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FH2 Suggestions
Do you have a suggestion for the future release of FH2? Post it here!

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Old October 25th, 2005   #31
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Default Re: Fully Destructable Enviroments

Fully destructable environment= not if bf2 for a reason = lag = not in FH2.
Maybe there will be more single destructive things like huge gates or something, but definatly not the whole map.



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Old October 25th, 2005   #32
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Default Re: Fully Destructable Enviroments

the idea of tanks running over trees and things of that nature is possible in bf2. i dont mod extensively myself, but they talked about how the undergrowth can be manipulated, just like the streetsigns and stuff can be knocked down in bf2. id really like to see that, imagine on bocage where ur in a pitched infantry fight then out of nowhere a panzer crashes through the trees right beside you, guns ablazing. that would be worth downloading the game just for that moment
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Old October 25th, 2005   #33
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Default Re: Fully Destructable Enviroments

Only things that are necessary should be destroyed. Such as objective points. I personally do not see how destructible things would cause too much lag. Perhaps make the building a vehicle type model, just make it so that you can not enter it or drive it, and it does not move. And just like any other vehicle, it explodes when it takes enough damage.
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Old October 25th, 2005   #34
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Default Re: Fully Destructable Enviroments

Fully destructible enviroments are one of the features they're working on in DirectX 10. Maybe we'll see if for BF3?

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Old October 25th, 2005   #35
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Default Re: Fully Destructable Enviroments

Sure would be nice to see some destructible objects. Run over trees and signs. Smash through fences and sandbags. Blast building to bits. The ability to dig a foxhole. But like everyone says if it's going to lag the game out it's just not worth it.

I'm sure will get to blow some bridges. Love the idea about bombing airfields.

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Old October 25th, 2005   #36
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Default Re: Fully Destructable Enviroments

In BF2, vehicles can run over things like street signs. For FH2, I suggest tanks and heavy vehicles be able to knock over small trees and go over rocks.


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Old October 26th, 2005   #37
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Default Re: Fully Destructable Enviroments

Quote:
Originally Posted by ErwinRommel(SS)
that would be realistic and very fun for Fh2 what do you guys think?
Can't believe noone else picked up on this. Why the fark is this guy allowed to associate Rommel with the SS?

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Old October 26th, 2005   #38
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Default Re: Fully Destructable Enviroments

Agreed with Meadow, I mean Rommel kept the SS out of Africa because he disliked them ...
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Old October 26th, 2005   #39
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Default Re: Fully Destructable Enviroments

Quote:
Originally Posted by Mp5-Killa
Agreed with Meadow, I mean Rommel kept the SS out of Africa because he disliked them ...
Yea lets take this guy to the melee and pound him



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Old October 26th, 2005   #40
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Default Re: Fully Destructable Enviroments

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Originally Posted by [21Pz]Stauffenberg
Yea lets take this guy to the melee and pound him
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