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Re: Fully Destructable Enviroments Quote:
<runs for cover> :-) |
Re: Fully Destructable Enviroments Quote:
That Would be preatty cool, for the support class (Whatever one has the shovel) could dig holes in the ground for their squadmates, and there could also be a 2 man foxhole, that 2 MGer's would fit in. Oh the posibities. |
Re: Fully Destructable Enviroments Or dig a ldeep enough pothole that a tank might actually get stuck in. |
Re: Fully Destructable Enviroments I think that it could be pulled off without too much of a lag. Red Faction somehow pulled it off, and I bet it could be done but after a heck of a lot of work by the map team. But, it would make the game a LOT better! |
Re: Fully Destructable Enviroments I actually dont understand why destructable Houses would make the game lagg, wouldn't it be posseble to sett a "destruct status" for all destuctable buildings, 0 = Not destructed 1 = Destructed. Wouldn't that mean that the only thing that would slow down a game would be the message that Building 032 changes status from 0 to 1??? I dont see way a solution like that would make the game lagging... Or am I a nut??? BTW - FH .7 was very nice on LAN this weekend... :D |
Re: Fully Destructable Enviroments Quote:
It wouldn't be up to the map team, nor the modders, but the people who made the game. Only objects can be destroyed, and they will always look the same when they are not destroyed, and when they are destroyed. Understand!? |
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