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FH2 Suggestions
Do you have a suggestion for the future release of FH2? Post it here!

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Old June 14th, 2005   #41
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Default Re: Medic class for FH2?

Quote:
Originally Posted by Frederf
Why pick up kit? Just make it so you can't have more than 2 medics in a squad and none in the unassigned list.

You're thinking about Bf1942 when you talk about "preventing everyone from going medic" this is BF2 and you gotta remember class limits are going to be moddable for real.
Yeah, we've already got one medic pick-up kit in Karelia of all places. End the madness now! I'm not even sure what the point of putting it in the most obscure of maps was, but I suppose it was just the whim of the map's creator.

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Old June 14th, 2005   #42
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Default Re: A way to revive people in Fh2?

you obviously havent been a medic in .67a
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Old June 14th, 2005   #43
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Default Re: A way to revive people in Fh2?

Quote:
Originally Posted by gatordh7
Shintzu why do you think taking out the medic class was stupid? Or did you like to see people running around instantly healing themselves while being blasted by mg fire?
Are you just off the short bus gator or do you realize you can have a medic class and not have them heal themselves?
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Old June 14th, 2005   #44
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Default Re: A way to revive people in Fh2?

Quote:
Originally Posted by gatordh7
Shintzu why do you think taking out the medic class was stupid? Or did you like to see people running around instantly healing themselves while being blasted by mg fire?
You do know that it's entirely possible to mod it so you can't heal yourself, a la Eve of Destruction? Anyways, the way I think revival should work in BF2 is this - if possible, make a delay, around 4-5 seconds to revive. The person being revived will go up to 50-75% (I prefer 75, but at least 50). 20% is a dumb idea because anything would kill you then. You can't do anything with 20%.
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Old June 14th, 2005   #45
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Default Re: Medic class for FH2?

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Originally Posted by Arisaka
i think it should get its ability to heal back. otherwise you select a class that will be completely obsolete once you've spent your supplies, and all you've got is a pistol. you can't even turn it towards yourself (does "~ suicide" work in bf2?). of course, the rate of replenishment should be made in such a way that it'll limit abuse, for instance requiring the medic to be near a medic supply truck.

for reviving give him horse syringes with adrenaline
It shouldn't come back by itself - morphine does not come from thin air. Maybe from a supply guy, I guess.
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Old June 14th, 2005   #46
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Default Re: A way to revive people in Fh2?

Quote:
Originally Posted by Shintsu
Well, unless they put the medic class in FH2, then that won't be a prob, since in FH now, they completely took out the Medic class (which I think was stupid). I would be interested to see how the FH team handles this though.
I dont think its stupid they took it out for realism means and i like it, as i was thinking i dont htink they will implement this because no medics.



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Old June 15th, 2005   #47
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Default Re: A way to revive people in Fh2?

Can someone explain what he meant?


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Old June 15th, 2005   #48
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Default Re: A way to revive people in Fh2?

I'd like to see medics implemented the way they are in America's Army. Medics in that game cannot bring people up to full health but can only stop the bleeding which prevents further health loss.
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Old June 15th, 2005   #49
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Default Re: A way to revive people in Fh2?

No. There is no way a field medic would be able to or SHOULD be able to do that. I think its creepy actually. The stories of Robot Nazi Super-Soldiers from Wolfenstein and stuff like that kind of influence people into bad ideas.

In BF2 Demo people are instantly ressurected to FULL HEALTH after dying. This makes NO FREAKING SENSE. If you are hit by a 7.92x57mm round, you aren't going to get back up and be right as rain no matter what sort of miracle worker your surgeon may be. Even the 6 million dollar man took a couple weeks of work and that was FICTION.

NO medics, NO revival. If you get shot, you die. Deal with it. I see people in BF2 jumping out of copters with no chute, and then land and die and get ressed and go about their business.

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Old June 15th, 2005   #50
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Default Re: Medic class for FH2?

Quote:
Originally Posted by Al Capone
people forget that it's usually one shot kill in FH and I'd like to keep it this way in FH2.

If your shot in the head or torso you should be dead, end of story.

I hear what your saying Mcgibs but come on lets be realistic, there are 7 classes in Bf2 and I imagine there'll be room for a medic.I mean think about it.

1.Close quarters
2.Rifleman
3.Support
4.Engineer
5.Anti tank
6.Officer
7.?

If anyone else can think of a better class to fill the last spot please tell me.
heavy support. HMG, mortar, ATR etc
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