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FH2 Suggestions
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Old June 14th, 2005   #31
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Default Re: Medic class for FH2?

The hard thing about implementing a medic class is you have to make sure you don't make it too strong or else everyone will start using it, and from my understanding the amount of infantry > amount of medics. But at the same time you can't make it too weak so that at least some ppl will want to use it.
I say give the medics a pistol and extra clips, for personal defense. This would prevent medics from becoming another infantry man on the battlefield, and force them to stick to their jobs, but at the same time they are not completly helpless. Also they should be equiped with a medics bag, with limited supplies. In reality, a medic does not have infinate medic supplies (unlike in BF), and he should only be able to resupply at a mobile ambulance trucks, or at supply crates.
Personally, I would like to see the medic not a class at all, but a pick up kit, which could only be found in ambulance trucks or field hospitals, but if the masses want it as a regular class, I can't see too much harm in implementing one. Just as long as it stays as a support class, not a infantry class that is overpowered.
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Old June 14th, 2005   #32
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Default Re: Medic class for FH2?

Weapon: Pistol w/ only a couple clips

Healing: Can heal those who are above 20% to 80% and below 20% to 50%. Can only heal himself if he is above 80%. Perhaps give medics a slight stamina advantage so that he's not a sitting duck when under fire.

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Old June 14th, 2005   #33
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icon_question A way to revive people in Fh2?

Everybody knows that if you are "critically injured" in BF2 you have about 10 seconds in which a medic can zap you with a defribulator (spelling?) and you are revived back to full strength. Does anyone else think this might work in Fh2 if they replaced it with a shot of morphine? I'm not saying it would revive them to full strength, but just enough that they can get moving again, maybe with their movement or accuracy impaired, or maybe a shell shock effect?
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Old June 14th, 2005   #34
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Default Re: A way to revive people in Fh2?

Hey, for your second post you've asked a really good question. I was thinking about this feature the other day with respects to FH, Would FH use this? If so how would it be implemented? It definately effects the gameplay though by how much I'm uncertain at this point because many a times have I tried to revive someone only to arrive there a second or two too late so it's not always a guaranteed thing.

One thing's for sure it definately adds much more excitement and incentive to being a medic now, so to instill that same feeling into being a medic class in FH would be cool, but like you ask how could they do it and make it seem plausible?

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Old June 14th, 2005   #35
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Default Re: A way to revive people in Fh2?

Well, unless they put the medic class in FH2, then that won't be a prob, since in FH now, they completely took out the Medic class (which I think was stupid). I would be interested to see how the FH team handles this though.


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Old June 14th, 2005   #36
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Default Re: A way to revive people in Fh2?

I think it would be nice to have the capability of reviving critically injured people in fh in some way; however, IMO it should not revive them to full health, but instead should boost them up to 20-25% health instead, mainly because it is very unrealistic for someone to go running around with perfect health after getting hit by 4-5 bullets.
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Old June 14th, 2005   #37
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Default Re: Medic class for FH2?

maybe a rilfe or would that be 2 much?

think i watch a movie or something ww2 film where there was an american medic with an m1 carbine

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Old June 14th, 2005   #38
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Default Re: A way to revive people in Fh2?

In reply to post #2: Thanks for the complement; I was a veteran member of two now nearly dead BF forums for quite some time (EA's and PBF's), so I know my stuff quite well
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Old June 14th, 2005   #39
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Default Re: Medic class for FH2?

Why pick up kit? Just make it so you can't have more than 2 medics in a squad and none in the unassigned list.

You're thinking about Bf1942 when you talk about "preventing everyone from going medic" this is BF2 and you gotta remember class limits are going to be moddable for real.
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Old June 14th, 2005   #40
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Default Re: A way to revive people in Fh2?

Shintzu why do you think taking out the medic class was stupid? Or did you like to see people running around instantly healing themselves while being blasted by mg fire?
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