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Old April 12th, 2006   #41
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Default Re: omaha beach idea

Quote:
Originally Posted by G.Drew (bf2)(cod2)
i think the MOH/SPR/FH omaha beach are the same map (almost) but the connection between them is the 2 bunkers
There were quite many bunkers and shelters by the sector of Omaha since the possible places of landing were pretty obvious. As said in D-Day by S. Ambrose: 'If Germans wanted to stop the invasion somewhere, it was this palce for sure.'. As for the maps, SPR has unrealistic Dog Green, MOH has a rip-off from SPR but based on Charlie Sector=also unrealistic. Finally FH has something taht is based on all good points of those and ideas added by FH devs. But still, it's too easy imo.

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Old April 12th, 2006   #42
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Default Re: omaha beach idea

Quote:
Originally Posted by LIGHTNING [NL]
No, this is Point du Hoc.

And no, also doesn't look like a good FH2 map...
...unless you like a map where the Germans would be pot-shotting virtually defenseess Americans climbing up toggles, while Allied destroyers plaster the top of the Pointe where the pot-shotters live. Not really much face-to-face. And the obligatory tank battle could be a little out-of-synch, with the US tanks a tad slow climbing up the ropes, the German tanks a mite fast going down the face of the Pointe...

<img src=http://forums.filefront.com/signaturepics/sigpic110540_7.gif border=0 alt= /> "No, I do NOT want to talk about it."
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Old April 12th, 2006   #43
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Default Re: omaha beach idea

Thing is, I like the idea of giving Charlie Sector DD tanks.

"Why, in god's name?" you say! They all sank, didn't they? Released way too far offshore, and got swamped and sank.

Well, I really wonder whether BF2 can have "weather", specificially, waves in the ocean. It'd be interesting to have the possibility of a bunch of tanks spawning where the landing boats pop up now, and chugging their way to shore. With waves, you could make it so there'd be a massive overwhelming probability that they'd sink (plus that whole artillery thing), but with just a slight chance that one would make it to shore and then, GOOD NIGHT ROSIE.

I've always thought FH focused too much on what was and not what could have been--i.e. a lot of scenarios could use a little bit of tweaking regarding with what resources each side goes into them.

While 42 tanks landed safely at the western end of Omaha beach, about 3 of the Eastern-side DDs from the 741 tank battalion landed dry (of 30 launched.) I believe Charlie Sector takes place on that bit of the beach, so it wouldn't be too much of a stretch to enter that possibility.

Let the flaming begin..
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Old April 12th, 2006   #44
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Default Re: omaha beach idea

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Originally Posted by FuzzyBunny
Thing is, I like the idea of giving Charlie Sector DD tanks.


Let the flaming begin..
This, of course, has been discussed before and a part of me likes the idea.

But the logic of it breaks down like this, at least in the current map configuration:
- If you have tank(s), Germans will go on the beach to kill them
- You don't want Germans on the beach.

Unless the dynamics of the map are changed some how, this would be how tanks on he map breaks down.

Nice flame..

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Old April 12th, 2006   #45
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Default Re: omaha beach idea

Well, I'd rather word it as "if you have tank(s), Germans will try to go on the beach to kill them"...
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Old April 12th, 2006   #46
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Default Re: omaha beach idea

"Ve must destroy them. The Fuehrer hast ordered it so..."

It would change the dynamics. German aren't to be on the beach because they would extend their killling zones which some feel is already pretty good, making it tougher for Allies to win. Their excuse would be waiting for a tank that may or may not show up. I think the advantage would increase for the Germans and they probably don't need it..

IF tanks are in AND the Axis have to stay off the beach, the tank(s) still would be easy pickin's at the fence. I think those are Faust 100s or should be in the game. Or become Shreck bait.

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Old April 12th, 2006   #47
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Default Re: omaha beach idea

Quote:
Originally Posted by Gen'l Knight
This, of course, has been discussed before and a part of me likes the idea.

But the logic of it breaks down like this, at least in the current map configuration:
- If you have tank(s), Germans will go on the beach to kill them
- You don't want Germans on the beach.

Unless the dynamics of the map are changed some how, this would be how tanks on he map breaks down.

Nice flame..
put those kill you if you cross 'em" lines on the beach that'll keep the germans out.

Quote:
Originally Posted by {S} Presto
Don't know, since don't exist "abram-on-stick".
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Old April 12th, 2006   #48
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Default Re: omaha beach idea

no its not G Drew, its charlie sector at high tide, if you keep going on for a long time youll get to the pointe.

http://www.dday04.com/grand.php?id_photo=300

this is pointe du hoc
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Old April 12th, 2006   #49
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Default Re: omaha beach idea

Quote:
Originally Posted by pmbf1942
no its not G Drew, its charlie sector at high tide, if you keep going on for a long time youll get to the pointe.

http://www.dday04.com/grand.php?id_photo=300

this is pointe du hoc
As an aside, those craters are nutso.

It's really an experience standing into something twice, three times as deep as you are tall, and imagining how much metal rained down on the joint. Really impressive.
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Old April 12th, 2006   #50
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Default Re: omaha beach idea

I didn't had time to look into your links earlyer, pmbf1942, but...
but...
They have alot of aerial photos of Normandy taken today, especailly Carentan!!!!!
Big thanks!
*hughs pmbf1942*

EDIT: It's sad how this beatiful place was destroyed by urbanisation but hey, there's still alot of details same as on my map!


Last edited by pvt. Allen; April 12th, 2006 at 10:52 AM.
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