FileFront Gaming Forums

NCOL's 'Some Ideas To Consider' Thread

This is a discussion on NCOL's 'Some Ideas To Consider' Thread within the FH2 Suggestions forums, part of the Battlefield Mod: Forgotten Hope category; I like every single one of thsoe ideas. Very nice suggestions....

FH2 Suggestions Do you have a suggestion for the future release of FH2? Post it here!

Reply
 
LinkBack Thread Tools Rate Thread Display Modes
  #11  
Old January 21st, 2006
FactionRecon's Avatar
11PzG Grunt
Major
 
Join Date: August 4th, 2003
Location: North Carolina, US
Posts: 3,906
Rep Power: 16
FactionRecon is someone we should all be proud ofFactionRecon is someone we should all be proud of
Send a message via AIM to FactionRecon Send a message via MSN to FactionRecon
Default Re: NCOL's 'Some Ideas To Consider' Thread

I like every single one of thsoe ideas. Very nice suggestions.
__________________
Reply With Quote
  #12  
Old January 21st, 2006
[21Pz]Stauffenberg's Avatar
the Wishmaster
 
Join Date: April 29th, 2005
Location: Germany/Nürnberg
Posts: 1,955
Rep Power: 11
[21Pz]Stauffenberg has disabled reputation
Send a message via MSN to [21Pz]Stauffenberg
Default Re: NCOL's 'Some Ideas To Consider' Thread

Quote:
Originally Posted by NoCoolOnesLeft
Erm...Stauffenberg. Read it carefully. In no way did I say reduce the 'power' of the weapon. I was requesting a change to its handling. If anything, I'd like the damage of ground MG's to be increased against planes significantly.

The BF2 engine allows for a greater 'feeling' to a game to be implemented. IMHO, not adding stuff such as this would be a real waste of potential. Heavy weapons feel weak because there isnt any feeling of it being 'heavy'.
Hm, yea, but if they get harder to handle, its harder to hit.
Thats my thought.
__________________


Reply With Quote
  #13  
Old January 21st, 2006
bigFHfan's Avatar
GF makes me horny
 
Join Date: August 24th, 2005
Location: england/gloucester/tuffley
Posts: 94
Rep Power: 0
bigFHfan has disabled reputation
Default Re: NCOL's 'Some Ideas To Consider' Thread

idea (1) should be possable cuz fh2 ar going to add penetration of objects,(lol sounds rude) so im shor it possable cuz the player model is not dif then a box, there both just models. lov all 3 ideas would make the game more realistic!
__________________
FH2 is goin to own
Reply With Quote
  #14  
Old January 21st, 2006
Jetro's Avatar
There's a satchel on your tank
 
Join Date: December 5th, 2004
Posts: 1,481
Rep Power: 12
Jetro is considered a cool person by Pro-FilerJetro is considered a cool person by Pro-FilerJetro is considered a cool person by Pro-Filer
Default Re: NCOL's 'Some Ideas To Consider' Thread

For the third idea, wouldn't the gun move down. After all your arms are getting tired so you wouldn't lift your weapon higher.
Reply With Quote
  #15  
Old January 21st, 2006
Tas Tas is offline
Serious business brigade
 
Join Date: September 3rd, 2004
Location: Over 7000 club
Posts: 7,239
Rep Power: 19
Tas is a person of good adviceTas is a person of good adviceTas is a person of good adviceTas is a person of good adviceTas is a person of good adviceTas is a person of good adviceTas is a person of good adviceTas is a person of good adviceTas is a person of good adviceTas is a person of good adviceTas is a person of good advice
Default Re: NCOL's 'Some Ideas To Consider' Thread

Quote:
Originally Posted by [21Pz]Stauffenberg
Hm, yea, but if they get harder to handle, its harder to hit.
Thats my thought.
If you are operating an MG in FH2 you can suppress enemy soldiers (their aim goes to hell) so by making MG's harder to handle on long bursts, they balance that out a little, and force MG-ers to use realistic, short bursts.
__________________
Quote:
Originally Posted by George Bernard Shaw
No man ever believes that the Bible means what it says; he is always convinced that it says what he means.
Reply With Quote
  #16  
Old January 21st, 2006
Dr.Fritz's Avatar
Promiscuous Girl
Prophet Blessed Brute
 
