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.:a6:.Ramirez April 8th, 2006 05:26 PM

omaha beach idea
 
I know this has been said but i was hoping we could do this. I would like fh2 omaha beach map to be based off the saving private ryan one. From the movie. I think it would be fun. I dident like the omaha beach map for fh1. I think spr omaha beach map would be over all better. What do you guys think?

McGibs April 8th, 2006 05:31 PM

Re: omaha beach idea
 
its the same beach.

.:a6:.Ramirez April 8th, 2006 05:32 PM

Re: omaha beach idea
 
Lol ya but like put mg placements were they are in the moive. I just got this idea because the movie is on tv. Reply to me pm plz

schoolkid April 8th, 2006 05:49 PM

Re: omaha beach idea
 
I think the current beach is fine as is. (If memory serves me right SPR's beach is Dog Green Sector - FH's beach is Charlie Sector.)

But who knows? For FH2, the dev team might remake Charlie Sector, or base it off SPR, or base it off something else entirely. Western Theatre isn't coming out for quite awhile, so it's useless talking about it now.

.:a6:.Ramirez April 8th, 2006 05:54 PM

Re: omaha beach idea
 
Quote:

Originally Posted by schoolkid
I think the current beach is fine as is. (If memory serves me right SPR's beach is Dog Green Sector - FH's beach is Charlie Sector.)

But who knows? For FH2, the dev team might remake Charlie Sector, or base it off SPR, or base it off something else entirely. Western Theatre isn't coming out for quite awhile, so it's useless talking about it now.

True still fh1 omaha beach i dident like.

ANZACSAS April 8th, 2006 07:59 PM

Re: omaha beach idea
 
just wait till you see the FH2 omaha beach, itll blow your mind.

Jetro April 8th, 2006 08:28 PM

Re: omaha beach idea
 
You've commited the mortal sin of basing a suggestion off of SPR O.o! Real-bad will be here soon for your soul.:devil:

The FH1 omaha is good. Provided you can get a team not full of girly men hiding behind sand piles waiting for artillery to be walked into them.

If not, you just die alot, then loose miserably. :bawl:

pmbf1942 April 8th, 2006 08:34 PM

Re: omaha beach idea
 
http://www.dday04.com/index.php

his is a great terrain reference
Oh and the FH1 Omaha Movie, it was dog green, how could it be charlie?

http://www.dday04.com/grand.php?id_photo=267

a better link, use the double arrow button to see the beach from the opposite side, and use the < or > to see the beach in sections, but in a simple and quick way, you can see all 4 miles of beach in under 4 min, including Pointe Du Hoc.

http://www.dday04.com/grand.php?id_photo=278

Charlie sector (at very high tide) , move a little more to the left and its dog green.

http://www.dday04.com/grand.php?id_photo=274

dog green, remember the road that separates the sectors.

.:a6:.Ramirez April 9th, 2006 12:11 AM

Re: omaha beach idea
 
Quote:

Originally Posted by Jetro
You've commited the mortal sin of basing a suggestion off of SPR O.o! Real-bad will be here soon for your soul.:devil:

The FH1 omaha is good. Provided you can get a team not full of girly men hiding behind sand piles waiting for artillery to be walked into them.

If not, you just die alot, then loose miserably. :bawl:

A sin wtf are you talking about? spr omaha beach would be cool. With flamethrower :). If i was to make a omaha beach map. The beach would be about 200 meters. First 75 is full of random mines and tank traps. Then flat beach. Germans only ger 1 bunker. Two mg 34s one to the left of the main bunker. Then one to the right. Trenchs leading up to all mgs. Just like spr :)

.:a6:.Ramirez April 9th, 2006 12:12 AM

Re: omaha beach idea
 
Quote:

Originally Posted by ANZACSAS
just wait till you see the FH2 omaha beach, itll blow your mind.

we will see about that.

Frederf April 9th, 2006 12:46 AM

Re: omaha beach idea
 
Forgotten Hope is about making a WWII combat game with the authenticity of reality. Not for recreating scenes from our favorite Hollywood movies.

There are tons of "cinematic" games out there, allow FH to try to "get it right." It's what we all want. It's why we're here.

What's odd is how there's been 100 Omaha beach maps in 50 games and they all look wildly different. Which one is right?

ANZACSAS April 9th, 2006 12:51 AM

Re: omaha beach idea
 
the one in game number 32.

Lupin April 9th, 2006 01:10 AM

Re: omaha beach idea
 
Quote:

Originally Posted by ANZACSAS
the one in game number 32.

