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Re: Fully Destructable Enviroments Quote:
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Re: Fully Destructable Enviroments Quote:
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Re: Fully Destructable Enviroments The only destuctable thing I'd like to see would be trees, bugged me to hell in BF42 and FH whenever I got stuck on one when I was tanking... and would be promptly blown to tiny bits and pieces by an ATer. I'm pretty sure in duel between a tank and a tree, the tank should win... |
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Re: Fully Destructable Enviroments Agreed. I would love to see tanks be able to plow at least through trees and over fences. But AFAIK in order to do this in BF1942, it would also make it so infantry could run through fences, and through trees as well. |
Re: Fully Destructable Enviroments Quote:
Possible to have a "Wall" --> "Wall Wreck" as a pile of gravel that could be "escalated" by foot or even armed vehicule. I think together with the "flatground" --> "crater wreck" these are easy to implement in a mod release and can open huge possibilities for mapper's dont you think :D Miaou :beer: |
Re: Fully Destructable Enviroments So let's wait for FH2, I hope that it'll be possible to push trees onto ground when riding a tank. Not blowing them aparts... |
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edit: i mean, someone should make this object |
Re: Fully Destructable Enviroments You guys are right but I would like to see more destrucable things besides a bridge, not every thing but some walls and the crater and tree suggestions would be great and add some more realism :D |
Re: Fully Destructable Enviroments Great idea! Only one problem, my computer would lag. It would actually lag so much that I have to say the cons in my native language: Det kommer att lagga sönder datorn så innihelvetes mycket tills hela burken skiter sig! Tyvärr men NEJ NEJ NEJ och åter NEJ! |
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