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FH2 Suggestions
Do you have a suggestion for the future release of FH2? Post it here!

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Old October 18th, 2005   #11
Aw, c'mon Cyan, it's quality!
 
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Default Re: Fully Destructable Enviroments

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Nothing like runninng from a tank, taking cover behind a wall and...boooom...only half of wall has left.
Call of Duty has that in its single-player campaign. You hear a boom, and the screen shakes, and you go into shell-shock, and suddenly you have a clear line-of-sight to the tank and go "er, wasn't there a wall here?". Then the tank's MG kills you.



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Old October 18th, 2005   #12
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Default Re: Fully Destructable Enviroments

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Originally Posted by ErwinRommel(SS)
that would be realistic and very fun for Fh2 what do you guys think?
Do you want a computer game or a slide show?
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Old October 18th, 2005   #13
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Default Re: Fully Destructable Enviroments

The only destuctable thing I'd like to see would be trees, bugged me to hell in BF42 and FH whenever I got stuck on one when I was tanking... and would be promptly blown to tiny bits and pieces by an ATer. I'm pretty sure in duel between a tank and a tree, the tank should win...

Last edited by Oldschool; October 18th, 2005 at 05:55 AM.
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Old October 18th, 2005   #14
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Default Re: Fully Destructable Enviroments

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Originally Posted by Safe Keeper
Call of Duty has that in its single-player campaign. You hear a boom, and the screen shakes, and you go into shell-shock, and suddenly you have a clear line-of-sight to the tank and go "er, wasn't there a wall here?". Then the tank's MG kills you.
Yes, it's very fun, but this game is linera and has small, one route lvels, while compleating it for x time you remember what is destructble or what's not...
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Old October 18th, 2005   #15
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Default Re: Fully Destructable Enviroments

Agreed. I would love to see tanks be able to plow at least through trees and over fences. But AFAIK in order to do this in BF1942, it would also make it so infantry could run through fences, and through trees as well.
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Old October 18th, 2005   #16
Miaou to all of you ;)
 
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Default Re: Fully Destructable Enviroments

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Originally Posted by Duke of Holland
Hmmm, you don't need every wall to be destructible, just a few to open up a new section
Like this one Duke ... can see A LOT of possibilities linked with it
Possible to have a "Wall" --> "Wall Wreck" as a pile of gravel that could be "escalated" by foot or even armed vehicule.

I think together with the "flatground" --> "crater wreck" these are easy to implement in a mod release and can open huge possibilities for mapper's dont you think

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Old October 18th, 2005   #17
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Default Re: Fully Destructable Enviroments

So let's wait for FH2, I hope that it'll be possible to push trees onto ground when riding a tank. Not blowing them aparts...
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Old October 18th, 2005   #18
Yeah.
 
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Default Re: Fully Destructable Enviroments

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>> Like "tiles of ground" that would become crater once bombed and would make an airfield unpracticle.
Best idea ever! this has to implemented! would be so good to bomb enemy airfield or important roads on some maps

edit: i mean, someone should make this object

Last edited by caeno; October 18th, 2005 at 07:18 AM.
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Old October 18th, 2005   #19
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Default Re: Fully Destructable Enviroments

You guys are right but I would like to see more destrucable things besides a bridge, not every thing but some walls and the crater and tree suggestions would be great and add some more realism
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Old October 18th, 2005   #20
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Default Re: Fully Destructable Enviroments

Great idea! Only one problem, my computer would lag. It would actually lag so much that I have to say the cons in my native language:

Det kommer att lagga sönder datorn så innihelvetes mycket tills hela burken skiter sig! Tyvärr men NEJ NEJ NEJ och åter NEJ!
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