And game #32 would be FH. ;)

pvt. Allen April 9th, 2006 01:45 AM

Re: omaha beach idea
 
Don't base suggestion on 'cool' films. saving private ryan has good atmosphere but isn't very reaistic. Has some major mistakes.
The fact that film is nice doesn't mean taht it will be the same in game. Both current FH Omaha Beach Charlie Sector and SPR Dog Green Sector are nothing like real Omaha beach, not in meaning of terrain but the defences and 'layout'.
Basically realistic Omaha Beach would be rather impossible for allies as it took them hours in real life to break through the seawall. Still it would be nice to have mines attached to barriesrs, barriesrs damaging LCVPs, minefields, marshes beteween the cliff and shingle, sandbag positions on cliff with mgs, bunkers totally covered with ground (as soldiers described 'impossible to locate mgs surpressing whole beach'), tobruks before the cliff and alot of other stuff. Would be nice to have this someday in game.

Flippy Warbear April 9th, 2006 01:51 AM

Re: omaha beach idea
 
All I can say fook Saving Private Ryan Omaha Beach and make the FH2 Omaha like it really was in real life. The MOH/SPR Omaha Beach style has become boring and I would really love to see the beach as it was.

ANZACSAS April 9th, 2006 02:15 AM

Re: omaha beach idea
 
but will that ever happen tho?

by the way happy birthday to you Flippy !

pvt. Allen April 9th, 2006 02:36 AM

Re: omaha beach idea
 
Quote:

Originally Posted by ANZACSAS
but will that ever happen tho?

Why not? FH devs will do it historically accurate to the level where it won't be affecting the gameplay, as other maps.

kouji san April 10th, 2006 08:59 AM

Re: omaha beach idea
 
What even happened to the second Omaha beach map back in fh0.6-ish

nooo not Dice omaha
nooo not charly sector

You know that wide front beach, I personally kind of liked that one much more then charly. Which sometimes is just boring as hell, if allied players refuse to move up the beach.
Even more anoying if they "agreed" (audio chat "follow me/go go go/stick together", "roger that/go go go") to move with you to give the Germans more targets, to give the allied an overall better succesrate of actually getting across the beach. But you find yourself alone out in the open looking for teamates who are hiding behind fences:moon: you

Andy02m April 10th, 2006 10:00 AM

Re: omaha beach idea
 
ist't the fh2 european theator like 5 years away :-)

pvt. Allen April 10th, 2006 10:10 AM

Re: omaha beach idea
 
I wouldn't say so. It's a matter of months rather, maybe one full year. But making a mod is not taking that long.

McGibs April 10th, 2006 11:56 AM

Re: omaha beach idea
 
well, fh2 has been in full development for almost 8 months now.

Gen'l Knight April 10th, 2006 12:10 PM

Re: omaha beach idea
 
Quote:

Originally Posted by McGibs
its the same beach.

For real. The last time I watched SPR it was like deja vu all over again.

The two bunkers, breaks in the sand, yada yada..

FlyGuy45 April 10th, 2006 12:32 PM

Re: omaha beach idea
 
This thread was unnessacary. A better place to put it would have be in the DD tanks thread which was describing Omaha. Basing anything ANYTHING about SPR is like asking to add the MAUS. Knowing the Devs they will make Omha as realstic as possible (Along with others)If you want SPR beaches go play MOHAA. If you had read the other threads you would have leanred all this. Snice this front is far away the Devs arent certain. Ambience I amy add would be cool.

NoCoolOnesLeft April 10th, 2006 12:51 PM

Re: omaha beach idea
 
Quote:

Originally Posted by Andy02m
ist't the fh2 european theator like 5 years away :-)

I'd say six, but yeah you're pretty close.

pvt. Allen April 10th, 2006 12:58 PM

Re: omaha beach idea
 
Judging from your new sig NCOL, you should be some kind of GF FH enforcement unit.:P

.:a6:.Ramirez April 10th, 2006 01:10 PM

Re: omaha beach idea
 
Quote:

Originally Posted by McGibs
well, fh2 has been in full development for almost 8 months now.

getting close to a full year. Try to get .1 out before the end of summer.

FlyGuy45 April 10th, 2006 01:13 PM

Re: omaha beach idea
 
Quote:

Originally Posted by .:a6:.Ramirez
getting close to a full year. Try to get .1 out before the end of summer.

Dude, the Devs arent your "putas", they only listen to Lobo or Donutz(Who ever has the bigger whip)FH .1 will be ready when it is done. :rolleyes:<-Not to the Devs.

pvt. Allen April 10th, 2006 01:28 PM

Re: omaha beach idea
 
Hah! Donut is the young adept of whipping, Lobo is da real Macho with big cojones and a whip!;)

pmbf1942 April 10th, 2006 10:30 PM

Re: omaha beach idea
 
anyway, SPR was filmed in ireland, you cant use it for mg42 positions, nor the terrain, but you can use the interactive scoll map on my last post.

