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FH2 Suggestions
Do you have a suggestion for the future release of FH2? Post it here!

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Old April 23rd, 2006   #131
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Default Re: omaha beach idea

I heard you can get up to 200 players on BF2, but the lag will be enormous
But, we could copy this map, 10 times, and use each for each different sector, like the current ones right now in FH, just narrow each map to each sector, and, well you get my point right? Charlie sector is just one narrow peice of land, and in the back ground, you have the rest of the beach, do that will all the other sectors, but use the same base map.

Anout ED24, can you convert BC24 Maps to ED24 ?

The Map: you can delete all the objects, and just convert it to ED42, It was meant for the terrain

Last edited by pmbf1942; April 23rd, 2006 at 08:17 AM.
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Old April 23rd, 2006   #132
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Default Re: omaha beach idea

I think that it would be possible for even more as implementing limitations is pointless in most cases when creating game bases. But yes, lag would be a huge problem, not only players hardware wouldn't handle this, but also Bf2 net code.

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Old April 23rd, 2006   #133
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Default Re: omaha beach idea

I cant get ED42 to use the directories, cause I dont have an RAF extractor, any where to get one?
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Old April 23rd, 2006   #134
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Default Re: omaha beach idea

Search FileFront for Bf42 mod tools and download Battlefield Official MDT.

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Old April 23rd, 2006   #135
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Default Re: omaha beach idea

thanks
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Old April 30th, 2006   #136
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Default Re: omaha beach idea

Its not working, got to get rid of that Radeon

I made some terrain improvements with more maps
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Old April 30th, 2006   #137
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Default Re: omaha beach idea

What is not working?

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Old April 30th, 2006   #138
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Default Re: omaha beach idea

Ed42
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Old April 30th, 2006   #139
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pvt. Allen is cool as icepvt. Allen is cool as icepvt. Allen is cool as icepvt. Allen is cool as ice
Default Re: omaha beach idea

Have you read the readme file and unpacked all nececary bf42 and fh archives?

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Old April 30th, 2006   #140
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Default Re: omaha beach idea

yes, but my video card is messed up
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