Notices

Go Back   FileFront Forums > The Games! > Battlefield Series > Battlefield Mod: Forgotten Hope > FH2 Suggestions

Remember Me?

FH2 Suggestions
Do you have a suggestion for the future release of FH2? Post it here!

Reply
 
LinkBack Thread Tools Display Modes
Old October 11th, 2005   #1
Search function? Where?
 
Myrddraal's Avatar
 
Join Date: April 28th, 2004
Location: MN, USA
Status: Available
680 posts, 0 likes.
Rep Power: 25
Myrddraal should make some friends
Default shrapnel

I am hoping for FH2 that we get true shrapnel effects. Right now all explosives/shells are just concussion devices which act very different from shrapnel weapons which were much more common. Shrapnel extends the lethal radius of an explosive device but it also changes how the device acts.

The code for shrapnel could be made much the same as for the shotgun in BF2 just with a different "shot" pattern. The blast should throw shrapnel in 360 degrees but out and up in a flat "V" pattern. This also makes "hitting the deck" a smart thing to do during an artillery barrage.

It also makes small shells 20mm-40mm actually have a difference from bullets.

Shrapnel was a huge % of battlefield casualties in WWII.

|2|_| 1337?
][|-|4\/3|/\|4¥@^^|_|©|-|7][^^3¤|\|^^¥|-|4|\|Ð54|\|Ð4¶¶4|23|\|71¥5¤Ð¤¥¤|_|
Myrddraal is offline   Reply With Quote
Old October 11th, 2005   #2
[11.Frw]Stbf.Schalburg
 
Christian von Schalburg's Avatar
 
Join Date: March 10th, 2005
Location: Denmark
Status: As drunk as Ironass
317 posts, 0 likes.
Rep Power: 0
Christian von Schalburg has disabled reputation
Default Re: shrapnel

Quote:
Originally posted by Myrddraal I am hoping for FH2 that we get true shrapnel effects.
I totally agree. Finally getting some splash damage!

Christian von Schalburg is offline   Reply With Quote
Old October 11th, 2005   #3
The Internet ends at GF
 
Join Date: August 29th, 2005
Location: Colorado
Status: Available
124 posts, 0 likes.
Rep Power: 0
IcarianVX is a n00b
Send a message via AIM to IcarianVX
Default Re: shrapnel

I would love to see that. Shooting an AT rocket and it hits the wall or ground near a guy and it doesn't phase him sucks. Same with grenades, artillery, etc.

People too weak to follow their own dreams will always try to discourage others.
IcarianVX is offline   Reply With Quote
Old October 11th, 2005   #4
Lumpy
 
EON_MagicMan's Avatar
 
Join Date: September 27th, 2005
Location: Cah-nah-dah
Status: Thirsty
1,035 posts, 0 likes.
Rep Power: 23
EON_MagicMan is an upstanding memberEON_MagicMan is an upstanding memberEON_MagicMan is an upstanding member
Default Re: shrapnel

Grenades/Arty will phase him. The reason the rockets don't do damage is in your very post: They're AT rockets. For the sake of fun and balance, they tried not to make the rockets too effective against infantry. There is still lethal blast radius, and I've actually got 3 kills with one rocket (in Karkand, they were really close together).
EON_MagicMan is offline   Reply With Quote
Old October 11th, 2005   #5
I take what n0e says way too seriously
 
Join Date: March 1st, 2004
2,186 posts, 0 likes.
Rep Power: 27
Frederf is a regular member
Default Re: shrapnel

Modelling individual shrapnel pieces can become very intensive if individually modeled (think 1000 bullets all let loose at once). Even if it was a probability distrobution of getting hit (which would vary with range/angle) that would be something.
Frederf is offline   Reply With Quote
Old October 11th, 2005   #6
harsh critic out of love.
 
katzinski_0's Avatar
 
Join Date: September 1st, 2005
Status: Available
276 posts, 0 likes.
Rep Power: 0
katzinski_0 has disabled reputation
Default Re: shrapnel

i like this idea. i think it could improve FH's atmosphere.

