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-   -   FG42/BAR Bipods (http://forums.filefront.com/fh2-suggestions/212094-fg42-bar-bipods.html)

FactionRecon August 18th, 2005 04:01 PM

Re: FG42/BAR Bipods
 
Hence 4...

FlyGuy45 August 18th, 2005 04:04 PM

Re: FG42/BAR Bipods
 
Quote:

Originally Posted by R4DG aka Run 4 Da Gun
3 < x < 5 maps

x = the number of maps the FG42 is on

breakthrough, pro( i think), berlin

He means the bar too.Also why cant the accuarcy be uppped alot when proned so its like u have a bipod (alot of things have to delayed to stimulate this)

Ohioan August 18th, 2005 04:16 PM

Re: FG42/BAR Bipods
 
Bipod didn't increase accuracy, it decreased recoil and made the weapon easier to aim, since the BAR weighed ~21 lbs and was hard to shoulder for any amount of time.

oscar989 August 18th, 2005 04:35 PM

Re: FG42/BAR Bipods
 
its actually on 5 maps:
breakthrough, sector 318, aplensfung, battle of orel, and berlin

silian August 19th, 2005 03:32 AM

Re: FG42/BAR Bipods
 
Quote:

Originally Posted by Nigosky
where are you see this? I dont see anything about this :uhm:

From www.battlegroup42forum.com -

Quote:

One of the unique features that will be in the first release of Battlegroup 2 will be bipods. The support class will have this advantage over other classes. Bipods work how one would expect them to: your recoil, movement speed, turning speed, and normal deviation are greatly reduced. There is also a two second delay when switching from standard mode to bipod mode (or vice versa), where one can not fire. Defending an outpost as a support will now be more easier, but assaulting one using bipods will not be a wise choice.

Ukko-Pekka August 19th, 2005 05:31 AM

Re: FG42/BAR Bipods
 
I wonder why DPs donīt have bipods? :(


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