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foodmaniac2003 June 16th, 2006 07:12 AM

BF1942 and BF2 Radio Systems
 
Which radio system seems more easier to use, to me, its the BF1942 radio system. there's no fumbling around with the mouse to show that theres "Enemy APC Spotted!" or anything like that.

For example, say you want to say, "Enemy Tank Spotted". In BF2 you would have to press either Q or T (forgot which one), press the "Spotted" button, then look around for the "Tank" button. There is a large possibility you could miss the "Tank" bar because all the vehicle names are cramped together.

In BF1942, you have to press F3, then F1, and if you wanted anti-tank support, you just have to press F2, and F1.

Commie June 16th, 2006 07:14 AM

Re: BF1942 and BF2 Radio Systems
 
In BF2 if you've got your crosshairs over whatever you want to spot and left-click on 'Spotted' it'll automatically spot it for you (type and position).

Nederbörd June 16th, 2006 07:18 AM

Re: BF1942 and BF2 Radio Systems
 
BF2's spotting system is easier and better in my opinion, but overall I prefer the Battlefield 1942 mode. For me it's easier to just press two buttons (which only takes a second) that press Q and then fumble around with the mouse (which takes 3 seconds at best for me).

But honestly, I think we should be alowed to select/choose our own mode. That'd be perfect.

Tas June 16th, 2006 07:23 AM

Re: BF1942 and BF2 Radio Systems
 
Both have their uses, and it would be nice if we had both. Requests and warnings via the F-keys, spotting with the comm rose.

Admiral Donutz June 16th, 2006 07:42 AM

Re: BF1942 and BF2 Radio Systems
 
Overall I prefer the BF1942 system but in FH2 I would like to see both. F keys for requests and commands and spots with the rose like Raptor.

stylie June 16th, 2006 08:08 AM

Re: BF1942 and BF2 Radio Systems
 
I really really want audible commands.

Suckysniper June 16th, 2006 08:16 AM

Re: BF1942 and BF2 Radio Systems
 
id actually like to see the opposite. spotting with the F keys, cuz i just find it unnecessary to go through that stuff in BF2. if a plane is flying overhead, rather than just pressin 2 buttons (u can move your mouse 2 if ur using the fkeys). but if u gotta do the rose thing, ur mouse is locked up and usually by the time i find the right vehicle, the plane is gone.

Admiral Donutz June 16th, 2006 08:18 AM

Re: BF1942 and BF2 Radio Systems
 
There are only a few types of vehicles to select from. If the vehicles is really manouvring that fast it probably isn't worthwile to report it in in the first place since any troops responding ill be far far far too late.

Strumtrupp June 16th, 2006 08:22 AM

Re: BF1942 and BF2 Radio Systems
 
What I would love to see would be Neverwinter Nights interface.
There you used either the radial via the mouse or the numblock.
Each key around the 5 was a menu entry. 5 was to open the menu. (iirc)
And NWN had submenus so you could reach a lot very fast.
8 on lvl 1
28 on lvl 2 (one for going back)
784 on lvl 3 (just to give an idea)
and entry was like in BF42 f1f1 = 577 f.i.

Nederbörd June 16th, 2006 09:01 AM

Re: BF1942 and BF2 Radio Systems
 
Quote:

Originally Posted by Suckysniper
id actually like to see the opposite. spotting with the F keys, cuz i just find it unnecessary to go through that stuff in BF2. if a plane is flying overhead, rather than just pressin 2 buttons (u can move your mouse 2 if ur using the fkeys). but if u gotta do the rose thing, ur mouse is locked up and usually by the time i find the right vehicle, the plane is gone.

You don't have to do all that complicated stuff. All you need to do is to point you crosshair in the general direction of the vehicle, press Q and then press Spotted. the computer will automatically recognize the vehicles for you, so you don't have to choose from the list.

Tas June 16th, 2006 09:13 AM

Re: BF1942 and BF2 Radio Systems
 
Quote:

Originally Posted by Nederbörd
You don't have to do all that complicated stuff. All you need to do is to point you crosshair in the general direction of the vehicle, press Q and then press Spotted. the computer will automatically recognize the vehicles for you, so you don't have to choose from the list.

