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Myrddraal October 11th, 2005 11:47 AM

shrapnel
 
I am hoping for FH2 that we get true shrapnel effects. Right now all explosives/shells are just concussion devices which act very different from shrapnel weapons which were much more common. Shrapnel extends the lethal radius of an explosive device but it also changes how the device acts.

The code for shrapnel could be made much the same as for the shotgun in BF2 just with a different "shot" pattern. The blast should throw shrapnel in 360 degrees but out and up in a flat "V" pattern. This also makes "hitting the deck" a smart thing to do during an artillery barrage.

It also makes small shells 20mm-40mm actually have a difference from bullets.

Shrapnel was a huge % of battlefield casualties in WWII.

Christian von Schalburg October 11th, 2005 12:22 PM

Re: shrapnel
 
Quote:

Originally posted by Myrddraal I am hoping for FH2 that we get true shrapnel effects.
I totally agree. Finally getting some splash damage!

IcarianVX October 11th, 2005 12:32 PM

Re: shrapnel
 
I would love to see that. Shooting an AT rocket and it hits the wall or ground near a guy and it doesn't phase him sucks. Same with grenades, artillery, etc.

EON_MagicMan October 11th, 2005 01:37 PM

Re: shrapnel
 
Grenades/Arty will phase him. The reason the rockets don't do damage is in your very post: They're AT rockets. For the sake of fun and balance, they tried not to make the rockets too effective against infantry. There is still lethal blast radius, and I've actually got 3 kills with one rocket (in Karkand, they were really close together).

Frederf October 11th, 2005 03:51 PM

Re: shrapnel
 
Modelling individual shrapnel pieces can become very intensive if individually modeled (think 1000 bullets all let loose at once). Even if it was a probability distrobution of getting hit (which would vary with range/angle) that would be something.

katzinski_0 October 11th, 2005 04:11 PM

Re: shrapnel
 
i like this idea. i think it could improve FH's atmosphere.

Real-BadSeed October 11th, 2005 04:17 PM

Re: shrapnel
 
i would love to see this :D
i just wonder what kind of preformance hit, it would cause.

FactionRecon October 11th, 2005 04:27 PM

Re: shrapnel
 
Why would it cause a performance hit? It's code. Unless they actually make it visible.

IcarianVX October 11th, 2005 07:21 PM

Re: shrapnel
 
Yeah, we don't need to see every piece of shrapnel. I guess it would be more of a deadly blast radius.

Quote:

Grenades/Arty will phase him. The reason the rockets don't do damage is in your very post: They're AT rockets. For the sake of fun and balance, they tried not to make the rockets too effective against infantry. There is still lethal blast radius, and I've actually got 3 kills with one rocket (in Karkand, they were really close together).
Yeah, I guess that they did that in BF2. I haven't played it in awhile, so I was talking more about FH and FH2. BF2 has/had major potential, but its going to take devs/modders like the fine folks here at FH to get it right.

jumjum October 11th, 2005 09:00 PM

Re: shrapnel
 
Myrddraal, your shrapnel idea is essentially the same as my crusade for HE tank alt-fire capability. Just think, guns with anti-personnel capacity! Better watch out, people might think you want this mod to be realistic or something. :)


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