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FH2 Suggestions
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Old October 26th, 2005   #41
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Default Re: Fully Destructable Enviroments

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Originally Posted by Sgt. Krotchrot
Real Germans kick your ass.
Only if you move the towel from their pool chair.

<runs for cover>

:-)
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Old October 26th, 2005   #42
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Default Re: Fully Destructable Enviroments

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Originally Posted by Sgt. Krotchrot
Sure would be nice to see some destructible objects. Run over trees and signs. Smash through fences and sandbags. Blast building to bits. The ability to dig a foxhole. But like everyone says if it's going to lag the game out it's just not worth it.

I'm sure will get to blow some bridges. Love the idea about bombing airfields.

That Would be preatty cool, for the support class (Whatever one has the shovel) could dig holes in the ground for their squadmates, and there could also be a 2 man foxhole, that 2 MGer's would fit in.

Oh the posibities.

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Old October 27th, 2005   #43
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Default Re: Fully Destructable Enviroments

Or dig a ldeep enough pothole that a tank might actually get stuck in.
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Old October 27th, 2005   #44
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Default Re: Fully Destructable Enviroments

I think that it could be pulled off without too much of a lag. Red Faction somehow pulled it off, and I bet it could be done but after a heck of a lot of work by the map team. But, it would make the game a LOT better!

moo.
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Old October 31st, 2005   #45
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Default Re: Fully Destructable Enviroments

I actually dont understand why destructable Houses would make the game lagg, wouldn't it be posseble to sett a "destruct status" for all destuctable buildings, 0 = Not destructed 1 = Destructed. Wouldn't that mean that the only thing that would slow down a game would be the message that Building 032 changes status from 0 to 1??? I dont see way a solution like that would make the game lagging...

Or am I a nut???

BTW - FH .7 was very nice on LAN this weekend...
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Old October 31st, 2005   #46
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Default Re: Fully Destructable Enviroments

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Originally Posted by (RVO) Longbow
I think that it could be pulled off without too much of a lag. Red Faction somehow pulled it off, and I bet it could be done but after a heck of a lot of work by the map team. But, it would make the game a LOT better!
Why can't you and other people understand that engines have limitations?! The Red Faction engine was a very dynamic engine that allowed for those kinds of physics. It would be IMPOSSIBLE to implement in the BF2 engine, without changing it completely.

It wouldn't be up to the map team, nor the modders, but the people who made the game. Only objects can be destroyed, and they will always look the same when they are not destroyed, and when they are destroyed. Understand!?
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