And thats why i love it, its more like actually spotting, while in fh its more of a "i've seen that vehicle somewhere traveling in some direction!"

foodmaniac2003 June 16th, 2006 10:20 AM

Re: BF1942 and BF2 Radio Systems
 
is it possible we could implement the option of choosing between either one?

Nederbörd June 16th, 2006 10:33 AM

Re: BF1942 and BF2 Radio Systems
 
Quote:

Originally Posted by The 13th Raptor
And thats why i love it, its more like actually spotting, while in fh its more of a "i've seen that vehicle somewhere traveling in some direction!"

Exactly, that's why I like to suggest a combo. Leave the spotting function as it is (the commo rose way) and let everything else be as it was in BF1942. :)

Hawk_345 June 16th, 2006 10:47 AM

Re: BF1942 and BF2 Radio Systems
 
Personaly i like the bf2 sptting way, but maybe the other controls could be done the bf42 way. but if there are no cross airs in FH2, like i want, the como rose will requeire efeort than.

foodmaniac2003 June 16th, 2006 11:11 AM

Re: BF1942 and BF2 Radio Systems
 
but i think that BF1942 radio command system is simpler, all you do is press 2 buttons, and what i noticed in BF2 was the the radio command screen blocked your vision, which isnt a good thing.

(BF1942 radio command system looks better too:naughty: looks more "WWII-ish" which is a good thing because FH2 is a WWII mod. BF2 radio system looks more "modern" and an ugly shade of neon)

hey devs, is it possible you could implement the option of choosing between the BF2 radio system and the BF1942 radio system?

General Un-Co June 16th, 2006 06:45 PM

Re: BF1942 and BF2 Radio Systems
 
I personally have never had a problem with the commo rose, I did however hate the way 1942 made me memorise the F keys. And even then it imo was hardly worth using.

Foodmaniac, you do realise HUd colour etc. can be changed don't you?

Fuzzy Bunny June 16th, 2006 07:53 PM

Re: BF1942 and BF2 Radio Systems
 
Spotting vehicles as such, meh, dunno, we had a huge long-ass discussion about vehicles that should show up on the mini-map. I still don't think you should be able to spot anything and have it show, arcade 2006 battlefield tech every-grunt-has-a-radio style.

Soujiro June 16th, 2006 09:30 PM

Re: BF1942 and BF2 Radio Systems
 
Quote:

Originally Posted by FuzzyBunny
Spotting vehicles as such, meh, dunno, we had a huge long-ass discussion about vehicles that should show up on the mini-map. I still don't think you should be able to spot anything and have it show, arcade 2006 battlefield tech every-grunt-has-a-radio style.

If only the devs have more access to the source code of BF2. They could customize that certain features of the commo rose can only be relayed to the team if you're in a squad. If you're lone wolf, it will only produce an audible audio with no text to inform the team.

Fuzzy Bunny June 16th, 2006 09:51 PM

Re: BF1942 and BF2 Radio Systems
 
Good point. Too bad the commo rose is ass interface ergonomics. :-)

solodude23-FH June 16th, 2006 10:16 PM

Re: BF1942 and BF2 Radio Systems
 
Good point Fuzz. Perhaps it could be made so you can only point and specify which vehicle? What I mean is, having the automated spotting feature removed. So you could say 'enemy tank spotted' and the icon would pop up, but it would NOT follow the tank. I always found it annoying how the spotting feature would feed their exact movements to you.

Althoguh even spotting the location of the enemy behicle is technically unrealistic as well, it would be possible in real lfie to relay information like 'enemy tank in front of the barn' or something of that sort. The spotting can cover that.

I also (which I assume ahs been suggested already) suggest that the grid squares be added again. A1, B7, D9, etc. They were very useful imo. Not to mention more realistic.

Frederf June 17th, 2006 01:09 AM

Re: BF1942 and BF2 Radio Systems
 
I like the BF2 system for two reasons:

1. Harder to spam (why we're allowed 10 "Requesting Pickups" in 3 seconds is beyond me)

2. Requires a concious effort, no backflipping shooting your panzerfaust 3000 while radioing.

3. Frees up the weapon select keys, since you can shoot from moving vehicles now.

Admiral Donutz June 17th, 2006 03:26 AM

Re: BF1942 and BF2 Radio Systems
 
Quote:

Originally Posted by solodude23-FH
Good point Fuzz. Perhaps it could be made so you can only point and specify which vehicle? What I mean is, having the automated spotting feature removed. So you could say 'enemy tank spotted' and the icon would pop up, but it would NOT follow the tank. I always found it annoying how the spotting feature would feed their exact movements to you.

