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Re: Fully Destructable Enviroments Fully destructable environment= not if bf2 for a reason = lag = not in FH2. Maybe there will be more single destructive things like huge gates or something, but definatly not the whole map. |
Re: Fully Destructable Enviroments the idea of tanks running over trees and things of that nature is possible in bf2. i dont mod extensively myself, but they talked about how the undergrowth can be manipulated, just like the streetsigns and stuff can be knocked down in bf2. id really like to see that, imagine on bocage where ur in a pitched infantry fight then out of nowhere a panzer crashes through the trees right beside you, guns ablazing. that would be worth downloading the game just for that moment |
Re: Fully Destructable Enviroments Only things that are necessary should be destroyed. Such as objective points. I personally do not see how destructible things would cause too much lag. Perhaps make the building a vehicle type model, just make it so that you can not enter it or drive it, and it does not move. And just like any other vehicle, it explodes when it takes enough damage. |
Re: Fully Destructable Enviroments Fully destructible enviroments are one of the features they're working on in DirectX 10. Maybe we'll see if for BF3? |
Re: Fully Destructable Enviroments Sure would be nice to see some destructible objects. Run over trees and signs. Smash through fences and sandbags. Blast building to bits. The ability to dig a foxhole. But like everyone says if it's going to lag the game out it's just not worth it. I'm sure will get to blow some bridges. Love the idea about bombing airfields. |
Re: Fully Destructable Enviroments In BF2, vehicles can run over things like street signs. For FH2, I suggest tanks and heavy vehicles be able to knock over small trees and go over rocks. |
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Re: Fully Destructable Enviroments Agreed with Meadow, I mean Rommel kept the SS out of Africa because he disliked them ... |
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