June 20th, 2005
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#73 |
| On FF's shortest leash
Join Date: March 17th, 2005 Location: 37° 46' N 122° 26' W Status: Available Rep Power: 23 | Re: Medic class for FH2? Quote: |
Originally Posted by Real-BadSeed well respawn instead then...and get the +1 added to your death tally, and 1 ticket lose from team tickets. the point of healing, is so you dont get the deaths added to your stats, and lose of a ticket. so it should take atleast twice as long as respawn time. however, im for no healing at all (to arcade).... just have the medic stop you from dieing. | Badsed is right this isn't about Medi-class vs. respawn times. This is about how to incorporate medics into FH. Servers set thier own spawn times so will always be at there whim. Quote: |
Originally Posted by Real-Swellick Ok... So, you'll give me a pistol and a medkit? LOL I'm not going to spend 4 hours downloading FH so I run around healing ppl. I want to shoot the other guy too ya know. Whats going to stop some1 from shooting me anyway? -2 score, HA. :lol: :lol: :lol: | Let's face facts. We're going to shoot the medic. If it's on the field and wearing the wrong uniform.. I'm shooting! So no -2 for killing a medic. Don't give him a carbine though. Let him earn his points healing people like he's suppossed to. Pistol's for self defense nothing more. |
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