Althoguh even spotting the location of the enemy behicle is technically unrealistic as well, it would be possible in real lfie to relay information like 'enemy tank in front of the barn' or something of that sort. The spotting can cover that.

I also (which I assume ahs been suggested already) suggest that the grid squares be added again. A1, B7, D9, etc. They were very useful imo. Not to mention more realistic.

Exactly my thoughs, I also like the idea of letting radio messages having more options when you are in a squad.

pvt. Allen June 17th, 2006 05:36 AM

Re: BF1942 and BF2 Radio Systems
 
I don't like any of these. There was a thread about radio system few months ago where I wrote pretty detailed post on how I wolud like to see it.

foodmaniac2003 June 17th, 2006 07:17 AM

Re: BF1942 and BF2 Radio Systems
 
Quote:

Originally Posted by General Un-Co
Foodmaniac, you do realise HUd colour etc. can be changed don't you?

Sorry, only played the demo version, kinda dissapointed with it, forgot to fool around with it :P

also, why i like the BF1942 radio system:
1. no battle rose to clog your screen, thereby obscuring whats in front of you.
2. no fumbling around with a battle rose, takes a shorter amount of time to just press 2 button

PLEASE DEVS CAN YOU REIMPLEMENT THE GRID SYSTEM, PRETTY PLEASE WITH A GOLIATH ON TOP :bawl:

Soujiro June 17th, 2006 08:59 AM

Re: BF1942 and BF2 Radio Systems
 
Quote:

Originally Posted by foodmaniac2003
Sorry, only played the demo version, kinda dissapointed with it, forgot to fool around with it :P
also, why i like the BF1942 radio system:
1. no battle rose to clog your screen, thereby obscuring whats in front of you.
2. no fumbling around with a battle rose, takes a shorter amount of time to just press 2 button
PLEASE DEVS CAN YOU REIMPLEMENT THE GRID SYSTEM, PRETTY PLEASE WITH A GOLIATH ON TOP :bawl:

Err... you do know that the devs can customize the HUD of the commo rose. They can make it smaller, change the color and relocate it. I want to see the a mini-commo rose in the bottom left-hand corner like many games do.

I will say this, memorizing the function keys for BF1942 sucked -- especially when you're playing multiple mods that rearranged some of them. Also, sometimes you can't see a tank coming over the hill because it block it. I actually enjoy the commo rose because I don't have to fumble around with it; I just have to hold the button and use my mousewheel oppose to trying to find the keys that you couldn't remember during that moment.

RexRaptor June 17th, 2006 09:12 AM

Re: BF1942 and BF2 Radio Systems
 
I personally love the BF2 System. Its great, so much easier for me to use by pressing Q and going through the menus with my mouse, insead of taking my hands off the controls to try and remember which F Key did what.

=TFM=Melvin June 17th, 2006 01:29 PM

Re: BF1942 and BF2 Radio Systems
 
Quote:

Which radio system is easier to use, better to navigate, and overall better?
Easier to use has got to be BF1942. Better to navigate is a toss up to me. But overall, BF2 is better.

BF2 is more detailed and more reliable. E.g., in BF1942 you need to keep pointing at target for your unit arrow to show up pointing to the announced target on the mini-map. In BF2, the target's icon appears on the mini-map for a brief time and the spotter is free to move on, (it's like telling the team where the tank is while you're taking cover).

It does take allot of getting used to, though. I still find it a little aukward since I use my mouse to support more movement and aiming than the default mouse settings. It's slower to use than BF1942, but the quality of the communication is much better with BF2.

Hawk_345 June 17th, 2006 02:05 PM

Re: BF1942 and BF2 Radio Systems
 
USI was able to cahnge some of the names of the como rose but not the feature, instead of saying roger on the como rose it says 10-4, on th note of spoting, i think it has to be put in because hwen you say tank spoted in 42, 9/10 times no 1 knows where it is too, at least if a icon shows we can all see, and it is just as realistic as real life seeings that we cant use real coordinates for people to know where it is like saying 20.43.50.1 N, 23.67.56.5 S, we cant do that so this is a good alternative.


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