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FH2 Suggestions
Do you have a suggestion for the future release of FH2? Post it here!

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2254864
Re: FG42/BAR Bipods
FactionRecon
August 18th, 2005 04:01 PM
Hence 4...
2254873
Re: FG42/BAR Bipods
FlyGuy45
August 18th, 2005 04:04 PM
Quote:
Originally Posted by R4DG aka Run 4 Da Gun
3 < x < 5 maps

x = the number of maps the FG42 is on

breakthrough, pro( i think), berlin
He means the bar too.Also why cant the accuarcy be uppped alot when proned so its like u have a bipod (alot of things have to delayed to stimulate this)
2254912
Re: FG42/BAR Bipods
Ohioan
August 18th, 2005 04:16 PM
Bipod didn't increase accuracy, it decreased recoil and made the weapon easier to aim, since the BAR weighed ~21 lbs and was hard to shoulder for any amount of time.
2254960
Re: FG42/BAR Bipods
oscar989
August 18th, 2005 04:35 PM
its actually on 5 maps:
breakthrough, sector 318, aplensfung, battle of orel, and berlin
2255775
Re: FG42/BAR Bipods
silian
August 19th, 2005 03:32 AM
Quote:
Originally Posted by Nigosky
where are you see this? I dont see anything about this
From www.battlegroup42forum.com -

Quote:
One of the unique features that will be in the first release of Battlegroup 2 will be bipods. The support class will have this advantage over other classes. Bipods work how one would expect them to: your recoil, movement speed, turning speed, and normal deviation are greatly reduced. There is also a two second delay when switching from standard mode to bipod mode (or vice versa), where one can not fire. Defending an outpost as a support will now be more easier, but assaulting one using bipods will not be a wise choice.
2255906
Re: FG42/BAR Bipods
Ukko-Pekka
August 19th, 2005 05:31 AM
I wonder why DPs don´t have bipods?
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