ANZACSAS April 10th, 2006 10:38 PM

Re: omaha beach idea
 
all this spanish is giving me a sour head..

pmbf1942 April 10th, 2006 10:44 PM

Re: omaha beach idea
 
http://www.dday04.com/index.php?langue=fr

pick a beach any beach, and scoll through all the pictures for terrain reference, to use the scroll feature, click on a photo. then use the < or > to see the next or preavious picture, its a lot easier then clicking on each one in the menu, the < > icon allaows you to see the beaches from an axis veiw, to change from allied to axis veiws, just click on the < > button.

ANZACSAS April 10th, 2006 11:20 PM

Re: omaha beach idea
 
nice website

pmbf1942 April 11th, 2006 09:07 AM

Re: omaha beach idea
 
yeah, i used some of the pics to design my omaha map

jumjum April 11th, 2006 10:24 AM

Re: omaha beach idea
 
Just who is .:a6:. Ramirez? He's been in this forum (under this name) for a week, and he's already managed to throw more attitude that some guys who have been here three years. Let's take a look at his last three posts, in this thread alone:

Quote:

A sin wtf are you talking about?
- in response to Jetro gently pointing out the inadvisability of suggesting maps based on SPR.

Quote:

we will see about that.
in response to the ANZACSAS post saying the FH2 Omaha Beach "will knock your socks off".

Quote:

getting close to a full year. Try to get .1 out before the end of summer.
in response to McGibs mentioning FH2 had been in development for 8 months.

So .:a6:. Ramirez was able, in a matter of minutes, to insinuate bad or incompetent judgment to two fairly experienced and active FH members, and then to essentially tell a dev he's not being truthful, and even went on to demand that FH2 be hustled on out to suit .:a6:. Ramirez's schedule. That's quite an attitude for someone here for just a week.

But this insulting style and demanding attitude seems familiar somehow. I won't name any names, but his inititals are Heydude235. Hmmm. I see that name disappeared on January 31st this year. Maybe .:a6:. Ramirez is just a new member who needs to cool his jets and act with a little more maturity and decency. Or maybe he's someone we already know, trying to worm his way back using camouflage.

FlyGuy45 April 11th, 2006 12:00 PM

Re: omaha beach idea
 
Ramiamaretard was his 3rd name he got banned from.

pvt. Allen April 11th, 2006 01:19 PM

Re: omaha beach idea
 
jumjum, please check your private messages.
Sorry for off-topic.

G.Drew (bf2)(cod2) April 12th, 2006 03:47 AM

Re: omaha beach idea
 
Quote:

Originally Posted by Gen'l Knight
For real. The last time I watched SPR it was like deja vu all over again.

The two bunkers, breaks in the sand, yada yada..

i think the MOH/SPR/FH omaha beach are the same map (almost) but the connection between them is the 2 bunkers

G.Drew (bf2)(cod2) April 12th, 2006 03:49 AM

Re: omaha beach idea
 
http://www.dday04.com/grand.php?id_photo=278
hey, isnt this just like point du hoc?
scroll along it to the right and it looks like a gd fh map

LIGHTNING [NL] April 12th, 2006 03:58 AM

Re: omaha beach idea
 
Quote:

Originally Posted by G.Drew (bf2)(cod2)
http://www.dday04.com/grand.php?id_photo=278
hey, isnt this just like point du hoc?
scroll along it to the right and it looks like a gd fh map

No, this is Point du Hoc.

And no, also doesn't look like a good FH2 map... :p

Meadow April 12th, 2006 04:02 AM

Re: omaha beach idea
 
I really, really hope we don't see Western Europe for a long, long time. Italy, the East, lots of North Africa stuff should all take priority. After all, this mod is about the 'forgotten hope' of WWII, right? :p

Oh yeah, and Ramirez, I would suggest you leave now. Right now.

pvt. Allen April 12th, 2006 06:15 AM

Re: omaha beach idea
 
Quote:

Originally Posted by G.Drew (bf2)(cod2)
i think the MOH/SPR/FH omaha beach are the same map (almost) but the connection between them is the 2 bunkers

There were quite many bunkers and shelters by the sector of Omaha since the possible places of landing were pretty obvious. As said in D-Day by S. Ambrose: 'If Germans wanted to stop the invasion somewhere, it was this palce for sure.'. As for the maps, SPR has unrealistic Dog Green, MOH has a rip-off from SPR but based on Charlie Sector=also unrealistic. Finally FH has something taht is based on all good points of those and ideas added by FH devs. But still, it's too easy imo.

jumjum April 12th, 2006 08:55 AM

Re: omaha beach idea
 
Quote:

Originally Posted by LIGHTNING [NL]
No, this is Point du Hoc.

