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Tanks, Turrets, and Guns(Tanks and Arty)

This is a discussion on Tanks, Turrets, and Guns(Tanks and Arty) within the FH2 Suggestions forums, part of the Battlefield Mod: Forgotten Hope category; 1. They spin too fast, especialy the navals and king tigers 2. they are too stable, in real life, you'd ...

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  #1  
Old May 1st, 2006
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exclaim Tanks, Turrets, and Guns(Tanks and Arty)

1. They spin too fast, especialy the navals and king tigers
2. they are too stable, in real life, you'd have to stop the tank before firing the main gun
3. sherman's gun is still overpowered, I can use an M8 Car to destroy a King Tiger
4. Half tracks survive even after a hit from an AT Gun
5. Tanks are a bit fast
6. Better vehicle pathmaps
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  #2  
Old May 1st, 2006
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Default Re: Tanks, Turrets, and Guns(Tanks and Arty)

Quote:
Originally Posted by pmbf1942
1. They spin too fast, especialy the navals and king tigers
2. they are too stable, in real life, you'd have to stop the tank before firing the main gun
3. sherman's gun is still overpowered, I can use an M8 Car to destroy a King Tiger
4. Half tracks survive even after a hit from an AT Gun
5. Tanks are a bit fast
6. Better vehicle pathmaps
1.You saw the thread about this, dude, don't play dumb.KT=2 ngines and all are ratioed correctly..
2.It's very hard to shot on the move.
3. It is underpowered if anything(TEH Bf42 style pancake).
4.NO people use them!
5.Ok, 25 mins to get across map?
6. BF series aint SP.
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  #3  
Old May 1st, 2006
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Default Re: Tanks, Turrets, and Guns(Tanks and Arty)

I recall that the British tankcrew actually recieved special training in firing while their tank was moving..

As for #3, you do realise that fighting against a Kingtiger without someone inside it is hardly a fair fight?
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Old May 1st, 2006
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Default Re: Tanks, Turrets, and Guns(Tanks and Arty)

1: everything is scaled to the BF scale. All tank rotation speeds are accurately related, but they are (i think) 2x faster then real life. King Tigers had fast turrets.

2: I agree, and should be well represented in FH2. Its not that you have to stop the tank, its that its bouncing around so damn much when on the move its really freaking hard to hit anything. Later war tanks like the t34/85 had gyro stabalization for thier guns, enableing them to fire accuratly on the move.

3: no comment

4: Halftracks and trucks are sort of wierd in FH1. Most of them is actually Air, so the only parts that should actually destroy them are the front/wheelbase/etcetc. Shooting the big box on the back shouldnt do much.

5: again, scaled for bf maps

6: for bots?



and one last time.... FH1 is DONE. stop suggesting things for it.
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Old May 1st, 2006
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Default Re: Tanks, Turrets, and Guns(Tanks and Arty)

Quote:
Originally Posted by McGibs
1: everything is scaled to the BF scale. All tank rotation speeds are accurately related, but they are (i think) 2x faster then real life. King Tigers had fast turrets.

2: I agree, and should be well represented in FH2. Its not that you have to stop the tank, its that its bouncing around so damn much when on the move its really freaking hard to hit anything. Later war tanks like the t34/85 had gyro stabalization for thier guns, enableing them to fire accuratly on the move.

3: no comment

4: Halftracks and trucks are sort of wierd in FH1. Most of them is actually Air, so the only parts that should actually destroy them are the front/wheelbase/etcetc. Shooting the big box on the back shouldnt do much.

5: again, scaled for bf maps

6: for bots?



and one last time.... FH1 is DONE. stop suggesting things for it.
McGibs, is that why it's called "FH2 Suggestions"?
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Old May 1st, 2006
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Default Re: Tanks, Turrets, and Guns(Tanks and Arty)

Quote:
Originally Posted by McGibs
6: for bots?
Yeah.
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Default Re: Tanks, Turrets, and Guns(Tanks and Arty)

Wait where is the arty bit?
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Old May 1st, 2006
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Default Re: Tanks, Turrets, and Guns(Tanks and Arty)

Quote:
Originally Posted by pmbf1942
2. they are too stable, in real life, you'd have to stop the tank before firing the main gun
Put sway on the tank cannon.
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Old May 1st, 2006
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Default Re: Tanks, Turrets, and Guns(Tanks and Arty)

Sure, give them less stable guns, then give the shermans... GYROSTABLIZERS..

SWEET AN AMERICAN TANKING ADVANTAGE!! WOOT
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Old May 1st, 2006
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Default Re: Tanks, Turrets, and Guns(Tanks and Arty)

It's not like that Sherman shell will be denting anything german either way. Little known fact: Hans Reischlager was the first known german to deflect a sherman shell using his winter coat.
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