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FH2 Suggestions
Do you have a suggestion for the future release of FH2? Post it here!

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Old July 25th, 2006   #11
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Default Re: Any possiblity of implementing the train

Some WW2 train ownage i would say would be fun in game.

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Old July 25th, 2006   #12
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Default Re: Any possiblity of implementing the train

I have an idea for the train to stay on it's tracks, Make it like any other car/tank, but with no steering! That way it wont come off the tracks!
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Old July 26th, 2006   #13
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Default Re: Any possiblity of implementing the train

cool, lol, and can have more good map idea after having this thing...

worth doing after map ideas have run dry :P
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Old July 26th, 2006   #14
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Default Re: Any possiblity of implementing the train

Yeah I think this has been coverd several times. Realistically, trains never operated near the front and later in the war (at least in France), not even in daylight. But to be fair trains were a major piece of infrastructure in WW2

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Originally Posted by Johnnythepirate
I think it would even be a treat to just see them as stationary weapons, or as you said supply droppers... Or even have a train station as an outpost where tanks spawn on the ramps..thatd be neat-o.
Anything beyond that is getting a bit carried away with the idea , though.
Fair call. I think there's way too much coding involved let along adding tracks in the map. If we ever see trains that move, it'll be after Australia gets an army (ie. a looooong time )

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Old July 26th, 2006   #15
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Default Re: Any possiblity of implementing the train

Or how about having a train like the radio C47 on Foy. Press a button (a signal lever or whatever) and the train spawns in line with a straight line of track and goes at a fixed speed across the map. Like the C47, it would have soldier spawns within the waggons, maybe with mannable guns if possible. It would have to go at a relatively slow speed though otherwise you'd die if you jumped off between stations.

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Old July 26th, 2006   #16
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Default Re: Any possiblity of implementing the train

maps simply arent large enough for this to be a commander ability. You could make a train or trainyard an objective to defend, or even makea moving train psawnpoint, but anything else...
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Old July 26th, 2006   #17
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Default Re: Any possiblity of implementing the train

Has anyone ever seen The Train starring Burt Lancaster? That is the ultimate World War II train movie (uses real trains throughout, not scale models here, all the wrecks are real!). Two scenes i remember vividly involve airplanes and the aformentioned trains. One scene involved Burt taking his train engine to another station in German occupied France during the day (a suicidal proposition). Needless to say a Spitfire spots his engine and begins to make strafing passes on it, what ensues is a high speed chase with the plane trying to take out the train, luckily *spoiler alert* Mr. Lancaster escapes. It was such a harrowing chase though, imagine something like that in an objective map in FH2, simply brilliant. Another scene involved Allied bombers bombing a trainyard, this was a spectacular sequence as well, not just because of the pyrotechnics but because of some crazy bastard who runs his train through the bombing, intent on saving his precious cargo.

The point of this is that so much could be done to make trains an exciting and integral feature of FH2, and i also remember the subject of polish and german armored trains which would be a blast to use. Have one on a large circuit track that would go through the entire map, therefore it could move to avoid detection and drop troops off at different areas around the map as a mobile spawn. Then have a special demo kit for the enemy troops, (say some plastiques or what not), they can blow up the tracks or a bridge and disable the train or cut of a section of rail.

This is just one example of the endless ways to implement trains into FH2.

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Old July 26th, 2006   #18
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Default Re: Any possiblity of implementing the train

Quote:
maps simply arent large enough for this to be a commander ability. You could make a train or trainyard an objective to defend, or even makea moving train psawnpoint, but anything else...
I beg to differ. Maps big enough for whole task forces to fight it out are big enough for trains to run throught.



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Old July 26th, 2006   #19
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Default Re: Any possiblity of implementing the train

i was just looking at some of the maps that have tracks. Eastern Blitz, stalingrad. then i had an idea for stalingrad. now if the devs make a map similar to the FH1 stalingrad, the russian spawn on one side of the river with rail cars behind them. how about they spawn inside the train? train is static, they just jump out of the rail cars. simple but kind of adds realism right? and then u can think about it. trains can add a little bit more realism even if they are static. if kharkov outskirts makes it to FH2, and is once again set up similarly, the russian main base has a track and depot right behind it. maybe put some tanks on some flat bed cars rather than just setting them up in the main base.
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Old August 2nd, 2006   #20
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Default Re: Any possiblity of implementing the train

I have quite a good idea to keep a train on its tracks. Simply put a small wall on both sides of the tracks so its not possible to drive it out. Doing this should not damage the train and keep her on the tracks!

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