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FH2 Suggestions
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Old April 22nd, 2006   #121
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Default Re: omaha beach idea

Quote:
Originally Posted by pvt. Allen
Allies invade Europe? I wouldn't call it like this. Aren't the mentioned Germans the people who taken the area and made allies try to regain it to liberate other lands or win the war? I just wouldn't say that allies come here and decide to do a masacre in peaceful Geramn occupied town.
Of course, invade was bad wording of me, sorry for that, it has a bad connotation with it that I forgot when I wrote that.
Liberate was the correct word like you pointed out

But I hope you understood the general idea behind my post.

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Old April 22nd, 2006   #122
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Default Re: omaha beach idea

Quote:
Originally Posted by pmbf1942
Charlie Sector needs a lower shingle, its freaking huge!
You missunderstand it here. Shingle is the sand hill where sand is being pushed by the sea waves and is something like the highest point where water can sometimes get.
Omaha beach was so special and dangerous becuse behind the shingle there was a limestone cliff covered by mud, ground and sand in some parts.
The shingle was indeed very low, it's the same palce where Germans set up the first barbed wire line. Other beaches had it reinforced a little, but it wasn't nececary here because of those rocks.

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Originally Posted by |HV|MacGyver
Of course, invade was bad wording of me, sorry for that, it has a bad connotation with it that I forgot when I wrote that.
Liberate was the correct word like you pointed out

But I hope you understood the general idea behind my post.
Hehe, no problem and yes, I do get your point.

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Old April 22nd, 2006   #123
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Default Re: omaha beach idea

oh, I see, nature made that.

what about the water proof cover?
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Old April 22nd, 2006   #124
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Default Re: omaha beach idea

Water proof cover for what exactly? You mean the natural barrier where most of the waves can maximally reach? Then it would be the shingle or the cliff, depends how long the beach is.

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Old April 22nd, 2006   #125
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Default Re: omaha beach idea

no, the water proof cover for the guns, so they dont jam
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Old April 22nd, 2006   #126
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Default Re: omaha beach idea

Well, all of the heavy guns emplacements were located behind the cliff on Omaha so only realy tough sea storms could flood them what would never happen in Normandy coast I belive. Other than that only a rain could flood them, but that was not a problem realy to protect them from it.

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Old April 22nd, 2006   #127
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Default Re: omaha beach idea

no, the water proof covers on the garands, like you see on SPR
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Old April 22nd, 2006   #128
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Default Re: omaha beach idea

:lol: I see now.
Well, as far as I know not every soldier used it. But anyway I don't think it would work realy or if fans'devs would be willing to have it in. I don't know how it is in Bf2, but in bf42 you could assign different weapons to the same key on basis of firing first type first, then the secondary one like in Swordfish I think. Then we could have simple skinned models with little coding to have it dissapear with simple animation when you press left mouse button for the first time. But then, I don't know how it would be seen by players. Though I would like to see that.

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Old April 22nd, 2006   #129
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Default Re: omaha beach idea

http://files.filefront.com/Bloody_Om.../fileinfo.html

I finnaly got my map set up, its still a test map, use the actual terrain to create your realistic omaha beach, and call the devs to see it.
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Old April 22nd, 2006   #130
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Default Re: omaha beach idea

Basic problem with this map is the fact that it is too big. Fighting won't get focused in one point. We can't have many units inbf42 so I suggest making the beach alot smaller by sorrounding it and later terrain with out of bound area. Otherwise there always will be people looking for easy way around enemys and only to capture the flag.
And you don't have to use those Wespes in bunkers. FH has own costal guns, Flaks 18/36 and mortas - all what you need to put realy heave artillery fire. If you don't have them in Battlecraft FH.lst just learn to sue Editor 42. It is realy easy, and makes mapping easyer.

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