June 2nd, 2006
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#43 |
| Scoundrel Extraordinaire
Join Date: September 16th, 2002 Status: Available Rep Power: 29 | Re: The Question of Challenge Yeah, trouble is the BF1942 engine was never really designed to encourage teamplay as much as it was designed to SUGGEST it. Like, "Do it if you want, but go ahead and blaze away like a Rambo Noobie if you want."
I too hope that BF2's engine and teamwork capabilities, from squads, to point structure, to the commander, to VOIP will really help avoid a lot of the problems we see in FH1 maps, simply because people will work together more.
I'm just suggesting that, for future map design, to keep certain things in mind. Pub players will be less organized in general, although FH2 players will hopefully be a bit better.
I just don't think you can assume teamwork will happen inherently, though, when designing maps. I think you have to assume people will move GENERALLY for the goals of the team, but in a lot of cases will still be doing so all by themselves. Even if they're running near another player, they'll be mostly focused on themselves rather than on coordinating with other players.
That's ok and all, but it means that maps have to keep this in mind so that the disadvantage/advantage disparity isn't too wide. |
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