Join Date: July 5th, 2005
Location: SEA
Posts: 4,153
Rep Power: 13
Dr.Fritz has a sound reputationDr.Fritz has a sound reputationDr.Fritz has a sound reputationDr.Fritz has a sound reputationDr.Fritz has a sound reputation
Default Re: NCOL's 'Some Ideas To Consider' Thread

I like number three the best.
__________________
Reply With Quote
  #17  
Old January 21st, 2006
I take what n0e says way too seriously
 
Join Date: March 1st, 2004
Posts: 2,186
Rep Power: 14
Frederf is a regular member
Default Re: NCOL's 'Some Ideas To Consider' Thread

Adding a "duck" command for MGers would help them from getting sniped so much.

I like all the suggestions. Better bullet physics. Check. Better screen shake. Check. Better sim for mounted guns. Check. Extra eye candy for guns. Check.

It would make sense for the mounted gun to creep up as you got tired not down. Most mounted guns were mounted ahead of their center of gravity; if you dropped it it would point skyward. BF used to have a MG screenshake which was pretty cool, when you start firing a hog of a loud MG your situationational awareness is gunna go down.

The equivilent of High Range Dynamic Lighting for sound, like crewing an artillery piece sounds pretty cool, if not complex to code.

Along with the idea of 'reducing mg spammage' which is probably way more a problem in RO than FH, since MG = suicide most times in FH. Can we make the MGs harder to flit about? They just snap from here to over there so fast it's rediculous. No sense of weight or bulk at all.
Reply With Quote
  #18  
Old January 21st, 2006
I don't spend enough time here
 
Join Date: September 20th, 2005
Location: Germany
Posts: 23
Rep Power: 0
Fastbuck has disabled reputation
Default Re: NCOL's 'Some Ideas To Consider' Thread

Quote:
Originally Posted by Frederf
Adding a "duck" command for MGers would help them from getting sniped so much.
already in bf2 so it shouldn't be a problem at all.
Reply With Quote
  #19  
Old January 22nd, 2006
your mother is a beaver
 
Join Date: June 2nd, 2004
Posts: 1,174
Rep Power: 13
schoolkid should make some friends
Default Re: NCOL's 'Some Ideas To Consider' Thread

Quote:
Originally Posted by Jetro
For the third idea, wouldn't the gun move down. After all your arms are getting tired so you wouldn't lift your weapon higher.
We're talking heavy weapons here, guns that are mounted on a wall or something. Think of a seesaw - when you lift one side, the other side goes down. Well, when your arms get tired, you lower your side, so the other side goes up.
__________________

Reply With Quote
  #20  
Old January 22nd, 2006
NoCoolOnesLeft's Avatar
My Blood Is Olive Drab
 
Join Date: November 18th, 2003
Location: Scouseland, United Kingdom
Posts: 4,383
Rep Power: 17
NoCoolOnesLeft has disabled reputation
Default Re: NCOL's 'Some Ideas To Consider' Thread

True, but, you've still got your finger on the trigger. Because your arms are fatigued, they arent as strong or as able to control the aim of the gun, but the trigger is still down so it produces a 'kick'.

So basically, it's all down to the fact that you still have the trigger pulled. Ever tried to continuously fire a .30cal and .50cal without giving a few seconds break? From what I've been told, it's tough. Your arms go all spazzy, apparently.
__________________
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
NCOL's Newbie Friendly Tutorials NoCoolOnesLeft Digital Archives 12 June 24th, 2006 03:00 PM
NCOL's Photoshop Showcase NoCoolOnesLeft Pixel Rave 24 June 3rd, 2006 01:24 PM
NCOL's Transparency Tutorial NoCoolOnesLeft Digital Archives 7 May 28th, 2006 07:52 PM
Map Ideas Thread Dee-Jaŭ FH Mapping 16 July 28th, 2005 02:29 AM
Your ideas thread... Daniel_2005 CoD Modding, Mapping and Editing 2 July 22nd, 2004 10:55 PM


All times are GMT -7.