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FH2 Suggestions
Do you have a suggestion for the future release of FH2? Post it here!

View Poll Results: Which radio system is easier to use, better to navigate, and overall better
Battlefield 1942 16 41.03%
Battlefield 2 14 35.90%
Neutral 2 5.13%
Hate them both 1 2.56%
Like them both 4 10.26%
This poll is biased because its being asked to the FH community 2 5.13%
Voters: 39. You may not vote on this poll

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Old June 16th, 2006   #11
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Default Re: BF1942 and BF2 Radio Systems

Quote:
Originally Posted by Nederbörd
You don't have to do all that complicated stuff. All you need to do is to point you crosshair in the general direction of the vehicle, press Q and then press Spotted. the computer will automatically recognize the vehicles for you, so you don't have to choose from the list.
And thats why i love it, its more like actually spotting, while in fh its more of a "i've seen that vehicle somewhere traveling in some direction!"

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Old June 16th, 2006   #12
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Default Re: BF1942 and BF2 Radio Systems

is it possible we could implement the option of choosing between either one?

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Old June 16th, 2006   #13
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Default Re: BF1942 and BF2 Radio Systems

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Originally Posted by The 13th Raptor
And thats why i love it, its more like actually spotting, while in fh its more of a "i've seen that vehicle somewhere traveling in some direction!"
Exactly, that's why I like to suggest a combo. Leave the spotting function as it is (the commo rose way) and let everything else be as it was in BF1942.
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Old June 16th, 2006   #14
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Default Re: BF1942 and BF2 Radio Systems

Personaly i like the bf2 sptting way, but maybe the other controls could be done the bf42 way. but if there are no cross airs in FH2, like i want, the como rose will requeire efeort than.

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Old June 16th, 2006   #15
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Default Re: BF1942 and BF2 Radio Systems

but i think that BF1942 radio command system is simpler, all you do is press 2 buttons, and what i noticed in BF2 was the the radio command screen blocked your vision, which isnt a good thing.

(BF1942 radio command system looks better too looks more "WWII-ish" which is a good thing because FH2 is a WWII mod. BF2 radio system looks more "modern" and an ugly shade of neon)

hey devs, is it possible you could implement the option of choosing between the BF2 radio system and the BF1942 radio system?

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Old June 16th, 2006   #16
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Default Re: BF1942 and BF2 Radio Systems

I personally have never had a problem with the commo rose, I did however hate the way 1942 made me memorise the F keys. And even then it imo was hardly worth using.

Foodmaniac, you do realise HUd colour etc. can be changed don't you?

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Old June 16th, 2006   #17
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Default Re: BF1942 and BF2 Radio Systems

Spotting vehicles as such, meh, dunno, we had a huge long-ass discussion about vehicles that should show up on the mini-map. I still don't think you should be able to spot anything and have it show, arcade 2006 battlefield tech every-grunt-has-a-radio style.
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Old June 16th, 2006   #18
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Default Re: BF1942 and BF2 Radio Systems

Quote:
Originally Posted by FuzzyBunny
Spotting vehicles as such, meh, dunno, we had a huge long-ass discussion about vehicles that should show up on the mini-map. I still don't think you should be able to spot anything and have it show, arcade 2006 battlefield tech every-grunt-has-a-radio style.
If only the devs have more access to the source code of BF2. They could customize that certain features of the commo rose can only be relayed to the team if you're in a squad. If you're lone wolf, it will only produce an audible audio with no text to inform the team.
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Old June 16th, 2006   #19
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Default Re: BF1942 and BF2 Radio Systems

Good point. Too bad the commo rose is ass interface ergonomics. :-)
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Old June 16th, 2006   #20
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Default Re: BF1942 and BF2 Radio Systems

Good point Fuzz. Perhaps it could be made so you can only point and specify which vehicle? What I mean is, having the automated spotting feature removed. So you could say 'enemy tank spotted' and the icon would pop up, but it would NOT follow the tank. I always found it annoying how the spotting feature would feed their exact movements to you.

Althoguh even spotting the location of the enemy behicle is technically unrealistic as well, it would be possible in real lfie to relay information like 'enemy tank in front of the barn' or something of that sort. The spotting can cover that.

I also (which I assume ahs been suggested already) suggest that the grid squares be added again. A1, B7, D9, etc. They were very useful imo. Not to mention more realistic.

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