incremental throttle for FH2 tanks!
see here: http://forums.filefront.com/fh2-sugg...ank-speed.html
katzinski_0 is offline   Reply With Quote
Old October 11th, 2005   #7
Science experiment
 
Real-BadSeed's Avatar
 
Join Date: December 5th, 2004
Location: B.C. Canada
Status: Available
3,876 posts, 0 likes.
Rep Power: 27
Real-BadSeed will become famous one dayReal-BadSeed will become famous one dayReal-BadSeed will become famous one dayReal-BadSeed will become famous one day
Default Re: shrapnel

i would love to see this
i just wonder what kind of preformance hit, it would cause.


|Im A Forgotten Hope Addict |
|And Fan-Mapping Maniac |
| Peace |
Real-BadSeed is offline   Reply With Quote
Old October 11th, 2005   #8
11PzG Grunt
Major
 
FactionRecon's Avatar
 
Join Date: August 4th, 2003
Location: North Carolina, US
Status: Available
3,906 posts, 0 likes.
Rep Power: 29
FactionRecon is familiar with GFFactionRecon is familiar with GFFactionRecon is familiar with GF
Send a message via AIM to FactionRecon
Default Re: shrapnel

Why would it cause a performance hit? It's code. Unless they actually make it visible.

FactionRecon is offline   Reply With Quote
Old October 11th, 2005   #9
The Internet ends at GF
 
Join Date: August 29th, 2005
Location: Colorado
Status: Available
124 posts, 0 likes.
Rep Power: 0
IcarianVX is a n00b
Send a message via AIM to IcarianVX
Default Re: shrapnel

Yeah, we don't need to see every piece of shrapnel. I guess it would be more of a deadly blast radius.

Quote:
Grenades/Arty will phase him. The reason the rockets don't do damage is in your very post: They're AT rockets. For the sake of fun and balance, they tried not to make the rockets too effective against infantry. There is still lethal blast radius, and I've actually got 3 kills with one rocket (in Karkand, they were really close together).
Yeah, I guess that they did that in BF2. I haven't played it in awhile, so I was talking more about FH and FH2. BF2 has/had major potential, but its going to take devs/modders like the fine folks here at FH to get it right.

People too weak to follow their own dreams will always try to discourage others.
IcarianVX is offline   Reply With Quote
Old October 11th, 2005   #10
Write heavy; write hard.
 
jumjum's Avatar
 
Join Date: April 10th, 2005
Status: Lurking
6,564 posts, 0 likes.
Rep Power: 30
jumjum is as cool as a Moderatorjumjum is as cool as a Moderatorjumjum is as cool as a Moderatorjumjum is as cool as a Moderatorjumjum is as cool as a Moderatorjumjum is as cool as a Moderatorjumjum is as cool as a Moderatorjumjum is as cool as a Moderatorjumjum is as cool as a Moderatorjumjum is as cool as a Moderatorjumjum is as cool as a Moderator
Default Re: shrapnel

Myrddraal, your shrapnel idea is essentially the same as my crusade for HE tank alt-fire capability. Just think, guns with anti-personnel capacity! Better watch out, people might think you want this mod to be realistic or something.

<img src=http://forums.filefront.com/signaturepics/sigpic110540_7.gif border=0 alt= /> "No, I do NOT want to talk about it."
jumjum is offline   Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -7.







   
 





This site is part of the Defy Media Gaming network

The best serving of video game culture, since 2001. Whether you're looking for news, reviews, walkthroughs, or the biggest collection of PC gaming files on the planet, Game Front has you covered. We also make no illusions about gaming: it's supposed to be fun. Browse gaming galleries, humor lists, and honest, short-form reporting. Game on!

FileFront Forums - Terms of Service - Top
Theme Selection
Copyright © 2002-2016 Game Front. All rights reserved. Powered by vBulletin®
Copyright ©2000 - 2016, vBulletin Solutions, Inc.
Forum Theme by Danny King (FileTrekker), Sheepeep & Graeme(rs)
RSS Feed Widget by FeedWind