And no, also doesn't look like a good FH2 map... :p

...unless you like a map where the Germans would be pot-shotting virtually defenseess Americans climbing up toggles, while Allied destroyers plaster the top of the Pointe where the pot-shotters live. Not really much face-to-face. And the obligatory tank battle could be a little out-of-synch, with the US tanks a tad slow climbing up the ropes, the German tanks a mite fast going down the face of the Pointe...

Fuzzy Bunny April 12th, 2006 09:27 AM

Re: omaha beach idea
 
Thing is, I like the idea of giving Charlie Sector DD tanks.

"Why, in god's name?" you say! They all sank, didn't they? Released way too far offshore, and got swamped and sank.

Well, I really wonder whether BF2 can have "weather", specificially, waves in the ocean. It'd be interesting to have the possibility of a bunch of tanks spawning where the landing boats pop up now, and chugging their way to shore. With waves, you could make it so there'd be a massive overwhelming probability that they'd sink (plus that whole artillery thing), but with just a slight chance that one would make it to shore and then, GOOD NIGHT ROSIE.

I've always thought FH focused too much on what was and not what could have been--i.e. a lot of scenarios could use a little bit of tweaking regarding with what resources each side goes into them.

While 42 tanks landed safely at the western end of Omaha beach, about 3 of the Eastern-side DDs from the 741 tank battalion landed dry (of 30 launched.) I believe Charlie Sector takes place on that bit of the beach, so it wouldn't be too much of a stretch to enter that possibility.

Let the flaming begin..

Gen'l Knight April 12th, 2006 09:34 AM

Re: omaha beach idea
 
Quote:

Originally Posted by FuzzyBunny
Thing is, I like the idea of giving Charlie Sector DD tanks.


Let the flaming begin..

This, of course, has been discussed before and a part of me likes the idea.

But the logic of it breaks down like this, at least in the current map configuration:
- If you have tank(s), Germans will go on the beach to kill them
- You don't want Germans on the beach.

Unless the dynamics of the map are changed some how, this would be how tanks on he map breaks down.

Nice flame..:)

Fuzzy Bunny April 12th, 2006 09:40 AM

Re: omaha beach idea
 
Well, I'd rather word it as "if you have tank(s), Germans will try to go on the beach to kill them"...

Gen'l Knight April 12th, 2006 09:56 AM

Re: omaha beach idea
 
"Ve must destroy them. The Fuehrer hast ordered it so..."

It would change the dynamics. German aren't to be on the beach because they would extend their killling zones which some feel is already pretty good, making it tougher for Allies to win. Their excuse would be waiting for a tank that may or may not show up. I think the advantage would increase for the Germans and they probably don't need it..

IF tanks are in AND the Axis have to stay off the beach, the tank(s) still would be easy pickin's at the fence. I think those are Faust 100s or should be in the game. Or become Shreck bait.

Jetro April 12th, 2006 10:00 AM

Re: omaha beach idea
 
Quote:

Originally Posted by Gen'l Knight
This, of course, has been discussed before and a part of me likes the idea.

But the logic of it breaks down like this, at least in the current map configuration:
- If you have tank(s), Germans will go on the beach to kill them
- You don't want Germans on the beach.

Unless the dynamics of the map are changed some how, this would be how tanks on he map breaks down.

Nice flame..:)

put those kill you if you cross 'em" lines on the beach that'll keep the germans out.:lookaround:

pmbf1942 April 12th, 2006 10:22 AM

Re: omaha beach idea
 
no its not G Drew, its charlie sector at high tide, if you keep going on for a long time youll get to the pointe.

http://www.dday04.com/grand.php?id_photo=300

this is pointe du hoc

Fuzzy Bunny April 12th, 2006 10:35 AM

Re: omaha beach idea
 
Quote:

Originally Posted by pmbf1942
no its not G Drew, its charlie sector at high tide, if you keep going on for a long time youll get to the pointe.

http://www.dday04.com/grand.php?id_photo=300

this is pointe du hoc

As an aside, those craters are nutso.

It's really an experience standing into something twice, three times as deep as you are tall, and imagining how much metal rained down on the joint. Really impressive.

pvt. Allen April 12th, 2006 10:43 AM

Re: omaha beach idea
 
I didn't had time to look into your links earlyer, pmbf1942, but...
but...
They have alot of aerial photos of Normandy taken today, especailly Carentan!!!!!
Big thanks!:)
*hughs pmbf1942*

EDIT: It's sad how this beatiful place was destroyed by urbanisation but hey, there's still alot of details same as on my map!


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