Nothing like runninng from a tank, taking cover behind a wall and...boooom...only half of wall has left.
Call of Duty has that in its single-player campaign. You hear a boom, and the screen shakes, and you go into shell-shock, and suddenly you have a clear line-of-sight to the tank and go "er, wasn't there a wall here?". Then the tank's MG kills you.
The only destuctable thing I'd like to see would be trees, bugged me to hell in BF42 and FH whenever I got stuck on one when I was tanking... and would be promptly blown to tiny bits and pieces by an ATer. I'm pretty sure in duel between a tank and a tree, the tank should win...
Last edited by Oldschool; October 18th, 2005 at 05:55 AM.
Call of Duty has that in its single-player campaign. You hear a boom, and the screen shakes, and you go into shell-shock, and suddenly you have a clear line-of-sight to the tank and go "er, wasn't there a wall here?". Then the tank's MG kills you.
Yes, it's very fun, but this game is linera and has small, one route lvels, while compleating it for x time you remember what is destructble or what's not...
Agreed. I would love to see tanks be able to plow at least through trees and over fences. But AFAIK in order to do this in BF1942, it would also make it so infantry could run through fences, and through trees as well.
Hmmm, you don't need every wall to be destructible, just a few to open up a new section
Like this one Duke ... can see A LOT of possibilities linked with it
Possible to have a "Wall" --> "Wall Wreck" as a pile of gravel that could be "escalated" by foot or even armed vehicule.
I think together with the "flatground" --> "crater wreck" these are easy to implement in a mod release and can open huge possibilities for mapper's dont you think
You guys are right but I would like to see more destrucable things besides a bridge, not every thing but some walls and the crater and tree suggestions would be great and add some more realism
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