), and perhaps even an oil tank car to blow up. |
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Re: Any possiblity of implementing the train I have an idea for the train to stay on it's tracks, Make it like any other car/tank, but with no steering! That way it wont come off the tracks! |
Re: Any possiblity of implementing the train cool, lol, and can have more good map idea after having this thing... worth doing after map ideas have run dry :P |
Re: Any possiblity of implementing the train Yeah I think this has been coverd several times. Realistically, trains never operated near the front and later in the war (at least in France), not even in daylight. But to be fair trains were a major piece of infrastructure in WW2 Quote:
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Re: Any possiblity of implementing the train Or how about having a train like the radio C47 on Foy. Press a button (a signal lever or whatever) and the train spawns in line with a straight line of track and goes at a fixed speed across the map. Like the C47, it would have soldier spawns within the waggons, maybe with mannable guns if possible. It would have to go at a relatively slow speed though otherwise you'd die if you jumped off between stations. |
Re: Any possiblity of implementing the train maps simply arent large enough for this to be a commander ability. You could make a train or trainyard an objective to defend, or even makea moving train psawnpoint, but anything else... |
Re: Any possiblity of implementing the train Has anyone ever seen The Train starring Burt Lancaster? That is the ultimate World War II train movie (uses real trains throughout, not scale models here, all the wrecks are real!). Two scenes i remember vividly involve airplanes and the aformentioned trains. One scene involved Burt taking his train engine to another station in German occupied France during the day (a suicidal proposition). Needless to say a Spitfire spots his engine and begins to make strafing passes on it, what ensues is a high speed chase with the plane trying to take out the train, luckily *spoiler alert* Mr. Lancaster escapes. It was such a harrowing chase though, imagine something like that in an objective map in FH2, simply brilliant. Another scene involved Allied bombers bombing a trainyard, this was a spectacular sequence as well, not just because of the pyrotechnics but because of some crazy bastard who runs his train through the bombing, intent on saving his precious cargo. The point of this is that so much could be done to make trains an exciting and integral feature of FH2, and i also remember the subject of polish and german armored trains which would be a blast to use. Have one on a large circuit track that would go through the entire map, therefore it could move to avoid detection and drop troops off at different areas around the map as a mobile spawn. Then have a special demo kit for the enemy troops, (say some plastiques or what not), they can blow up the tracks or a bridge and disable the train or cut of a section of rail. This is just one example of the endless ways to implement trains into FH2. |
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Re: Any possiblity of implementing the train i was just looking at some of the maps that have tracks. Eastern Blitz, stalingrad. then i had an idea for stalingrad. now if the devs make a map similar to the FH1 stalingrad, the russian spawn on one side of the river with rail cars behind them. how about they spawn inside the train? train is static, they just jump out of the rail cars. simple but kind of adds realism right? and then u can think about it. trains can add a little bit more realism even if they are static. if kharkov outskirts makes it to FH2, and is once again set up similarly, the russian main base has a track and depot right behind it. maybe put some tanks on some flat bed cars rather than just setting them up in the main base. |
Re: Any possiblity of implementing the train I have quite a good idea to keep a train on its tracks. Simply put a small wall on both sides of the tracks so its not possible to drive it out. Doing this should not damage the train and keep her on the tracks! -Wes |
Re: Any possiblity of implementing the train The Surreal mod managed to get a working monorail ingame and in use for BF1942. Hopefully the FH team will get a train in FH2 eventually. |
Re: Any possiblity of implementing the train How about u have to defend the Traintracks on top of controlling control points. Like if the tracks are destroyed your source of supplies is slowed and vehicles don't spawn as quickly and oyu don't get as many of them. |
Re: Any possiblity of implementing the train There was a railroad track around El Alamein (going to Alexandria I think?) along the coast - north. I don't know if they plan to include it in an El Alamein map, but someone can map that if they want something historical. I looked at a map book I have and the Australian 9th Division (veterans of the siege of Tobruk) saw action against the German 164th and 90th Light Afrika Divisions for a few months along that railroad line. So maybe someone can make another map for the Aussies (besides Tobruk). I don't know about implementing an actual moving train, since it sounds hard due to the physics people are talking about in this thread. |
Re: Any possiblity of implementing the train I don't know a thing about dev objects and such, but I'll give you my idea. How about putting invisible static "walls" as high as the train wheels, attached to the rail static object. The player controlled train wheels would be inside these walls, which prevent the train of getting off track. |
Re: Any possiblity of implementing the train Wowzors! http://eog.totalmods.com/ They have a train... |
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Re: Any possiblity of implementing the train Im sure if you just asked them they would tell you. -Wes |
Re: Any possiblity of implementing the train Yeah, the mod community is generaly nice. Like that trade off FH did with 1918... |
Re: Any possiblity of implementing the train it's funny, because I'm going to buy BF2 just for FH2... sometimes I only buy games for the engine so I can download the mods. |
Re: Any possiblity of implementing the train i think a fast train that goes fast and has a couple mg42s on top would be good. can you say drive-by shooting?:p |
Re: Any possiblity of implementing the train You do know that EoG update is not really a train right? It's animated recoil of a cannon that was mounted onto a temporary set of tracks. |
Re: Any possiblity of implementing the train lol, oh well, at least there can be train tracks. Perhaps the model of a train as a base spawn or where infantry can find cover from aircraft attacks. |
Re: Any possiblity of implementing the train It's a rail-mounted canon. This is their train (wip): http://moddb.com/images/cache/mods/3...ater_16863.jpg I asked on their forums what their plans for trains was and this is the reply: Quote:
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Re: Any possiblity of implementing the train im surprised somebody revived this. well i only have the demo for BF2 which is the map gulf of oman. there are tracks, and a static train there. even if they dont add a moving train in, they deffinatlely need some static locomotives. |
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